Reviews from

in the past


Não é necessário palavras para descrever o que todos já sabem que é uma obra de arte.

This review contains spoilers

If MGS2 was already a masterpiece than MGS3 is a victory lap for Kojima.

First to discuss is the story that takes things back to basic and introduces the original Boss and her protege Snake, who both go through the traumatic experience of Operation Snake Eater to create the Big Boss we all know and love. It's definitely not as insane as MGS2s plot but doesn't have to be and alongside some of the best performances (Josh Keatons Ocelot is my favorite performance in any of the games) make this my favorite story in the series. With the perfect balance of goofy spy espionage and genuine tragedy, Snake Eater is the perfect prequel and explains why the world is so fucked up.

Gameplay wise its also a step up from the others. With the new backpack system you can FINALLY customize what you have which gets rid of the clutter of past games and make the loadout you want and change on the fly (though the game does love to auto equip the kill pistol which is annoying). Another new system is the camo system which is also brilliant, allowing Snake to become like the predator and shift through the jungles like a shadow (or look completely ridiculous). These alongside the new and improved camera make the already solid systems from 2 that much better and make this one of the best stealth games I've ever played. If I had any real complaints I would say the cure system can be a bit finnicky, as you need to be careful with it as to not waste supplies.

If its not obvious enough MGS3 is a masterpiece from beginning to end. The original version is already good but Subsistence takes it to a whole other level with the afermentioned new camera but also the OG Metal Gears too (and some exclusive stuff on the PS2 version like Snake vs Monkeys). Even if the future of Metal Gear is spotty, Snake Eater will go down as not only Kojima's best game, but one of the greatest video games of all time.

10/10




And then the bad guy meows......🚬🚬🚬

I'm just gonna come out and say it, The Boss is a terrible character.
And Snake shouldn't have been voiced by David Hayter, and he should have been like 20 instead of 30.
The game is great and The End is one of the best boss fights ever, but when it comes down to it, MGS1/2 win, that's all.


Tears continue to roll down my face an hour afterwards. What started out as a frustrating experience, turned into some of the most fun and unique experiences I've had in gaming. From the combat, to story, to gameplay, there wasn't a thing this got wrong. Never seen a more devstating yet absolutly hopeful ending. Needed this trilogy right now, and it'll certainly stick with me for a long time coming

This review contains spoilers

“One must die, and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny... The one who survives will inherit the title of Boss. And the one who inherits the title of Boss will face an existence of endless battle.”

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Metal Gear Solid 3: Snake Eater (2004), without a doubt, is my favorite game of all time and what I believe to be the greatest game ever made. I’ve debated it with myself back and forth, but I genuinely believe Snake Eater is the pinnacle of video games in every sense. Metal Gear Solid 2 took the social commentary of the first game and applied it to the present as a cautionary tale about the dangers of control and optimism of individuality; Metal Gear Solid 3 does roughly the same thing, but flips it on its head: this time, we follow the origin story of Big Boss. We see Naked Snake, real name Jack (notably the same name Raiden rejects at the end of 2) fall deeper and deeper into the control of the oppressive forces and figures around him until he has to get literally and figuratively rid of The Pain, The Fear, The Sorrow, The End, then finally kill The Joy until he is the perfect American solder, the Big Boss. Metal Gear Solid 3’s theme, as described by Kojima, is SCENE; perspective changes depending on the scene one is in, it’s like The Boss said: Snake may serve the President now, but what happens when the President changes? When his policy changes? This ties back to the theme of the game, its bitter and cynical tearing down of patriotism and nationalism. Metal Gear Solid and its sequel viewed their main characters with a sense of hope and reverence that is completely devoid by the end of Metal Gear Solid 3; whereas David and Raiden get to have their happy endings with their loved ones, Jack is forced to become Big Boss against his will, he has no choice in the matter. By the end of the game, Naked Snake has no ability to choose his path for himself, for he has already been sent down it. The first two Metal Gear Solid games show a story of characters breaking free from their chains whereas the third shows what happens when the chains stay on, when a soldier is successfully used as a pawn—the chains eventually break themselves. I also believe it’s no coincidence that Metal Gear Solid 3’s main conflict starts with a nuclear missile being fired—something that Kojima has spent 2 games building up to be a world-ending threat. It was from this missile that every single event in the series thereafter happens the way it does. On this subject, the closing timeline of Metal Gear Solid 3 is one of the most bone-chilling gut punches in gaming to me: the slow but steady realization that every single radio member you just grew attached to is somebody within the established universe: Sigint is the DARPA chief, Para-Medic is the doctor who experimented on Grey Fox, goofy Bond-fan Major Zero becomes the leader of The Patriots. It’s utilizing the universe to its fullest at display. To me, everything about Big Boss’s story was wrapped up in this game. I didn’t need Peace Walker or V to explain how Big Boss got to where he was (Having only played Peace Walker once, I felt it woobified Big Boss, in fact), because the final scene of Metal Gear Solid 3 tells the whole story without saying a word.

