The best game out of the 2 Smash 4 games.

Even if it's inferior to the Wii U version, it's still a solid game.

Smash Run clears Smash Tour by a mile.

A great game.

The amount of crazy things you can do in this game's editor is insane, leading to thrilling levels.

A solid game held back by the yearly release that TPC mandates.

The ability to choose which story to do is a welcome change since you're not forced to do a certain plot you don't like.

The game overall is still pretty easy although I do like Iono's and Ryme's gym battles since they require different strats (Iono's final Pokemon is immune to Ground type moves thanks to levitation and Ryme's double battle format).

Terastallization is a really fun battle gimmick and has a lot of depth. Changing your pokemon's type in the middle of battle can decide if you win or lose a battle. This is my favorite battle gimmick in a Pokemon game thanks to how in-depth the mechanic is.

Although the game does a lot right, it is held back due to being unpolished. The inconsistent frame rate holds back the game a lot. This wouldn't be the problem if TPC didn't mandate the yearly release schedule.

A fun game.

Fun characters, vibrant artstyle and nice story.

The gameplay while fun can feel a bit off. Timing attacks and defending can feel a bit weird at times.

Also, Smithy can rot.

Definitely a nostalgic game for me.

Despite the nostalgia, this game is pretty weird.

Compared to Smash 4 or Ultimate this game feels a bit sluggish mostly thanks to tripping. Tripping is single-handily the worst mechanic ever introduced in a smash game.

I know it was implemented to prevent wave-dashing but it negatively affects this game's movement as it can trigger even when walking. Also that fact that it triggers randomly makes this mechanic annoying for both casual and competitive players.

The realistic artstyle is a unique choice but I think it holds up somewhat well.

Subspace Emissary is a good single player campaign but I do think people oversell the mode. While the cutscenes are cool and the gameplay is solid, it gets repetitve after the novelty of the mode wears off.

One of the best 3D Mario games.

The game controls really fluidly. The movement feels super smooth and it's easy to build momentum for big jumps. Cappy is a nice extension to Mario's moveset and allows for skill expression.

The only major flaw is that this game becomes a bit repetitive after the main story is completed. Most of the moons aren't fun or satisfying to get as they are tied to talking to NPCs or jump rope.

A really polished fighting game.

All the systems work and feel balanced. Movement is good and each character feels nice to play (even though I mostly Elphelt).

I do wish there were more single-player content like an actual story mode.

Definitely an underrated game.

The story is good, the visuals are good and the gameplay is really good.

A really good arena fighter.

Each character functions differently, leading to different combo routes. In addition you can have 2 supports which add more depth to the game.

The customization is pretty neat although, I wish the game offered more options to customize your character like in Tekken 7.

2017

A good idea for a fighting game. It just needed to flesh out the idea more and needed more content.

A decent building block that eventually made Xenoverse 2.

Nostalgic but very flawed.

This game is one of the most fun Dragon Ball games ever made.

The customization single-handily makes this game enjoyable as it is. The amount of freedom you have when creating your character is almost endless as you can experiment with different builds for different situations.

The rest of the game is pretty good.