Severely overlooked RPG with a great atmosphere and some cool monster designs. The game is roughly 15 hours in length, and while I didn't care that much for the optional post-game dungeon, the overall experience was very good.

The game's fantastic opening and foreboding atmosphere are sadly tarnished by poor stealth mechanics and boring FPS gameplay. Add bugs into the mix and you get a game that gets worse the longer you play it. Still one of the better Cthulhu Mythos games, but that's really not a high bar to pass.

A unique boat management sim that tackles themes of grief and death in a gentle and respectful way. Unfortunately, I felt this clashed heavily with the repetitious resource gathering and the need to upgrade your boat. Also, I wish I could've flung Buck and Elena into the sea.

A really enjoyable fusion of an RPG and a farming sim, and considered by many series fans to be the best installment. The depth of the in-game systems as well as the variety of crops and equipment make Rune Factory 4 a fun rabbithole to get lost in. Admittedly, the combat is rather simplistic and the villain of the main quest is really forgettable. Thankfully, this doesn't take away from the joys of mingling with the locals, fishing and growing giant veg.

A fantastic space exploration game that lets you explore a handcrafted galaxy at your own pace. Slowly uncovering the fate of the Nomai is incredibly engaging, with each planet offering a unique challenge. Some areas are very difficult to reach however, and I found myself dying quite a lot en route to these locations, forcing me to retake the same journey over and over again. Even with this gripe, the Outer Wilds is definitely worth experiencing (ideally without spoilers).

An incredible space adventure that is at times both silly and serious. Brilliant alien designs, a real feeling of exploration and a dose of Star Trek-esque problem solving make it a one-of-a-kind experience. My only critique is that some plot-important planets are hard to locate.

The best of the 5th generation Resident Evil games. The police station's design might not be realistic, but it's incredibly fun to navigate, and considering a playthrough can be completed in just a couple of hours, it's an easy game to return to. The voice acting is still rather clumsy, but it really doesn't matter given how good the game is overall.

I adore Brigador and how easy it is to pick up and play. A great array of pilots, mechs and weapons to choose from, with some really great-looking environments to tear up. Mission objectives are essentially all the same though, and it definitely becomes noticeable during long challenge runs.

Aside from the absolutely stunning graphics, I remember very little else from my time with Owlboy. The setting is mildly interesting, but the story and cast are largely forgettable, while the dungeons offer very little challenge. I got the impression that the D-Pad Studio wanted to recreate the experience of a classic Nintendo adventure game, but unfortunately, what inspired Owlboy remains superior to it, at least in terms of gameplay and story.

Resident Evil 2 may be superior to its predecessor, the first game is still great. Even with the backtracking and awful voice acting, the game's atmosphere is great and it's a lot of fun to explore the mansion. Both playable characters provide differing experiences: Jill's route is definitely easier, as she has access to superior firepower sooner than Chris, and she even gets to skip a boss fight through a puzzle. This adds some good replay value and helps cement the game's status as a classic.

Easily described as "3D Happy Wheels", this game has very little originality in its concept or execution. While there are some good gauntlet-style levels, everything quickly gets very repetitive. The "rocket chair" stages are also utterly excruciating to complete and make me want to uninstall the game ASAP. Stick to Happy Wheels - the user-created levels provide more than enough content.

An unusual but fun departure from the previous Oddworld games. Using live creatures as ammunition is a neat gimmick, and while the enemy variety isn't amazing by any means, the game has enough style to compensate. Just be aware of bugs (software bugs, not the ones you shoot).

As neat as controlling the monster is, the game showcases very little variety in enemies or challenges. Even though it has some Metroidvania elements, the game is very linear and comparitively short. The concept is better than the execution.

A very good adventure game with a neat premise for every level. The Aztec sections near the end are fairly weak, but the game is still worth playing.

This was my first Tales game, and as it turns out, it wasn't a great starting point. Sorey and his party are boring, while the setting is a generic fanatsy world you've already seen a thousand times before. Add bland combat into the mix and you get a game I lost all interest in finishing.