Anprim_Man
1992
When I think of Oblivion, words like "funny", "nostalgia" and "broken" come to mind, but not "good". I like a lot of the concepts and quests, but the actual execution is spotty. Few voice actors, the Oblivion Gate dungeons are repetitious, the level scaling is weird and there is a high level of jank. I do return to this game periodically, but it's more so to "break" it than "play" it.
2020
It looks pretty, and the Pacific island setting is nice, but I wasn't particularly engrossed by either the story or the puzzles. Most puzzles are not very challenging, and Norah, who is both the protagonist and narrator, is very annoying and makes very obvious observations about her surroundings. I didn't hate it, but I don't plan on replaying it either.
2017
No other game in the Elder Scrolls franchise can match the level of exploration and discovery possible in Morrowind. I love the lore. and combat isn't quite as bad as some say it is (it still is one of the weaker areas of the game though). I don't particularly care for the Tribunal expansion however, and I rather dislike the Bloodmoon expansion.
1998
The vibe I get from this game is "rent, beat over a weekend, return". It's a relatively short and decent experience (provided you don't play the PS1 version, which is an overall downgrade). I'm not particularly nostalgic for this game, and have no particular incentive to play it again, although if I had a PS2 set up, I would possibly give it another go.
2009
While technically a PS3 game, it feels like a PS2 game (in the best way possible). There's an ethereal and otherwordly atmosphere that permeates the entire game, while the combat system is great and was, at the time of release, quite innovative. While some of the boss fights are mediocre in execution, their concepts are at least inventive enough that I still remember them. Overall, a fantastic experience sadly stuck on a now outdated console.