Resident Evil 2 may be superior to its predecessor, the first game is still great. Even with the backtracking and awful voice acting, the game's atmosphere is great and it's a lot of fun to explore the mansion. Both playable characters provide differing experiences: Jill's route is definitely easier, as she has access to superior firepower sooner than Chris, and she even gets to skip a boss fight through a puzzle. This adds some good replay value and helps cement the game's status as a classic.

Yes, the shooting sections are dull. Yes, the final reveal and ending are quite forgettable. And yes, the game is so heavily influenced by Blade Runner and Terminator that it leans into plagiarism territory. What matters most is that the game looks cool, and there's some neat interaction to be had.

The best of the 5th generation Resident Evil games. The police station's design might not be realistic, but it's incredibly fun to navigate, and considering a playthrough can be completed in just a couple of hours, it's an easy game to return to. The voice acting is still rather clumsy, but it really doesn't matter given how good the game is overall.

A really enjoyable game of deduction, with good-looking pixel art reminiscent of '90s point-and-click games. With only 12 levels, I wish the game was a bit longer, but what's here is fantastic, and exploring each scenario to hunt for clues is a lot of fun.

Easily described as "3D Happy Wheels", this game has very little originality in its concept or execution. While there are some good gauntlet-style levels, everything quickly gets very repetitive. The "rocket chair" stages are also utterly excruciating to complete and make me want to uninstall the game ASAP. Stick to Happy Wheels - the user-created levels provide more than enough content.

When I think of Oblivion, words like "funny", "nostalgia" and "broken" come to mind, but not "good". I like a lot of the concepts and quests, but the actual execution is spotty. Few voice actors, the Oblivion Gate dungeons are repetitious, the level scaling is weird and there is a high level of jank. I do return to this game periodically, but it's more so to "break" it than "play" it.

Aside from the absolutely stunning graphics, I remember very little else from my time with Owlboy. The setting is mildly interesting, but the story and cast are largely forgettable, while the dungeons offer very little challenge. I got the impression that the D-Pad Studio wanted to recreate the experience of a classic Nintendo adventure game, but unfortunately, what inspired Owlboy remains superior to it, at least in terms of gameplay and story.

An unusual but fun departure from the previous Oddworld games. Using live creatures as ammunition is a neat gimmick, and while the enemy variety isn't amazing by any means, the game has enough style to compensate. Just be aware of bugs (software bugs, not the ones you shoot).

A fantastic space exploration game that lets you explore a handcrafted galaxy at your own pace. Slowly uncovering the fate of the Nomai is incredibly engaging, with each planet offering a unique challenge. Some areas are very difficult to reach however, and I found myself dying quite a lot en route to these locations, forcing me to retake the same journey over and over again. Even with this gripe, the Outer Wilds is definitely worth experiencing (ideally without spoilers).

An incredible space adventure that is at times both silly and serious. Brilliant alien designs, a real feeling of exploration and a dose of Star Trek-esque problem solving make it a one-of-a-kind experience. My only critique is that some plot-important planets are hard to locate.

A unique boat management sim that tackles themes of grief and death in a gentle and respectful way. Unfortunately, I felt this clashed heavily with the repetitious resource gathering and the need to upgrade your boat. Also, I wish I could've flung Buck and Elena into the sea.

A really enjoyable fusion of an RPG and a farming sim, and considered by many series fans to be the best installment. The depth of the in-game systems as well as the variety of crops and equipment make Rune Factory 4 a fun rabbithole to get lost in. Admittedly, the combat is rather simplistic and the villain of the main quest is really forgettable. Thankfully, this doesn't take away from the joys of mingling with the locals, fishing and growing giant veg.

The game's fantastic opening and foreboding atmosphere are sadly tarnished by poor stealth mechanics and boring FPS gameplay. Add bugs into the mix and you get a game that gets worse the longer you play it. Still one of the better Cthulhu Mythos games, but that's really not a high bar to pass.

Severely overlooked RPG with a great atmosphere and some cool monster designs. The game is roughly 15 hours in length, and while I didn't care that much for the optional post-game dungeon, the overall experience was very good.