Big takeaway from this one: You can travel across infinite timelines, and no chad greater than Daru will ever be found.

Big takeaway from this one: Momentum systems like here should be used in more video games.

Big takeaway from this one: That a game can still be worthwhile in spite of the worst protagonist I've ever played as in a video game.

Big takeaway from this one: The tragic backstory of Peppino will be debated by scholars for years to come.

Big takeaway from this one: Cue the Danny Devito gif, but oh my god. I get it.

2020

Big takeaway from this one: I really want some Ramen now.

Big takeaway from this one: Claude has a good poker face.

Big takeaway from this one: People don't realize you can run past enemies in JRPG's apparently.

Big takeaway from this one: I never wanna hear Kagami Kagami again.

Big takeaway from this one: No memes this time. Just an utter masterpiece, that made me revamp my entire scoring system. I will never forget this game.

Big takeaway from this one: Kodaka didn't need Danganronpa to be good all along :)

Big takeaway from this one: Phil Spencer is too big of a coward to give me a sequel.

Great game, marred by a bad final act and a horrendous final boss fight.

edit

Okay now that I've calmed down let's talk about this game a little.

Dragon Quest XI is a really Stellar game most of the way. While the story isn't incredible it tells a solid story with good characters. It's charm and atmosphere is delightful and has some of the best combat I've ever played in a JRPG. Seriously it made grinding fun for me.

Where this games loses the plot is act 3 for me. I don't like the story choices, and the final boss, for my taste, was incredibly difficult and unfair unless you do bunch of grinding to get specific weapons/powers and pep, which, already 60 hours into a game is a gigantic ass (and one too much for me).

It's not enough to spoil my time with this game, I'm considering it finished after act 2. I like the story that told more anyways. Great game.

This was generously gifted to me by a friend, Parrott, so thank you for that!

I needed something a little bit shorter to play after the ride that was DQXI and this was suggested by him, and with the massive Visual Novel kick I've been on (and a fan of other games like this) I decided to give this a spin. I quite enjoyed my time with it! It's not trying to be anything it's not. Just an ultra chill ultra short (probably too short) game of you serving coffee and helping people's lives. Most of the characters are generally interesting, and it's an interesting world that's developed here, and again, the kind of thing I do wish it was a little longer and fleshed out more. What's here though is totally enjoyable and fun. I'll check out the sequel someday.

After I finished playing Chaos;Head there was one major thought in my head. I loved the depressing dark vibes, and wondered what the game could have been like if 99% of the characters weren't abhorrent and unlikeable. Thank you Chaos;Child for answering that question.

This is the fifth entry into the Sci;Fi adventure series for me (only have Robotics;Note Dash to go) and this was one of the best. The dark, depressing, hopeless vibes are some of my favorite in general, the horror/gore theme of this one is something I enjoy. All of the characters were fantastic. The side endings ranged from fun to fantastic, and the true ending, while I didn't love everything about it, the payoff was 100% worth it.

A very special series, and a wonderful game. While it won't pass Steins;Gate for me (just an utter masterpiece) this is now my second favorite in the Sci;Fi adventure series and a must play for any Visual Novel fan. I highly suggest checking it out.