Reviews from

in the past


Amazing return to form story wise and it was probably some of the best writing in the series in 2 decades. Open world was good but was plagued by the constraints of Covid and couldn’t compete their full vision.Master Chiefs story is saved by this game and I can’t wait to see where they go next. Multiplayer is probably the best gameplay since halo 3 but was ruined by no content for 7 months straight. Such a waste of potential.

What an amazing game, dude! I was hesitant based on how Halo 5 was, but it exceeded all my expectations! The grapple hook mechanic was super fun, too. I played on a base Xbox One, but it worked fine for the most part. It really gave me oldschool Halo feels. I don't really know why it got some backlash at launch, but I assume it's something do with the multiplayer which is irrelevant to me cuz I play these games for the story.

I really like the multiplayer but the campaign just feels really boring for some reason.

Multiplayer ok because free.


The latest game in the Halo series, which greatly disappointed its fanbase with its early release and failed to fully meet expectations. In the story of the game, it’s the year 2559, and the UNSC’s ship, Infinity, is attacked by the Banished while deploying troops for Halo 7, also known as Zeta Halo. Master Chief, fighting their leader Atriox, loses the battle and begins drifting in space. Six months later, a UNSC pilot receives Master Chief’s signal and rescues him. Master Chief sets out on Zeta Halo to find the AI known as The Weapon.

The single-player part of the game is massive and the open-world-like choice has been wisely made because Zeta Halo, where the game takes place, is very suitable for this. In fact, it would have been even more wonderful if the locations on the map weren’t marked when we first entered the open world.

Personally, I found this game very similar to Halo: Combat Evolved; the whole design, gameplay, and the way the story unfolds remind me of the first game. This Halo Infinite is 343’s best work after the Bungie era and after Halo 5 because it brings fresh mechanics to the series (see: grapple). The new mechanics and their usage make a noticeable difference in both single-player and multiplayer compared to previous games.

For an FPS game, gunplay is where the game peaks; every weapon has a different function, and the game doesn’t tie the player to a single weapon; every weapon can be used according to needs, including vehicles. The sound quality that supports this gunplay doubles the feedback you get from the game. The graphic and animation quality of the game is spotless for a Halo game; it could have been even better if it hadn’t been released for the 8th generation.

The criticism of Halo Infinite and 343 Industries was due to the removal of too many elements from the game over the years and the game not being released on time. 343i had said they had a 10-year plan for Halo, and I think it’s absurd and unsustainable for the game’s multiplayer part to be F2P. Halo was never Fortnite, and you’re trying to progress by relying on such a long-term live service, so naturally, the game explodes when you can’t offer something in terms of content. Fortunately, it seems this will be resolved in the game’s 3rd season; they’ve tried to offer quite a bit of content, and if the season intervals are short, there’s a very high chance of gaining a certain popularity because the game is really of higher quality compared to other FPS games on the market.

If you want to start the Halo series, you can start with this game; I can say that a soft reboot has been partially applied to the story. The love story between the green man and the blue woman had started to become tiresome after a point, and I think 343 is better at creating stories in general compared to Bungie studio.

Under normal circumstances, it would be a 10/10 production for me, but it turns into an 8/10 production because the local co-op feature was cut; it’s still incomprehensible how local co-op, which makes Halo what it is, was removed from the game.

C Cho.

Les même mécaniques (souvent rincées) que les jeux précédents.
Également incroyablement court. On croirait terminer le premier chapitre d'un jeu, et hop les crédits.
Les sections open world sont pas si grandes et les parties couloir sont répétitives.

C Cho...

only played the mutliplayer. devs tossed it aside

This game had a 500 million dollar budget just to flop THIS hard

Halo Infinite is a spiritual reboot of the Halo series. It's meant to be a new jumping in point with an emphasis on onboarding players for the future of Halo. I find it genuinely amazing at times. The multiplayer is just such a blast, and with improvements made to the customization, Forge mode, and overall content, its hard not to love this game. Yet I feel like I'm the only one who just wasn't too crazy about the campaign this time around. It is 343i's best campaign, but is that really saying much?

Infinite takes place after Halo Wars 2. After the Infinity is taken over by the Banished threat, Chief finds himself floating in orbit. When a stranded Pilot finds him and boots his systems out of stasis, Chief lands them on the Zeta Halo ring to find Halsey's new weapon and put a stop to the new threats headed their way. I liked the characterization in this game enough. I love the Weapon and Chief's chemistry as it feels like the inverse of Combat Evolved for a new generation. The Pilot gets way too much hate for just being a guy with emotions, probably the most raw emotion displayed in a Halo game thus far. But the game fumbles on actually telling a story with these characters, as we get forced into unskippable yap sessions, where we see what Cortana and Atriox got up to while Chief was knocked the hell out. There is way too much telling and not showing anymore and it feels dull. Not to mention these are locked behind some of the worst linear levels in Halo's history, just bland blue hallways stuffed with enemies.

