2021

Kind of cute but there's hardly anything to it

More like the first time I played this was also The Final(s) time.

Ahhh no thank you, way too cringe. No rating because I had to jump ship only like 15 minutes in

Half-star for forcing me to give them my email just to play the single-player campaign and for having the single most infuriating installation process of any game + a glitch that made me download and install all of "campaign packs" and "compatability packs" for a second time even though they were already installed.

Ew, no thanks. I hate everything about this, especially the music, and it feels terrible to control

I suppose there's some fun to be had in the mechanics but it just feels so empty and lifeless. It's extremely simplistic and repetitive even within each individual level. I also personally always think that cell-shaded graphics make any art style look ugly, but I guess that's an unpopular opinion.

The game opens with a shot of a space station over the text "GDI space base, Philadelphia," and it's like, bro, you can't be in space and in Philadelphia at the same time, that's not how space or Philadelphia work

A strange, interesting little game with nice atmosphere and compelling architecture to explore. You can rush through it in just three or four minutes, but even if you explore every nook and cranny and find everything there is to pick up or experience, it will still probably take you less than an hour. Part of me wishes there were more to do in this sandbox (and I was a little disappointed to find that there are still invisible walls, which seems to run counter to the design ethos), but another part feels that the game's strengths lie in how minimalist and cold everything is, which is in line with the off-kilter world presented. It's quick and free, which means everyone can take a stroll through Babbdi without any commitment.

This review contains spoilers

Barring a couple of late-stage plot developments that didn't 100% jive with me and a tendency to drag things out longer than necessary, the storytelling here is fantastic, and there's a real grasp of cinematography that the majority of games lack. Plenty of video games have better "graphics," but there's so much more attention paid here to the framing, lighting, camera movement, editing of the cutscenes, stylization... it's great and appropriately evocative of the myriad clear influences.

I know all of the mini-games and whatnot are a huge draw for this series, but I honestly wasn't really interested in any of them and mostly stuck to the main plot and the substories that weren't off the beaten path.

The combat is fun and supremely stylish but it does often devolve into button-mashing and can get rather repetitive even with three fighting styles for each of the two protagonists. I don't think I ever lost a fight after the first chapter when I was figuring things out, so a slight lack of challenge may have contributed to that repetitive feeling. One big annoyance was the enemy knock-down effects, which were so much more frustrating than they needed to be, especially when the game starts giving the enemies handguns and having them shoot you from off-screen. The occasional loop you get stuck in where you're knocked down, have to mash a button to get up, and then are immediately knocked down again before you're even given control back, rinse and repeat, is beyond annoying and tedious, but, luckily, it's the only truly frustrating hindrance to the combat.

It's good, of course, but I'm not as crazy about this one as most people or in the context of the broader franchise. I found the motion controls to be annoying at best and extremely aggravating at worst, and the camera gave me much more of a headache in Galaxy than any other Mario game

Points for originality and some interesting ideas, but the execution didn't do it for me. It seems like a concept that could be too complicated, but I think they may have overcorrected to avoid that pitfall and made it too simplistic instead. There's just no meat to the turn-based combat and it feels like a slog to play when your options are so limited and mundane. Every encounter goes on for far too long as well.

Doesn't outstay its welcome, which I appreciate, but certainly could have pushed its mechanics further and upped the challenge. It feels a bit barebones, and the worldbuilding and story just aren't interesting or even all that original, but the gameplay is solid. There's a great deal of depth to the climbing, and I would love to see the ideas present utilized elsewhere and pushed further. Imagine if things like the climbing sections of the Uncharted games were like this... now that's a great time

If you never played the original, then this is surely the optimal way to play it now. Otherwise, I don't see the point even after searching around for it. The slightly improved visuals aren't a big enough step up to justify its existence, and the other changes all feel rather minor and inconsequential. I've always considered the original game quite overrated to begin with, and the problems I have with the original aren't addressed in this remake. But hey, they made the plasma cutter feel 'weaker,' so that's something no one wanted

You better believe I switched off the flower voices before the title screen popped up