Fun game, with a decently high skill ceiling. Some of the writing is fun and decent, a lot.. not so much. The gameplay is fantastic, working to optimize your times. Being the first game dedicated to speedrunning, its intuitive and quick to get a hang of. Playing with friends, trying to beat their time, made it easily 10x more fun. That being said, no I'm not going to replay the game deathless in a single 2 hour long run for an achievement, let alone TWICE.
Ignoring the whatever story, I have 69 (nobody say lol) hours logged in this game and the grand, grand majority of the time was just me trying to beat my friends' times in each level. It was just too much fun. It's hard to keep my attention that long so I gotta give it up, this game is consistent all the way through.
Went for 100% on replay; i.e., got all the Ace medals (and surprised myself with a few red ones too), completed all the gift challenges and sidequests, and against my better judgment, I even read all the dialogue. I left this run-through of Neon White with new appreciation and new frustrations in roughly equal measure, with intersections between the two that'd take an essay to unravel, or maybe a three-hour YouTube video called "Neon White: An Exhaustive Critique" or some bullshit. I'll save that for round 3.
I think people overexaggerate when it comes to the supposed cringe dialogue. There was a specific character that actually did get on my nerves a bit though. If you know, you know. Still nowhere near as bad as people make it out to be.
The gameplay is incredible though. It trims the fat of Doom and Doom Eternal and just gives you fast, unfiltered fun. Shorter levels are sometimes better than ones that overstay their welcome like in the Doom games. The speedrunning aspect is incredible too. Top tier. I just want more of it.
The gameplay is incredible though. It trims the fat of Doom and Doom Eternal and just gives you fast, unfiltered fun. Shorter levels are sometimes better than ones that overstay their welcome like in the Doom games. The speedrunning aspect is incredible too. Top tier. I just want more of it.
The time-trial frenzy against everyone on your friends list is addicting and adds so much. I love seeing times attached to my friends' names/profile pictures.
Every time tells a story.
If you saw that your friend had a time way below yours, you could gather that they didn't find that super cool shortcut you found. So you reach out! You show them how you got that time and the true battle between you can begin. It brings people together.
Finding the collectables on every map felt like a puzzle. I loved brainstorming ways to carry specific weapon cards across the map to access tricky locked off or far away platforms. Finding the few alternate exits that exist in the game was a real surprise!
The story was GOOD. Everyone's performance did a fantastic job selling the character interactions. Steve Blum is so cool, you guys.
Every time tells a story.
If you saw that your friend had a time way below yours, you could gather that they didn't find that super cool shortcut you found. So you reach out! You show them how you got that time and the true battle between you can begin. It brings people together.
Finding the collectables on every map felt like a puzzle. I loved brainstorming ways to carry specific weapon cards across the map to access tricky locked off or far away platforms. Finding the few alternate exits that exist in the game was a real surprise!
The story was GOOD. Everyone's performance did a fantastic job selling the character interactions. Steve Blum is so cool, you guys.