Half-Life: Uplink is a scraped chapter that was repurposed as a special Demo of the game, it's really straightforward and only takes 20 minutes to finish, you might as well try it out with how short it is and it was finally ported to the Steam version of Half-Life with its 25th-anniversary update.
There's not much reason to rate this game as it has no reason to exist as a standalone game.
There's not much reason to rate this game as it has no reason to exist as a standalone game.
Played via the 25th Anniversary Update for Half-Life, which added Uplink as a playable chapter without the use of mods.
Not a lot to say about Half-Life: Uplink, that doesn't mean that it's bad but simply put, it's an abridged version of the action you see in the actual game, and for a demo it works marvels. As I said about the later on demo of the same style for Half-Life 2, I like that these demos ultimately gave you a fully-fledged piece of the GoldSrc engine to mess around with, and since there's no actual cut content you can experience what Half-Life has to offer but in a bite-sized more enclosed manner as a nice little treat to get accustomed to how the movement, gunplay and enemies work before jumping into the actual game.
Not a lot to say about Half-Life: Uplink, that doesn't mean that it's bad but simply put, it's an abridged version of the action you see in the actual game, and for a demo it works marvels. As I said about the later on demo of the same style for Half-Life 2, I like that these demos ultimately gave you a fully-fledged piece of the GoldSrc engine to mess around with, and since there's no actual cut content you can experience what Half-Life has to offer but in a bite-sized more enclosed manner as a nice little treat to get accustomed to how the movement, gunplay and enemies work before jumping into the actual game.
uplink is a solid vertical slice of Half-Life. I don't think it contains the magic of the game, but the it covers quite a bit of the gameplay in a very short amount of time. Half-Life fans should check it out, and someone interested in the first game should play it as a feeler instead of waiting on a train for 5 minutes.
Nessa sexta-feira, Half-Life, a minha série de FPS favorita, completou 25 anos. Em uma atualização especial comemorativa do aniversário, a Valve disponibilizou a demo do jogo original, Uplink, novamente.
Em um nível de 20-30 minutos, a desenvolvedora consegue encapsular toda a natureza emergente, os níveis elaborados que possibilitam exploração tanto geográfica quanto de gameplay por parte do jogador e um senso de constante tensão que o jogo original trabalha.
Como é curto, recomendo bastante que joguem, mas somente depois de completar a campanha oficial do primeiro jogo (e talvez as expansões Opposing Force e Blue Shift, mas aí acho que vai de cada um)
Em um nível de 20-30 minutos, a desenvolvedora consegue encapsular toda a natureza emergente, os níveis elaborados que possibilitam exploração tanto geográfica quanto de gameplay por parte do jogador e um senso de constante tensão que o jogo original trabalha.
Como é curto, recomendo bastante que joguem, mas somente depois de completar a campanha oficial do primeiro jogo (e talvez as expansões Opposing Force e Blue Shift, mas aí acho que vai de cada um)
Honestly a shame that it took this long for Uplink to be readily accessible on Steam. This 20-minute slice perfectly encapsulates everything good (and bad!) about the original Half-Life, but as a kid who dug through Cuttng Room Floor pages looking at all the unused content (Hello, Mr. Friendly), I'm just happy that this is readily accessible to more people. By 1999 you didn't have to "sell" Half-Life to people anymore, so its even crazier this goes as hard as it does. Now give us that E3 Half-Life 2 tech demo so I can be like those guys who oogled at the barrel physics.