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Personal Ratings
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5★

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Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

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Gained 3+ followers

N00b

Played 100+ games

GOTY '23

Participated in the 2023 Game of the Year Event

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Voted for at least 3 features on the roadmap

GOTY '22

Participated in the 2022 Game of the Year Event

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '20

Participated in the 2020 Game of the Year Event

Favorite Games

Chibi-Robo!
Chibi-Robo!
Team Fortress 2
Team Fortress 2
Yakuza 0
Yakuza 0
Hollow Knight
Hollow Knight
Death Stranding
Death Stranding

122

Total Games Played

014

Played in 2024

002

Games Backloggd


Recently Played See More

20 Small Mazes
20 Small Mazes

Mar 24

Lost Ruins
Lost Ruins

Mar 22

Tales of Arise
Tales of Arise

Mar 15

Strange Horticulture
Strange Horticulture

Mar 03

Sonic Pinball Party
Sonic Pinball Party

Feb 25

Recently Reviewed See More

Listen, im probably one of the biggest Homestar Runner guys you're liable to meet, but this game is mostly bad. This is a collection of three "roomisodes" set entirely in Strong Bads self invented crooked cop/noir/action movie franchise, "Dangeresque". A "roomisode" is just a clever way of saying these are point and click adventure games that are each limited to one room, making them quick bite sized experiences that are mostly designed to deliver gags. The first of the 3 was originally released as a flash game some 15 ish years ago, the second was started around the same time but never finished, and the third was made brand new for this collection. Unfortunately this means that while the third roomisode is the most fun, funny, and polished of the three, the first plays like a flash game from some 15ish years ago. The second is somewhere in the middle. It seems odd to say when mechanically they are all identical, but the Brothers Chaps have grown as artists in the past 15 years and it shows! Part three is more clever, less grating, and has better gags than the other two parts. Im glad i decided to finish it (i considered dropping the game after part 2), but as a package it might be a hard sell even for the most die hard of die hard Homestar fans.

Game Highlight: i actually thought the 3d cutscenes were pretty neat. I liked the pixelated 3d render look. Also the third roomisode had a fun premise and twist.

This game is a mess. Its tonally inconsistent in a way that feels arbitrary rather than considered, and its systems are nonsensical. Does it actually matter if i pee regularly? Why do i have to eat when i can go several chapters on “very hungry” with no consequences? Why are we tracking morality points when they dont have any bearing on the ending? Why is it sometimes immoral to fleece people for cash and other times its fine? Why is it moral to recruit people into a shady cult but immoral to save yourself from human traffickers ? Its fully nonsense in a way that is tiring instead of engaging.

The moment to moment gameplay is also unfortunately tedious. I played almost the whole game with a guide open because it was so incredibly unclear how i was meant to progress at all times. The game constantly wants you to speak to specific unmarked npcs in a specific order with no clear logic as to who you need to speak to next. Its peak bad adventure game design, pixel hunting for dialogue often in levels that are tedious to navigate. The flooded apartments are a notable low point for this and are the core reason i abandoned the idea of a second play through.

The game is simply at odds with itself whiplashing between real human tragedy and wacky sideplots worthy of a Yakuza substory. Unfortunately it lacks the compelling core narrative and endearing characters that define that other much more successful franchise.

Ultimately though, i did finish the game. The premise and setting were compelling and unique. Navigating the immediate aftermath of a large scale earthquake is something i havent experienced in a game before. While the game eventually collapses under the weight of its own disjointed ideas, the first hour or two was enough to get its hooks in me. I think id hesitate to recommend the game to most people, but ill be waiting for the announcement of Disaster Report 5 with some small amount of anticipation.

Game Highlight: i really enjoyed how delightfully low budget this was. This is a prime example of whater mean by shorter games by people who are paid more etc etc.

Ive set this down long enough to mark it as no longer playing. This game obviously blew up for a reason but i found after the initial few hours of discovery i really want just a little bit more determinism in my runs. Its hard to stay engaged when i think “oo i wonder if i could do a run that goes all in on X” and then you just never get any cards to make that run possible over the course of an hour.

Game highlight: the visuals! What incredibly delicious art direction here. I love the look and feel of everything here.