223 Reviews liked by Atomicflame101


Did you guys know this game used to be Doki Doki Panic in Japan but got changed to Super Mario Bros. 2 because the original, Super Mario Bros The Lost Levels, was seen as too difficult for America?
I don't think you knew and I thought that was interesting

super is metroid is superb, valorant isn't

Tanki online took over my school in 7th grade no one has been the same since.

Game so good it invented a genre.

Not my thing, it makes me feel like the "SUPER UBER HARD GAME!!!!" thing doesn't really work in RPGs where your skill is limited by the engine. The appeal of hard games to me is actually standing a chance by getting good, which I didn't feel here.

Can't wait to play whatever game this was a prototype for

Truthfully, I think it's one of the best game's ever made. All elements including the dialogue, soundtrack, narrative, and gameplay, are beautifully intertwined and cohesively work together to create a singular experience. The pacing is top-notch, and the variety of weapon's, gives a sense of individuality to each playthrough, while the adjustable difficulty that appears before every level allows for everyone to play; properly rewarding those who are willing to challenge themselves. This game feels so effortless in its delivery, it makes me wonder how we don't have 500 video games like this already, each great in their own right. Kid Icarus: Uprising is simply the perfect step-up in nearly every department a video game can have, and it knows exactly how far away it needs to be from the sun in order to be successful.

To top it all off, I think it looks flawless on the 3DS. Every piece of the environment assists in the obfuscating of hidden chests and secrets, Pit's model looks great and always stands out from everything else on the screen, while still being detailed and animated enough to capture the concept art drawn of him. The enemy design's contrast and interact with the environment well, and the green directional arrows that casually point you to where you need to go don't ruin the sense of progression. The ground combat, can seem shallow, but like I mentioned above, the variety of the weapon's, and the will to challenge yourself is the deciding factor here in your experience. It's amazing to me that this game manages to do all of this, and still casually progress the narrative of each character introduced by having God's banter about trivial and mundane things. Not a single joke feels out of place, and it's consistently enjoyable to listen to, even when you're replaying missions.

Hoping to see more Drakengard-likes in the future.

this is my favorite game ever and is the reason i got back into gaming after so long. one of my dads friends got me dmc 5 for christmas and i thought it was cool but nothing really stuck out to me. then after i graduated high school i downloaded the dmc hd collection of the playstation store and holy shit was i hooked. i’m really bummed out they cut out the whole gothic setting and aesthetic of the first two games as i much prefer them to the cheesy action aesthetic of 3-5. if you know anything about dmc 1 you’ll know the reason why the first game is so different from the others is because it started life as the prototype to re 4 and you could really fucking tell that. the fixed camera angles a lot of backtracking and the use of keys the music and it’s so dope and makes it one of the most unique action games i’ve ever played although some mfs complain about the fixed camera angles which i mean get good at the game lol. another thing that i like about this game compared to other dmc games how much less shit there is in the game. there’s only two devil arms and if you farm enough red orbs you should be able to get every move for alastor (i use alastor for mode and ifrits on hard mode and i would recommend the same) i get in later games it’s for replay value but honestly i would rather much just replay the whole game rather than certain levels. i also love how this game doesn’t throw a boss at you every level too it creates a new sense of pacing and it feels more realistic fighting the same boss three times i feel like this getting too long so i’ll end it with this. if you bitch about the underwater levels you’re fucking gay lol

This game oozes so much pure virile red-blooded male energy that, after playing it, I can sell vials of my sweat to bodybuilders as a suitable substitute for steroids.

on my death bed ill still be saying “kid icarus is so coming back”. i have that much faith.

The fact that Souls Likes took over action games and prevented this game's combo customization system from being iterated upon by any action game in the last 18 years is utterly criminal, and makes me hate Dark Souls all the more for what it did to stagnate the action genre.

I can't take the fucking game seriously because Midna keeps making me horny

I really loved the even greater emphasis on the physics of Breath of the Wild with the ultrahand and the zonai gadgets. The sky is quite spectacular, and it lends itself to a lot of natural puzzles. Overworld caves are also delightful.

Nitpicks: The underworld is quite disappointing, and it doesn't go far enough in separating itself from Breath of the Wild (Not just in map, mechanics as well)

It's remarkable how great this game still is. The map is intertwined and lots of fun to cut through. The implementation of the wall jump makes it one of my favorite mechanics in any game ever. Attention to detail is also very impressive. Will never stop loving this game