475 Reviews liked by Aecease


Having never played Halo growing up, I wasn't sure if I'd enjoy the series with no nostalgia. Fortunately Halo: Combat Evolved proved that good game design is timeless.

There was something oddly heavy about the movement that took a while to get used to, but other than that the game was a blast to play from the beginning. Shooters live and die on the feel of the guns and every gun in Halo is unique and gratifying. Except the assault rifle. That one just sucks.

Most of the levels are pretty solid. Unfortunately the game has a lot of maze-like interiors with identical looking corridors which I struggled to navigate and often I wandered in circles for a frustrating amount of time trying to figure out how to progress. And while I don't think reusing levels is automatically bad, I didn't think it was done in a way that added to the game and it just felt like padding, possibly because the developers started running out of time.

I do think this game is subject to a bit of overhype from fans, but I don't believe it's overrated. I think you just had to be there at the time to feel the transformative effect it had on console shooters. Without that context, it might be puzzling why it's so revered when nothing it does seems that crazy today. I wasn't there, so I'll never really get it. But ultimately it's still a great shooter that stands the test of time.

now that persona 3 reload is out, i can't really recommend this as much, but however i am broke and can't play persona 3 reload, so this will be a review for the overall story, character and gameplay itself, and it still manages to be insanely good after it all, i would rather say just play P3R, but if you REALLY just want to play P3P, then go ahead lmao (or just really want to play as FEMC)

my personal favourite "modern" persona game, persona 4 has an incredible story, characters, amazing soundtrack, it shines in excellence- although i am not fond of the persona 3 and persona 4 combat compared to SMT or the original persona games, i think this one is a must-play, and the one i usually will recommend for someone getting into the franchise.

The greatest fun I've ever had on a strategy game. It might be one of the most simple strategy games in terms of mechanics and strategy, but it was in a world that I absolutely adore. Being able to play as the fellowship, Rohan, Gondor, elves, Mordor and isengard was a dream come true.
Being able to play the missions from the movies felt like being in the movie.

It took what the first game was able to do and just vastly improve every aspect, apart from the missions. Actually being able to play as the factions of elves, dwarves, goblins etc was so refreshing.
The community surrounding this game is what really elevated it to a whole new tier. Mods added everything a LOTR fan could ever dream of to the game. Using characters and factions from the 1st, 2nd, 3rd ages that weren't in the original game was awesome.
GOAT

Enjoyment - 9/10
Difficulty - 3/10

Persona 3 Reload is a lovely slice of cheesecake. I do not care if it makes me fat, I LOVE IT!

I was very excited to play this game, since I had never played the original. Persona 3 Reload did not disappoint and exceeded my expectations. The OST is a standout aspect of the experience. VERY COOL MUSIC! The sound design in general scratches my brain in the best ways possible.

Persona 3 Reload bangs you up, like messes you up real bad, and admits you to the hospital. What a kind video game. Must play, must buy.
🏆

A fun game that I couldn't put down. It's jank adds a lot to it's charm, and even in the more serious cut scenes, I was more like "damn" than jarred. Difficulty and balance was a bit too inconsistent and mindless though

Fez

2012

The concept for the puzzle is really cool and fun to engage with, but everything overstays it's welcome just a little too long, and there are so many secrets that I felt more annoyed than intrigued. Don't have it in me to try any New Game +

Yes the ending leaves a lot to be desired, but the journey is one that has stuck with me forever. These characters become your friends and this game is the culmination of one of the greatest stories told in video games. The missions are consequential, combat is refined and the pacing is pushed along great by the inevitable reaper threat. It also has a collection of the best dlcs of the series that probably shouldn't be dlc to begin with but that is solved by the Legendary Edition!

THIS GAME HAS VENOM IN IT AND ITS FUCKING AWESOME

Fun Gameplay and Story, sadly way too short

The art style is timeless, good gameplay and story, my only complaint is that the game is too short

I know people cream their jeans about the first Psychonauts game but that wasn’t really my experience with it. Big uppies to the visual style and really unique level-design, but the controls and platforming were uhhhh… POOP?? It was still a really fun game, but I just didn’t find it to be the game that everyone held up so high at the time. There were things I found odd with it like how some powers were only useful for short sections of the game and then never again, and generally just how annoying it was to platform and move around. The story though? That shit rules, dog. Psychonauts uses everything in its crayola box bussy to personify ideas and mental concepts into living designs, be it through the enemies or the overall builds of the levels as they shapeshift around you. The levels were just as much characters as the characters were, and the exploration was rewarded with interesting character writing that was shown instead of told without force feeding you a novel of it at the same time. It’s a game that I wish I liked more and I think I’m only babbling about it because I reviewed it when I was new to this site and didn’t really understand how to barf up how I felt in words yet.

Anyways, this is a review for Psychonauts 2 and the short of it is that it was by and large a tremendous upgrade from its predecessor. My main gripes revolving around the game’s controls and camera angles flew right out the window pretty much immediately. Movement and platforming was so buttery smooth and that dodge roll they gave Raz might as well have renamed him Rizz instead. I was so happy that they gave most of the essential powers in the first few minutes, allowing you to play around with them from the get go. With the added addition of the new enemies, now just about every power has a place on the table, allowing you to dish out pain in any way that you see fit in the moment. While there are particular enemies that require certain powers to be exterminated, the Pyrokinesis and PSI Blast abilities still carried most of the weight. The Time Bubble power is pretty much a must have moving forward, and the upgrades to all of the abilities makes them so much more useful than some of the abilities from the first game. My only minor gripe with the combat was having to assign powers mid-battle through the power wheel. For whatever reason I just would not budge from removing Levitation from LT and anytime I had to remove it during a wave of Panic Attacks and Enablers, I did audibly groan but that only happened a few times in the late-game. I definitely appreciate the challenge even if it meant swapping hotkeys like I was playing a speedrunner’s version of ball in a cup. However, hitting the objects that dropped health would send them into the fucking stratosphere sometimes, which made them pointless in my time of dire need. I would say that my least favorite boss fight was the plant one just because it was probably the most restrictive, but that’s one boss out of several who generally made for some really fun segments.

