329 reviews liked by BorealPaella


I don't see what everyone else sees in this game or really the NieR series at all for that matter. It's a repetitive slog with shallow and unbalanced combat. On normal mode it's nearly impossible to die, on hard mode I was getting one-shot from full health so much I found the game unplayable, so there was no "balanced" difficulty where the game actually provided a fair challenge. The combat does not offer a lot of diversity since you fight every enemy by doing a precision dodge and then attacking it with an overly simplistic system that doesn't offer enough options compared to other character-action games. The story is good but it makes me think this game is hitting a very young target audience because it's giving an existential message in an extremely on-the-nose and melodramatic way. People talk about this game's story like they have never seen or read any decent piece of media about the apocalypse before. This game has a lot of opportunity for environmental storytelling due to its post-apocalyptic setting, but it instead decides to not take that to its advantage at all and tell the entire story through cutscenes and the setting is mostly a drab backdrop.

The OST I think is the only part of the game I loved as much as everyone else, but I can just listen to that by itself without actually playing the game.

i really wished i could like it more, but it's a really mediocre Yokoo story with a half-baked platinum bs battle system

most overrated soundtrack of the generation, sadly. half the good songs are weaker arrangments of the first NieR, wich probably features one of the five best soundtracks of all time

ending E it's fantastic

Hey guys I took a philosophy class

This review contains spoilers

The purpose of a critique is to take something apart to reveal a flawed construction or a shaky foundation, so it’s with some reluctance that I take on a modern classic with only an arm full of rocks to break the windows. I may have personally found this game to be a slog, but its straightforward action doesn’t actually have any fundamental problems. It tells a story with a lot of twists and turns, it develops its characters, there really doesn’t seem to be anything wrong with it. So, here’s the brick I intend to throw at it:

What is Nier: Automata about? Not in terms of plot, what are its themes and core ideas?

This question probably sounds insane. How could you not pick up on its absurdist ideas? How could you not notice how existentialism is core to its central conflict? Well obviously, I did, but the ridiculousness of the question is exactly my point. Nier: Automata leaves so little to the imagination, so little for you to wonder about and consider on your own that it ultimately works against its own interests. Naming someone “2B” in an existential game is a pretty cheeky move, and naming a traitor character “A2” starts to get into eye-rolling territory. When the two protagonists who work for an inscrutable authority wear blindfolds, and the one who left the organization has her eyes open, it's just painfully on the nose. Introducing the machine-fighting heroes as androids themselves, and having them state “There’s no actual meaning behind anything machines do” within the first thirty minutes signposts the direction of the plot so clearly that it kills the intrigue. Examples like these are dotted all over the game, like how the moral absoluteness of Yorha has literally made their base viewable only in black and white, and how most secondary characters are named after philosophers who tangentially relate to the game’s themes. These details don’t draw you in and spark your imagination, but simply highlight how this was written by someone who didn’t want the time they spent reading philosophy to be wasted on people who wouldn’t pick up on messages less subtle than a chainsaw.

This sort of approach affects the gameplay just as much, with the most notable example being how the endings are paced. The first “ending” takes about ten hours to reach, but this is more of an intro than anything. The plot goes on to be resolved in the subsequent endings B through E, with the B ending being the second longest with a run time of six hours. During this time, you play as the sidekick 9S instead of 2B, and essentially replay the entire game with minimal changes other than a repetitive hacking minigame. The purpose was to force players into recognizing all the plot/character details they may have missed the first time around, grinding players’ faces into the story to ensure that they did not miss absolutely anything. Replaying games can be great, and picking up on details you missed is fun, but hiding the resolution to the story behind a boring replay is excessively self-indulgent on the behalf of the developers. This is incredibly damaging to its overall replay value, even when there wasn’t much to begin with, considering how the combat is similarly concerned with ensuring even the least attentive players see everything. The action is very simplistic, and the combination of strong upgrade chips and consumable items only incentivizes players to thoughtlessly break through the game rather than mentally engage with it.

That’s really what all these little nitpicky rocks pile up to become. I may have loved its style, its fashion, its sense of humor, and how it actually tried to do something philosophical, but a game that tries to be about philosophy, yet doesn’t let players think on their own, has an unavoidably detrimental irony. It’s a game that misses its own point, not letting people uncover meaning in a game about uncovering meaning. Even so, the character drama still works. The combat is still fun to watch, and for people who haven’t been exposed to this sort of topic, it wouldn’t feel as patronizing. Most people don’t replay games at all, so even the repetition I found to be so gratuitous could have been an eye-opening experience. Nier: Automata still stands tall in spite of my little complaints, but it’s not exactly a house I want to live in. Some asshole broke all the windows.

"this game is deep and stuff bro, it says something about the human contidion" I utter as I furiously masturbate to 2B sfm porn

Seriously though and I mean it... Would anyone have even played this game if 2B wore some freaking pants? It definitely has some charm in it. Some neat moments. Some flashy combat. (The soundtrack is God tier for sure) But I strongly believe that the "aesthetic" of the game being "hot wamens with black-lace" carries it way farther than it would've gone with just the base substance it has to offer especially considering how much of the game is recycled in the basically required 2nd and 3rd playthroughs.

A lot of people love this game, and I don't want to rain on their parade. Maybe it is a good game, mechanically speaking? But when people talk about Nier: Automata, and why they loved it, they don't usually focus on the mechanics. They talk about themes and emotions—narrative stuff. And on a narrative level, this game, sadly, just did not work for me at all.

I might have set my expectations too high. I was expecting a little depth, complexity, or subtlety from the story, and hoped the game might treat its existential themes with some nuance. But the whole thing just...feels...so...adolescent?? Like 67% goofy anime melodrama ("EVERYTHING MUST DIE!!!"), 23% "I just skimmed five Wikipedia entries, took a rip off this bong, and am now prepared to embark upon my grand philosophical treatise," and 10% hehe robot gurl thicccq.

I don't want to berate anyone for finding meaning in the game or being moved by it, but I can't help but feel like video games, as a narrative form, can and should aim a little higher than this "Philosophy 101 with waifus" stuff.

At least the soundtrack still slaps. There is that.

(If you want a much more thorough critique that doesn't oversimplify everything as I've done here, I recommend the Youtube video by Pixel a Day, which addresses the plot structure, combat system, and many other things as well, and is really worth your time.)

Score raised by one point because being so bad it leaves me speechless is a great use of ludonarrative

No game truly uses the medium of video games quite like this game does.

Now if only it didn't use the medium to replicate the way I felt when I worked at an Amazon warehouse for 11 hours a day for a month.

People like to pretentiously harp on about how "intentionally bad" aspects of this game are and while there is some truth to that, there is nothing intentional about the controls and camera.
Aside from that the on-foot gameplay is just even shittier Dynasty Warriors, it's tedious but nowhere near as bad as some people make it out to be. The dragon gameplay is... fine but not something that I'd ever willingly play again.
The music at least somewhat makes up for the gameplay with a cool sound collage of classical music that does a lot of heavy lifting in terms of atmosphere.
Many import story concepts (pacts, goddess, seals etc etc etc) are barely explained (if at all) and with how the verses and endings are structured it makes the story needlessly confusing to borderline nonsensical at times (ending C for example). Aside from some cool visuals and fun dialogue, there's just not a lot there and it's overall pretty uninteresting.
If this wasn't a Yoko Taro game I probably wouldn't have ever played it and certainly wouldn't have finished it.