Nota: 7,0/10,0
Aqui estou com mais um jogo de cria, sendo o primeiro jogo da franquia GG de play 1. Seus pontos positivos: Uma Gameplay de combos extremamente gostosas e dinâmica, personagens com design maravilhosos, ost maravilhosa de fundo, sendo ela uma ótima guitarra.
Pontos negativos: layout envelheceu mal para um caralho, alem do espaciais que dão uma dor de cabeça, tu dar alma para matar o gilha da puta e sé tu receber o especial, tu levar um hit kill e por contar de ser primeiro jogo, tem poucos persongens que mesmo que entenda, ainda meio meh.
Main: Milian Rage Deusa ; Potekin chad.
Aqui estou com mais um jogo de cria, sendo o primeiro jogo da franquia GG de play 1. Seus pontos positivos: Uma Gameplay de combos extremamente gostosas e dinâmica, personagens com design maravilhosos, ost maravilhosa de fundo, sendo ela uma ótima guitarra.
Pontos negativos: layout envelheceu mal para um caralho, alem do espaciais que dão uma dor de cabeça, tu dar alma para matar o gilha da puta e sé tu receber o especial, tu levar um hit kill e por contar de ser primeiro jogo, tem poucos persongens que mesmo que entenda, ainda meio meh.
Main: Milian Rage Deusa ; Potekin chad.
Guilty Gear presents everything they wanted since the first game with proud. The anime fight feel, the metal inspired soundtrack, the complex characters, the cool as fuck history is all here without any filters. Sure the game is broken and have some problems here and there but at the same time is just way too cool. Ishiwatari is really a legend.
Wow, this is rough. I mean, it's pretty fun and a lot of the stuff you can do is hilarious, but looking at it a game, it's very, very rough. It's very unbalanced with instakills being so incredibly annoying to deal with especially in the later stages, Justice just spams from full screen, and it's almost impossible to unlock Baiken without some crazy infinite from Sol or something, it's just not that fun to play through. It's not all bad I do like a lot of a versus stuff and the mobility is very very loose but that's fun. Wacky stuff.
It's mostly a fun game, there's a lot of personality here and the soundtrack is fucking amazing but the main problem i have with Guilty Gear 98 is Instant Kill. The final boss has a badass entrance but then you can... just use IK on him. And if god forbids, you try to fight him normally like you would on any fucking fighting game on existence, he will just spam cheap moves at the corner of the screen and sometimes IK you too, this mechanic serves zero purpose besides ruining the match.
if you ask me, GGML is one of those games carried entirely by its graphical style. i think the spritework in this game looks a lot better than some of the later 2D guilty gears, like accent core. they've got this really sleek look to them, and i really like the muted colors. theres also a lot of really nifty effects they do with polygons and the like, and i think it looks really good.
unfortunately for it, GGML is one of the most busted up fighting games ive ever played, second only to street fighter 1. in a game where you can take both rounds by doing one move (and hoping your opponent doesnt react to it) can you blame me for calling it that? i also just dont think the movement feels all that great compared to something like Accent Core or Xrd. that being said, i do still love GGML even with all its flaws, and i think its something any guilty gear fan has to check out if they're interested in the series history.
unfortunately for it, GGML is one of the most busted up fighting games ive ever played, second only to street fighter 1. in a game where you can take both rounds by doing one move (and hoping your opponent doesnt react to it) can you blame me for calling it that? i also just dont think the movement feels all that great compared to something like Accent Core or Xrd. that being said, i do still love GGML even with all its flaws, and i think its something any guilty gear fan has to check out if they're interested in the series history.
A case where I gotta bear in mind the context this was made under. It's a game made by a small team who had never made a fighting game before, spearheaded by a very passionate lead who just wanted to make something he thought was cool. And the game very much has that written all over it.
Very janky. Air dashing is like moving through molasses. Some moves make no damn sense. Hardly balanced. And occasionally pulls something so damn goofy I go "The fuck was that?". Yet there's still something so charming about this game. Maybe it's how much Daisuke put his interests into this one game that he had no way of knowing how well it'd do. His passion for Heavy Metal can be felt in the OST. How much he loves Bastard in the art and designs. And his love for his fighting games as a whole. It really is an interesting beast of a game.
I would by no means ever recommend this as someone's first Guilty Gear. It's too flawed for me to do that in good conscious. But I can recommend it to die hard GG fans, and gaming history nuts. It is well worth it to see one of the foundational games in anime fighting games.
Very janky. Air dashing is like moving through molasses. Some moves make no damn sense. Hardly balanced. And occasionally pulls something so damn goofy I go "The fuck was that?". Yet there's still something so charming about this game. Maybe it's how much Daisuke put his interests into this one game that he had no way of knowing how well it'd do. His passion for Heavy Metal can be felt in the OST. How much he loves Bastard in the art and designs. And his love for his fighting games as a whole. It really is an interesting beast of a game.
I would by no means ever recommend this as someone's first Guilty Gear. It's too flawed for me to do that in good conscious. But I can recommend it to die hard GG fans, and gaming history nuts. It is well worth it to see one of the foundational games in anime fighting games.