Episode 1: A Knight to Remember: 4 out of 5
-A lovely opening chapter to the adventure of Kings Quest. It's colorful, funny, filled with great characters and obtuse but satisfying puzzles, a great story and just is lovely to experience. The lack of a skip function does make certain bits tedious however.

Episode 2: Rubble Without a Cause: 3/5
-This episode features a largely self-contained setting that just isn't as interesting as the previous episode, and the puzzles can be frustratingly obfuscated and obscure. Still a fun time, but not as good as the previous episode.

Episode 3: Once Upon a Climb: 4.5/5
-A lovely episode that takes the self contained setting of Episode 2 but makes it better through a lovely romance story and genuinely fun moments, one of the best so far.

Episode 4: Snow Place Like Home: 4/5
-I like this one more than most it seems, but it's really an subjective opinion. It's very puzzle focused rather than on exploration. Still very fun though and very heartfelt.

Episode 5: The Good Knight: 4.5/5
-Comes full circle and takes the most after the first episode, and endcaps the story in a very bittersweet way. More focused on the world and exploring rather than a self-contained setting, and this is done for the better.

Surprisingly enough, this game was so, so much fun. It's gameplay is a relatively simple turn based setup, but collecting and evolving Digimon is always great. The story is pretty fun too, and the world feels very stylized and neat to explore. Definite recommendation.

The best Zelda game. No other comes close to matching it's unique atmosphere and somber tone.

The Darkness had more heart than I was expecting from an FPS adaptation of a kinda bad comic. The shooting is alright but it feels different in a good way. You'd have to play it to get a feel for it, but I think the weight of shooting feels very realistic and adds to the seedy atmosphere of the game. The story is also really well done, it's got a lot of heart to it. Exploring the world is incredibly atmospheric and immersive too. Give this one a shot, it's great.

Before growing up and having to embrace adulthood, and all the reality that came with it, there was a time where you could turn on your television and be whisked away into a world of colorful heroes, giant robots, cheesy fights and enough transformation poses to guarantee that you accidentally break at least something in your house when you mimicked them. But, just for that half an hour, you could imagine yourself as a hero, a stalwart defender of justice and peace, fighting monsters, aliens, mutated creatures and really anything that seems evil. It's a wonderful feeling, and the Wonderful 101 wants you to relive the days of doing silly poses to the rainbow adorned heroes taking on the bad of the week.

Here, alien invaders, the GEATHJERK, have launched their assault on our great planet Earth. And here, you take control of not one, not two, but an legion of 100 heroes united to take them on.

Essentially, imagine Pikmin, Super Sentai, and Kamen Rider were blended together into a wonderful, over the top, challenging, but obtuse action game. Don't let it's appearance fool you: this is a Platinum Games game, and as such, it's all about the frenetic, stylish, and challenging action gameplay.

The main attraction here is the system known as the Wonder Liner. By drawing a shape(in the case of this remaster, using the right stick), you can form a specific weapon called a Unite Morph such as a fist, a sword, a gun, and much more. The bigger the shape, the bigger the damage and the bigger the morph. But this comes at a cost: the 100 heroes in your group are essentially your resources, and by drawing a circle around helpless civilians on each level, you can recruit more and more to your ranks, including unique heroes. The Liner also uses the Unite Gauge, your battery level, as the size of the morph is also determined as such.

The Wonderful 101 is a hard game to get into at times. Something that likely precedes it's own reputation as an underlooked gem, and something indicative of Platinum's brand of game. However, W101 can be obtuse for the wrong reasons. The game at times simply does not clue the player into enough information to make judgments on what they encounter. While this allows players to discover new techniques and ways to play on their own, certain info feels it should be divulged. For example, the block ability of the game, Unite Guts, is only effective against specific types of attacks. Guts is shaped like a pudding, so it gives you a clue as to what it can block, but it still feels as if the game's logic is overriding what the player expects. The Guts, since the game doesn't say this outright, can be bigger or smaller depending on how big the current Unite Morph is, and as such can deflect bigger attacks. There's certain illogical aspects throughout the game that can make it frustrating at times. The game's learning curve is also notoriously high, but, when this game clicks, it becomes an wonderful classic.

More than just the satisfying and intricate gameplay, is the pure spectacle, passion and heroic spirit emanating from every piece of W101. From results screens for each fight taking the form of a newspaper congratulating our great heroes for their valiance, to the insane presentation of boss fights through(a rare sight) fun quick time events that endow the heroic action unfolding before you.

The characters are also fun and surprisingly likable despite being essentially parodies. The game is also really, really funny with Platinum's goofy and earnest sense of humor that shines even beyond character interactions and to the gameplay itself in many surprising ways.

