lets make the game super quiet and then have the main game mechanic listening really closely at the game and then blast a loud noise when you die. its "scary" but not for the right reasons.

origin game of one of the most iconic horror villains of all time, love the atmosphere of this game more then anything, Scott's a genius

its very slow and atmospheric, and thats what makes it good. had the right balance of everything

probably the most fleshed out and detailed a game can be, just about everything is thought-out immensely. you can tell the devs put everything into this game when doing literally anything will result in something, brb spinning snake in the menu to make him vomit

"they wont find me here, they're looking for a DIFFERENT box...."

metal gear has a genuine serious plot, with the most unserious gameplay and characters. i always enjoy just how interactable everything tends to be, generally if you think about it logically and realistically then you can just do it and it works, kojima game = good

1995

im more in awe of the visual style of this game then anything else

puyo puyo if it was good

volleyball if it was good

pro wrestling if it was good

tennis if it was good