The core open world gameplay is really good though. It takes from Far Cry quite a bit, with multiple red objectives to blow up, marines to save, and audio logs detailing Zeta Halo and The Infiinty's lore. The saving throw in all of this is Infinite's deep sandbox. So much has been added, like the ability to call vehicles and stack up AI teammates Saint's Row style. The new suit abilities are so cool, like the grapple hook or the repulson field. Everything about Infinite's open world gameplay is awesome, which is a shame because literally everything else about it is so underwhelming.

Oh Infinite, you simultaneously hold the title of being one of the most compelling Halo games, while also having so much problems. I adore its sandbox first approach and the constant support its getting, but man do some of those blemishes show through.

Halo Infinite had a lot of problems on launch and it took a long time for the game to get where it should have been on release. However, I genuinely had and still have a lot of fun on the multiplayer. About 2 months ago I started the campaign and I was genuinely impressed, the game looks great, the story is good, and the sandbox was amazing. I am really happy with how 343 was able to reset the story after the disappointment of Halo 5.

halo came back in 2021 to suck ass but still managed to be better than valorant cmon riot games

le solo est bien mais l'histoire n'a pas d'enjeux réel.
Le multi a du potentiel mais les modes de jeu de l'époque des grand frère commencent à s'épuiser fort.

An improvement upon Halo 5's campaign, but still lacking compared to the high peaks of the franchise. Regardless, it was an enjoyable and solid story.

I had a fun time playing the campaign for a few hours but there just wasn't really a hook (besides the grappling hook) to bring me back. The open world is fun to be in and combat is enjoyable. The grappling hook feels great. I think the issue is that combat feels really repetitive and the story is very weak. Maybe I just don't enjoy first person shooters. The combat in this game didn't feel any more fun to me than fallout or outer worlds but it was missing all of the story, exploration, and RPG elements that make those games worth playing.

And I may even have been kind to it.

Okay-ish, I liked the scared latino

Idk probably not a bad game, but the way they disregarded everything from 5 killed my interest in continuing even though I didn't particularly like 5's story.

I only played multiplayer for one week and it got boring real fast.

I'm not paying the full fucking price for the campaign unless the Steam Summer Sale has a good discount that will convince me to try it out.

Would like to finish this eventually. The grapple hook makes the game

as a game: 3.5 stars
as a halo game: 1 star


Its such a breath of fresh air to not feel pressured and obligated to play a game. Battle passes are permanent, and you can even buy them after they've ended! Item shop cosmetics are available to buy whenever you please! Constant free rewards and gifts! Challenges aren't the most specific and frustrating chore you've ever had to take part in to complete! We just got cross-core helmets and much more. The quality of life for this game when it comes to the "FOMO" aspect is just wonderful. I don't feel like playing the game is a chore, instead its what games are supposed to be, FUN. Far too many games are just about small time frames to get something, and once it's gone, its gone forever. I love how Infinite, while yes it did and still does have its shortcomings, really lets you feel free and relaxed. I hope more games start adopting these features, even though I know they wont. Because well, money. Duh. I just hope that Infinite keeps going towards this direction and I'm looking forward to whats to come as well!

Reminds me of Just Cause 3 with the base recapturing. That alone made this game amazing. Story is alright, combat is really fun with the grappling hook. It's basically another Just Cause 3 and that's the only reason I like it so much.

Campaign only.

Just… forgettable.

The game is okay. But I really wanted more from one of my favourite franchises.

Let me start with the good…

The core gameplay is great. There is some classic Halo to be found in moments. The guns all feel impactful and great to use, and there is a good variety to use. The grappling hook is a great addition.

And what I didn’t like about the game…

Stepping out from the initial structure of the Halo and into the open world was a great moment that filled me with excitement and anticipation for the rest of the game, but after several hours I soon found the game to be tedious. It all looks the same. There is nothing of interest in this world.

I had no desire to complete any of the extra content, to be honest. I just focussed on the campaign. But even the campaign was a little dull. Visit multiple structures, progress through what feels like the same rooms repeating themselves. Locked doors that need power seeds. Yawn. Honestly the mission where you have to visit 4 towers miles from each other just to get into another tower nearly made me drop the game.

The antagonists were interesting but the boss fights really lacked ambition.

Not a bad game by any stretch, but it’s left me really disappointed and underwhelmed.

(Review is for campaign only.)

The game is okay and has some decent qualities, but even on just Heroic, the enemies just aren't fun to fight. Often spongey, can sometimes kill you in seconds, and doing that antiquated game practice of hiding until your legs grow back.

The final boss in particular was fury inducing after the game auto-saved with incoming projectiles that required luck to not get mauled. That fight is one of the worst designed fights I've ever seen in a mostly competently made game. Why not unleash three dozen goons, multiple snipers, and a gravity hammer brute at the same time with unshakeable lock on you?

The story has a weird dichotomy where individual scenes and dialogue tend to be pretty good, but the overall plot structure is awful and 343 Industries can't commit to continuity.