Fucking Flawless. To me, its improves on everything from the first game. It feels more responsive, opponents are less bullshit and the controls are more varied.

I think one of the best things about this game is how your supposed to approach it. This game awards aggressiveness, instead of just dodging and countering, especially with the addition of the Super Punch, which feels a million times better than the Star Punch.

I'm pretty sure the Punch Out series cant get much better than this, but i'll just have to wait and see until the Wii one.

For my first Bomberman game, I was thinking of trying the NES one, but decided on this for 2 reasons, firstly because the NES Bomberman has 50 FUCKING LEVELS, and also because i liked the footstep sound effects in this one, idk why, they just itch my brain in the right way.

Anyway, this was a great time, and one of the best ways to start with the BM franchise. It's pretty easy for a SNES game, since you have unlimited continues which start you off in the exact level you were in. The stage 4 boss can go smd tho.

the ost also bangs, stage 4 and the boss themes are both top 10 snes music tracks

It disgusts me how underrated this game is. Most people will see this on the NSO service, play it for a bit, say "yeah that pretty good" and go play something else. Please don't. This is genuinely one of the best games the NES has to offer.

The gameplay itself is similar to Ninja Gaiden, with a few on-the-rail shooter and driving levels, and they're all great. Really, my only flaw is that there aren't enough of the non NG stages, but it doesn't matter too much since the main stages are fucking good.

I would go as far as to say this game is better than Ninja Gaiden, mostly because of the lack of bullshit. Detective Hart can basically do anything, he has complete range of his jump, he can walk while ducking, and he has 3 weapons, a Laser Stick (i have no clue what it is), a gun, and grenades. The level design is structured in a way that you'll be using all of them frequently.
The difficulty is completely fair, there's no being sent back to 6-1 BS, the gameplay is fun, and imo, its a Top 3 NES game. Do NOT miss out on this one.

Also, who can forget those cheesy 80's action movie cutscenes?

As I said in my previous review, this is an excellent game, but I don't want to talk about that right now. All I want to address is the goddamn New Game Plus mode they added a month ago. I've just finished it, and it genuinely may be one of buggy pieces of shit i've ever played. I'll just list a few of the inconveniences here:

When I would attack those green symbiotes, half of the time, they would just sit there with their idle animation still playing and take no damage.
When I was fighting a group of enemies, and stood still so I could get a parry, they would usually just.. stop moving. I don't mean standing still, I mean they wouldn't even move a single frame until I did.
In the mission Set Things Right, when I jumped while running to go faster, I ended up glitching through a venom wall, and had to restart from the last checkpoint.
All of those were just a few instances of that type of shit happening, but the worst offender is the literally game-breaking glitch that WILL happen to you if you try the NG+.

In the 3RD MISSION OF THE GAME (really shows how much effort went into the mode) while you're escaping from the guard, in the middle of the mission, it'll lock your camera onto the guard, and wont unlock no matter how long you wait, stopping progression. The only way to get out of it is to Charge Jump (holding R2 and X) which will force the camera out of it. I have 0 clue how this ended up in a £70 AAA game.

Great fucking job, Insomniac.

Finished Sypha's route, and without the movement options of Grant or Alucard, this was probably the hardest yet (stage 7 on Alucard's path is fucking unforgettable though).

I would really recommend putting in the effort to beat this game legit, Castlevania 3 really isn't as hard as its stated to be, and once you learn the ins and outs and get good, this is literally the most fun game on the entire system, its SO GOOD.

Nowadays, Comix Zone is only remembered for the beautiful visuals, which is a shame, since the gameplay is way deeper than whats on the surface.

At its core, this game is as much about item management as it is about beating enemies up. There's Roadkill, which can you find items on certain screens, help you fight enemies, and pull switches you cant get to. There are also the bombs, which can blow up structures that you would have to lose damage trying to destroy, and the medicine, which replenishes half your HP.

Take your time with Comix Zone, don't brute-force through it and learn the puzzles and moves. You'll find a truly unique game that hasn't gotten enough love.

fuck that ending though. fuck you mean "until"????

more like alisia midgoon

This had potential to be a hidden gem, and there is alot i like about it, but goddamn did they fuck up on the gameplay.

Really, my only problem is with the difficulty. This game is HARD. Alisia Dragoon just adores spamming enemies at you left and right, and while you do have a homing lightning attack, its not infinite. Using it for too long will make it need to recharge. leaving you vulnerable. Yeah, there ARE the pets, but i didn't find any use for them apart from the yellow circle guy, and he died pretty early for me. This isn't helped by the fact that you get a SINGLE life to beat this game with.

After dying a few times on Stage 6, I gave up, went to the beginning of the game, and turned on the immortality cheat. You could say that I didn't beat the game then, but to that I say "idgaf". Didn't enjoy my time with this one tbh.

Decent enough. Mega Man 9 has alot more BS, but this game way too forgettable, and while I fucking adore Mega Man 2, I really do think they should've improved on MM8 instead of going back to the series's roots. I'll just repeat my Mega man 5 review here:

This is the mega man game of all time. It was thought of, produced, published then sold. What a game.

Its hard to pinpoint exactly what make Streets of Rage 2 so good. Is it the presentation? The gameplay? The learning curve? The difficulty?
Personally, I don't really gaf. This games just alot of fun and I love it.

People usually speak of this game as if it were the worst thing since the holocaust, and while I see how they would think that, I had some fun playing through it.

OBVIOUSLY its not better than rondo, the movement is really slow (i'm pretty sure the back-flip lasts about 2 seconds), the difficulty can get out of hand at place (that fucking final boss), and it also has a fetish for putting enemies right next to bottomless pits, but for what it is, its decently enjoyable.

more like mega mid x2

What a letdown. Nothing in this game was improved from the first, and while its more challenging, the challenge comes from bullshit gimmicks and enemy spamming (the air dash is great though).
Well, atleast we have the comically bad writing.

Sigma: Wait Zero! I know your secret! You were destined to follow me!
Zero: Maybe so, but I don't like you!

Many people think Vice City is the better GTA, mostly because of the more variety in missions, more memorable characters, an involved plot etc. That's all great, but does Vice City have a Radio Station that plays Opera? Yeah, that's what I thought.

Bring back my boy Pizza Pasta, he aint done nothing wrong

I think I understand people's problem with the Wily Stages in this game after playing the difficult mode. The dragon can kill you in one hit, the blocks do 1/3 of damage to your life-bar, and the Boobeam trap is a bit more annoying (can't put my finger on it, but there has to be something).
The robot master stages are excellent though. Might need to replay of the normal mode to see if its as good as I remember.
Since its basically the same game, I wont add a star rating.