As far as characters are concerned, Metal Gear Solid 3 is rich with them. The radio crew feels entirely realized, having a perfectly balanced number of characters who all feel unique and worth talking to. Kojima’s love of cinema shines through when you save the game and hear Para-Medic gush about the films of the time, Major Zero is a departure from Campbell’s stoic personality towards someone more aloof and passionate, Sigint is always a joy when it comes to discussing the equipment of the game and serves as a great comedic relief, and The Boss and EVA both leave memorable marks on the radio dialogue during their short stints there. Josh Keaton plays a fantastic young Ocelot, entirely selling the role of a gay Russian spy who crosses anyone he meets until he meets Big Boss. The distinctly queer undertones in Ocelot’s view of Big Boss arise mostly here and stay for the rest of the series; you don’t need the textual confirmation (that we did eventually get in Metal Gear Solid V: The Phantom Pain) to understand the undertones in his behavior towards Jack. On the topic of Ocelot, it would be a disservice not to mention Tornado Yoshida, the mocap actor who did Ocelot’s flamboyant revolver spins. The cutscene animation is unsurprisingly at its peak in Metal Gear Solid 3, it feels like the culmination of all the experience gathered throughout the development of the first 3 games. Snake Eater has some of the best cinematic framing and some of the most memorable cutscenes because of the intense emphasis on emotion—the scene at the end where Ocelot tries poking Snake’s eye but accidentally pokes the eye he shot out, so Snake gives him a smirk is one of the most memorable cutscenes in the whole franchise to me because of the visual storytelling at play.

Metal Gear Solid 3, more specifically the “Subsistence” rerelease, is the first in the series to have a third-person camera, and it fits the franchise like a glove. After 2 Solid games with a fixed camera, the over-the-shoulder camera is a breath of fresh air that feels like a natural next step for the franchise. The forest level design is perfect for utilizing the PS2’s power while simultaneously giving Snake Eater a unique feel. Everything about this game feels so meticulously crafted: you can feed guards your poisoned food, wear Communist face paint to stop KGB soldiers from shooting you, quickscope The End before his boss battle, etc. Even the game’s basic mechanics still feel revolutionary to me; eating always feels perfectly balanced and never a hassle, and camouflage is beautifully dynamic and adds so many layers of strategy to the gameplay. Metal Gear Solid 3 revitalizes and reinvents the series without abandoning any of what makes it special. In fact, the series mainstays are generally at their best in this entry; out of FOXHOUND, Dead Cell, and the Cobra Unit, the Cobra Unit is easily my favorite. Every boss fight feels unique while still testing your knowledge of the games systems and as characters they all stand out. Fittingly, The Boss was the hardest Final Boss in the series to me. She felt like a true test of unadulterated skill versus how Liquid just feels like a normal enemy who hits really hard and Solidus is made artificially hard by the little amount of time the player has to get used to the sword controls—the Boss lives up to her name, feeling fair but hard. Truly coming across as the best of her kind. Beating The Boss felt like a moment of the teacher finally being surpassed by the student. I feel I have far too long neglected to mention the soundtracks of these games—all of which are fantastic, but I feel Metal Gear Solid 3 has one of the strongest soundtracks in the series. The game goes for a completely different vibe than its two Solid predecessors, but the jungle vibe works very well in its favor. The alert theme in particular sticks out in this game as a track that grew on me as time went on. And what would a review of this game be without bringing up not just the best Metal Gear track, but one of the best video game tracks of all time. I really don't even need to say it. Just imagine the first time you heard it: Naked Snake had just been betrayed by his mentor, thrown off the bridge and left to die with only her bandana as a memento of who she once was to him. The fallout blast from the nuclear missile Volgin shot hits... you're asked to save your game. Then suddenly, 4 drum beats followed by the triumphant sound of horns.... "What a thrill...". Cynthia Harrell's booming vocals sell Snake Eater's Bond-esque vibe so well as you realize that, after all that, you just played a prologue. Now it's time for the real game. Snake Eater plays two more times: once as you climb the ladder after defeating The End and enter the final act, and once as you take down The Boss once and for all. These instances all feel so impactful within the context of the story in different ways.