Aside from this game basically Kingdom Heartsing me by being a direct sequel of a 2nd game that I don’t own the console to, it was still a groovy time from start to finish. While none of the levels hold their own version of “Milla’s Secret” nearly at the same intensity, it was still a rather warming story about a group of friends working through their regrets with the help of Raz. It’s a story that still “went there”, just in different aspects. I don’t personally need the most fucked up thing to happen that lands this game into another 4,000 Top 10 Darkest Moments in video games lists until the end of time for it to be compelling. People are still DYING, Kim. I found the deep dive into the other Psychonauts to be rather interesting as it helped build the world that exists outside of the levels to a higher detail, closer to the ones that represent the actual brains where all the showmanship is. Of course the actual brain levels are still the best part of the game too and a whole heaping of them really delivered. I found both the cooking and concert levels to be the stand outs, as they represented the chaotic unraveling, or re-raveling, of their mindscapes so well. Like honestly, is the character losing his damn mind through sensory overload or am I, because that was quite the adventure into horrible ASMR that I didn’t expect to fall into.

And that’s where this series really shines because who else is crafting level design in a way that really puts you in the shoes of it’s characters in the same way that Psychonauts does? Where it really asks you to maybe reflect on your own trauma by dousing you in colors and sometimes difficult climbing; where mental healing and overcoming your obstacles is truly the ultimate goal at the end of the day. As someone who has mental illness in my family, it’s such a tender way of showcasing forgiveness for not just someone else but also yourself. It’s exquisite art design that is packed in just about every crevice and corner with some sort of metaphorical punch to each character’s inner turmoil, whether they have an addiction, horrible regrets, or unimaginable shame. There was care in connecting the platforming mechanics to the overall visual storytelling that combines into this whirlwind of gameplay that tells its story, with narrative twists that really make ya go “ZOINKS”. Interactivity is so fucking cool, bro!!!!

With that too, the game still has its comedic beats of course. The comedy is still written in a way that isn’t competing with the more downer sides of the plot because it’s written in a way that understands when each tone has its place to shine and both lift the cutscenes up without overshadowing each other. That is an aspect of both games that still rings very true. Unrelated to this though, Raz is voiced by Richard Steven Horvitz who also voices Billy from The Grim Adventures of Billy and Mandy, which made his blood curdling screams that he makes upon falling off a ledge really funny to me for some reason. Dying really wasn’t an issue because I genuinely laughed every time he screamed, as horrible as that sounds.

Related to Raz’s voice though, my real complaint of this game, that is still rather minor, is that Raz honestly talks way too much. I know that I’m 3 years late to this game, but I’ve been noticing a trend lately with any game involving a puzzle that if you don’t solve it in 2 seconds, the characters feel the need to just blurt out the answer for you as if you can’t figure it out for yourself. I am all for accessibility features for kids and everyone else but I really wish you could turn off tips without having to mute the voice audio in the menu. Sometimes I just want to examine what I’m working with before jumping into it and I don’t need Raz backseating the shit out of me- “I need to focus more with my Clairvoyance to-” at every chance- “I hear some emotional baggage around”- he could get- “I think I need to connect blank with blank in order to progress the level” Raz, please, I beg of you.

But all in all, this was a really good time and I felt like it would be. I really wanted to like Psychonauts 1 a lot more than I actually did and when I heard this sequel turned out great, I was more than excited to play it. Overall, I found the levels to be a lot more memorable here as well. I’m sorry Milkman fans, but I have made a solemn oath to never lie in a Backloggd review unless it was about how good I am at the games I’m criticizing. While this game does have things that irk me, they’re really not something that dings it in any grimy way. I guess they’re just more of a personal preference. But, having played this and Portal immediately after beating Final Fantasy VII Rebirth, it was a huge breath of fresh air. Give me more games like this pretty please, please, please please.

Also, stop posting this fucking meme every November, you goddamn selective assholes. Whoever made this image and then dropped it into the piss ocean that is Xitter needs to answer for their crimes.

The more I think about it the sadder I get, this is such a beautiful story :(

Be ready to get dry eyes at the start by refusing to blink, versus an absolute tear-jerker by the end

( + + ) Narrative: Beautifully told story + the voice acting was crisp af.

( + ) Visuals: Low - poly and very aesthetic vibe throughout the whole game.

( + ) Blinking mechanic: Never played a game with blinking being a main interaction mechanic, was definitely surprised and loved the idea!

( - - ) While I did love the blinking mechanic, it was the one thing that did hinder me from fully enjoying the game at times. First of all, even though the calibration was well made and worked most of the time, the game still registered blinking even though I didn't, which ended up skipping important cutscenes that I wanted to listen to. Aside from that, one may call it skill issue, but it got pretty exhausting and distracting trying not to blink during important cutscenes: it's something that we do naturally and trying not to do it for as long as possible felt exhausting through a 1.5 hour long game. I ended up missing a lot of dialogue, which is crucial in a game like BYE.

I would have probably preferred if blinking was still the main interaction mechanic, but we can actually decide when we want to blink by looking at the metronome and then blinking, instead of it being on screen the whole time stressing me out!