Passion is in it's purest form in this game. It's a passion project from Platinum, and it feels as such that you can't help but love it. If you can surpass the game's learning curve and ride with the game instead of fighting it, there's a truly unforgettable experience here.

Most of all, the game whisks you back to that innocent time, where you with all your heart cheered on the great heroes to defeat the cartoon bad guy. Wonderful indeed, and a wonderful game of pure heroic passion. Give it a try, you may just be surprised.

This game sucks. But I love it. Something about it appeals to my love of the 2000's jank and Hot Topic, anime fan who just got really into Japanese made games more. It's skungy as fuck and downright broken and unfinished. A prime example of what could have been. It's gonna have real reevaluations this decade, mark my words.

2017

"We're gonna shake things up Morgan, just like old times."

The greatest immersive sim you've never played. And if you're into just amazing game design and so many cool ideas, play this game. It's the mind game for a reason.

This isn’t the greatest game I’ve ever played. There’s a lot that’s objectively wrong with it: its translation is kinda shoddy, its battle system is overly simple and doesn’t do much different from its contemporaries, it’s a short RPG, its graphics and effects are somewhat lackluster, its story is fun but not especially chock full of deep layered characters, and it can be pretty clunky at times.

Yet despite this, I think Okage: Shadow King is a fantastic experience bursting with passion, humor and creativity.

Its art style and character designs burst with a nightmare flavor to them, and with the fairy tale way the story is framed, it makes sense to model them as such. They’re charming and unique. The characters themselves are fun too, while not deep, they’re hilarious(something shared with the game as a whole), and the story is surprisingly layered and intriguing.

Even the gameplay I enjoy. I like it for its relative simplicity, even without diversity in character builds, min/maxing or anything like that, it’s still fun in its simplicity I feel.

Okage is a definitely a game without a place to belong, made too soon for many to appreciate its humor and soul, and too late to be considered a classic in its own merit.

I think it’s a definitive cult classic, a strange, surreal, but heartfelt RPG journey that you wouldn’t be remiss in trying out if any of that sounds fun to you.


I quite like the first Borderlands. I dig it's wasteland feel, I dig is relative aimless feel, and I like how it makes you feel like the Vault Hunter you are, this lawless land needs a lawless hunter in it and I like how the game does that. Shooting is great, the series signature humor isn't as over the top in later games, but it's quirky enough to enjoy it. Shooting and looting is a ton of fun, the core loop is pretty addicting. The story is meh, but it's still neat enough to push you through. Check it out and see if you want to continue playing through the series, cause the games do get better after this.

"The job? Killer is dead."

This game fucks, and so does it's protagonist Mondo. It's a wack ass Suda51 game that drips with suave style and character. It ain't perfect, but a combination of likable characters and very satisfying hack and slash combat make it a favorite for me.

This game is so fucking fun. Juliet is a wonderful character and the entire game is so charming and so demented. It's grindhouse inspirations are apparent but very welcome, making it stand out in a great way. Combat is hella fun, though a tad clunky, but still stylized and satisfying. The soundtrack fucks too. I also surprisingly like the story, which deals with much more than zombies summoned by a jilted emo nerd, but actually having a lot to do with body positivity and acceptance of one's flaws, and the power of love. Yeah. Play this thing.

"It's cute that you all think you're the heroes of this little adventure, but, you're not."

Borderlands 2 is a really fun time. Classes are diverse and fun to experiment with, the gameplay and abilities are hella fun to use, and there's tons of great characters to hang out with here. The story ain't half bad too, with a great driving antagonist that I'm sure everyone knows about. It's just such a fun time to shoot, loot and repeat and keep collecting stronger weapons, it's a great loop and it makes the neurons in my gamer brain go off like a tornado siren. Good stuff.

People played this game for money.

Can you believe that?

People played this game for large sums of cash in professional tournaments.

Baffling. This unbalanced clusterfuck was played professionally for YEARS and people got PAID to play it.

And I love it. It's such a genuinely fun fighting experience with a solid roster, tons of variety, and an impressive visual style with a comic book flair that just pops and makes everything look so good. It's unbalanced as all hell and there's tons of broken nonsense in it, but it's still a great time.

Great fighting game. Can't believe it was played for money.

I played this game when I was like 12, and it blew my fucking mind. Looking back at it, it's a pretty wacky abridged game for the three Matrix movies. Though surprisingly, it adds a lot of extra bits that really make it fun to go through(fighting ants in a weird illusion scape? LIKE HUH?). It's gameplay is pretty jank but good fun, the shooting has jank lock on but it's still alright. I'd honestly play this for how insane it all is. If you're a fan, then that makes it better too.

More fun than it has any right to be. Story is bare, but gameplay is fast, fun and bloody, and the characters are pretty fun too, despite pretty much just being walking fanservice, but you know what? I'm cool with that. Great game.

Edit: Kagura is my wife.