Metal Gear Solid 3 is a modern Greek tragedy—a tragedy of a student forced to kill his master, his mother; deceived by everyone around him into thinking she had turned against him, a story of a man who has to live with the “noble” title that serves as a constant reminder of the fact that the most important person in his life will go down in history as a war criminal and a traitor, tossed away by the country she served and believed in until the very end. And the ultimate irony is that in attempting to rebel against the mistreatment of The Boss, Big Boss became everything she hates.

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“But I think she wanted you of all people to know the truth. She wanted to live on in your memory, not as a solider, but as a woman. But she was forbidden to tell you herself. And that's why she told me. Snake, history will ever know what she did. No one will ever learn the truth. Her story... her debriefing, will endure only in your heart. Everything she did, she did for her country. She sacrificed her life and honor for her native land. She was a real hero. She was a true patriot.”

My favorite one in the series; the iconic snake eater song, back to back memorable story moments and characters, It makes sense why this is now the most remastered game in the series

This review contains spoilers

Me torturaram arrancaram meu olho me deram um tiro mas o pior q fizeram foi roubar meu caranguejo da sorte

The new camera genuinely fixes most of the issues I even had with the game. Thank you Kojima.

It is insane how Kojima made one of the greatest games of all time, AND THEN JUST DID IT AGAIN.

This review contains spoilers

i will never forget the boss

Ape Escape, and Rumble Rose characters on MGSO were amazing! Also improved cameras and peak gaming for PS3. This game is a must play for the PS2.

Jogasso do caralho, chorei com o final

The definitive way to play MGS3, even if it doesn't have the smooth performance that future rereleases have.
The online component is also being kept alive by dedicated fans via https://mgo1.savemgo.com/

I thought Metal Gear Solid was already so good and it couldn’t get any better then I played 2, and then I thought no way they’re topping this?? Then I played Metal Gear Solid 3.

Metal Gear Solid 3 is simply put a masterpiece from the get go. From the setting to the gameplay mechanics to the soundtrack to the story. Everything is upped to 10 and literally everything is innovated upon from MGS2. This is a must play and stealth action at its peak.

MGS3 has made such a huge impact to gaming it’s crazy, so many modern mechanics that games implement can be found here such as healing your character in a realistic way, hunting for animals and eating so your character doesn’t get tired, and so much more.

The character of Naked Snake is so freaking good too going to explore the character of big boss was such a great idea and it’s so cool to see where it all started. Just like Solid Snake Big Boss is a great and layered character and seeing his journey from virtuous mission to snake eater was amazing. You develop such great relationships with characters like Eva and Ocelot throughout playing the game.

The story is so amazing, Kojima leaning in to the James Bond esque story and vibe was such a great choice and the story is filled with so many twists. The ending and final boss of MGS3 is one of the best in gaming. And man the soundtrackkkk Snake Eater is the best theme in gaming idc.

The Boss is also arguably the greatest female character in gaming history. A character with so much depth and hearing her story throughout the story was so insane. She been through it😭

Boss fights were so good too the cobras really put you through the ringer and I love all the top action and crazy fight scenes. Adapting in this game is some of the best ever having to strategize for different areas and enemies.

I can’t wait for MGS Delta, hopefully Konami does a good job with it cus this game is so so good and deserves the best remake.

10/10

Let's set the SCENE. Started this on a flight to Italy on an emulator on my phone. Over the course of 10 days playing bits and pieces in various hotels in Rome and Florence. I saw the sistine chapel, attended mass in Saint Peter's Cathedral, climbed the tower of Pisa, ate half my body weight in pizza, and finished the game on the flight home. Some of these things are not like the other (seeing the sistine chapel did move me to tears), but mgs3 is an important part of the journey. While this is not the most ideal way to experience the game (the slow downs from the android ps2 emulator being the worst part) I can't deny that it is another masterpiece.

The gameplay is the best out of the first three games. Changing camos to better blend in with the environment was so awesome and I was trying to scoure as much as possible to find new ones to help me in different areas. I liked the 3rd person camera, it did get a little frustrating that it would switch between the 3rd person and the fixed camera from the first two games. Maybe I just can't control the camera very well, but this happened often enough that it was annoying. The gunplay is pretty much the same at the 2nd game which is a good thing. The stealth really received the greatest upgrade. The lack of the vision codes really makes you plan your actions more and take your time surveying the environment. That was one of my favorite things in mgs5 and is one of my favorite things in this game as well. Just everything about the gameplay in this is such an improvement.

I love the amount of variety in the environments. From the desert mountain top, the concrete bases, and to the green jungles the game is a visual treat and a nice change from all same metal bases from the first two games. Not saying the first two games are bad in this aspect (it actually makes sense for them to be a bit visually tied together since mgs2 is recreating the events of the first (spoiler)) it's just that it's a good break from that vibe.

The story is fantastic. I love how these games fold in on each other. It's more direct with the first two, but moments in this game harken back to the pervious games in ways that if you never played the others would still make sense but have extra layers of meaning to them. For me a lot of it are the boss characters matching up to bosses in the previous games which I love. I also like that naked snake is a nerd. The scenes of him talking about guns are so funny and add a interesting layer normality to a character that is so legendary in the story of mgs and in the video game space as a whole. The normality I mean is that he's human like everyone else. He to has obsessions like everyone else and makes it easier to connect with him knowing that he's as human as us. If we weren't able to connect with him his struggle in this game wouldn't be as interesting to play through and struggle he does. Snake goes through hell. Starvation, leaches, gunshot wounds, broken bones, and ghosts. Actual Ghosts. That's almost as scary as being caught in the crossfire of shadowy governments.

How do we choose our loyalty? Is it that we are just doing our jobs and we signed our names away so we don't have a choice in the matter or is it that we choose it based on the stories that are spun to control us? Does choosing a side matter when the friend and enemy change with every new event? Questions of loyalty, how it shifts as the times change, and who controls our next contract effects those choices and sets the scene.

I'll need to give this another playthrough soon. A lot fo wrap my mind around and great gameplay to experience again.


This might be the best one so far in terms of pure gameplay. Since it's an MGS game, the story is top notch too. Nothing really negative to say aside from a little nitpick, I really didn't wanna deal with an escort mission at the end... Anyway, apparently these games have plenty of secret content to offer so I might try to dive deeper into that aspect next time I play them.

Kojimbo basically took his best work yet and went "hmm, maybe I will re-release this but with a bunch of added nonsense to it, oh and I'll also add a 3rd person camera which should've been a thing in the OG release" and rolled with it. The result was the best result, as this is the definitive version of MGS3, which plays miles better than the OG one, just because of the added standard 3rd person camera!

What a thrill...

literally greatest game of all time

The definitive version of MGS3. Everything that made MGS3: Snake Eater great, is improved upon with a new camera and additional content.

É incrivel como cada jogo da franquia ate esse momento consegue ser ainda melhor que o anterior, e olha que eles são praticamente obras primas. A gameplay é divertida e rica, com diversas ferramentas que o jogador pode usar para superar os seus desafios, alem de que esses elementos se interagem entre si de uma maneira genial, quase um jogo sistemico. As novas mecanicas como a camuflagem e os sistemas de sobrevivencia foram muito bem vindas, que engrandeceram ainda mais a gameplay. A direção de arte foi fenomenal, deram um visual unico e bonito a esse game, com otimas escolhas de cores. A historia e seus personagens estão no mesmo excelente nivel de qualidade de escrita, possuindo até o antagonista mais empático da serie diria eu.


3rd favorite MGS. stealth is a bit weak compared to other stealth games like splinter cell, Thief, and Hitman. the game shines when it comes to narrative. great direction from Kojima. Ocelot was starting to get corny towards the end though.

A lot of people say this is the best game in the series and I can see where they're coming from. The stealth and gameplay is steadily improving from the previous titles, and the story is certainly a classic. That being said, as a 29-year-old socialist in the year 2024, I found the misogyny and neoliberal baby boomer political naiveté a bit more noticeable this time around.