525 reviews liked by BubblesWH


A horrible and disturbing piece of postmodern art, Sneak King is simultaneously atrociously terrible, and a stroke of genius marketing. Major points for novelty and insane-factor. One of three games in the Burger King Trilogy.

Personal Accolades - "Best Burger King Video Game" Award

Now that the dust has settled, what do we all think of Sneak King?

Before this last playthrough, I would've said Sneak King was the best of the trilogy with Big Bumpin' being the worst, but nearly twenty years removed, I'm afraid to say the BK hierarchy has changed.

It's tragic, because Sneak King's opening sets you up for something special. A still shot of a darkened driveway... The King appears from the shadows, stalking about like a predator, his visage a cruel mockery of the human form intended to disarm and draw in his prey. But this beast is no man, and his attempt mimicry is all wrong, glassy-eyed and without life. And then you boot up the game proper and find that it's just a crusty stealth title that asks you to do the same exact thing over and over and over again.

If Pocket Bike Racer's problem was too little content, then Sneak King's is that there's too much. Twenty missions spread out over four levels, but every mission tasks you with essentially the same objective: deliver delicious Burger King meals to hungry masses. The most variety you'll get in how you go about that is in what order you'll need to hit up the various NPCs sulking around the map or how often you're allowed to make a mistake. Sometimes you'll need to deliver [X] amount of meals without getting caught or by climbing into trash cans (coincidentally where I found my copy of this game, I think someone threw it out by mistake) or popping out of houses, but the amount of repetition here really sucks all the fun out. The King doesn't even need to take pentazemin to stop his hands from shaking when delivering Original Chicken Sandwiches™, this game's got no meat on its bones!

The controls are also horrible, which is something I actually wouldn't accuse the other two games of. Say what you will about Big Bumpin' and Pocket Bike Racer, but movement at least feels serviceable. Sneak King inverts the Y-axis and makes climbing into cover so laborious that your mark will likely move away or collapse from hunger before you're able to get into position. The King shrugging his shoulders and shaking his damn head because I botched the timing on his sandwich delivery while the camera was juttering behind a tree branch, what the fuck do you want from me, man? When we get to the sawmill I'm throwing your ass in a woodchipper [Warning: do not do this. The King cannot be killed by conventional means, he will come back and he will be stronger.]

Despite how bad it is, Sneak King is often the entry in the BK Trilogy that people talk about, because it is the most conceptually interesting of the bunch and the one to lean the hardest into the marketing that gave life to this iteration of The King. Tactical Burger Delivery Action is such a good-dumb idea that at least one man has dedicated his time and income to collecting any copy of the game he can find, and by a magnitude of cents it is the most consistently expensive title in the series on the aftermarket. Curiously, graded copies of the game are actually worth less than open CIBs. I understand the economics of this and why that's the case, but it's very funny to think Sneak King inherently has more value when played.

Ohhhh, wait a minute... Sneak King sounds like sneaking. Shit, I just got it.

Hit 'em with the Level 3 Flourish!

I have no clue if this is still the last bastion of our culture war or if it’s too woke now so I’m giving it a 5/10 to average those two possibilities out

booty and sword, boss fight, booty entire screen with shiny big sword



I loved this game but I just hate sony and consoles..
Cant play on 4k 60+ fps (2024 gaming btw) and I'm stuck with this "balanced or quality" graphic settings that doesn't even say what it really does its so fucking stupid.

Worst fucking multiplayer experience ever. This game just fucking sucks for multiplayer, the camera fucking jerks everywhere cause it can't decide who to focus on. *I* can't fucking tell who is who most of the time and lose track of myself and just die. Compound the previous statement with the perspective of the camera in this game fucking sucks and I just start constantly dying. Fucking hate this shit, 2D mario clears.

Never played the game but it's bound to be good, because. Well, you can probably guess why.

impressed with the few hours I've played so far, I feel like it has massive japan studio energy despite the devs being korean. hands down the most interesting PS5 exclusive since Returnal

I very much enjoyed playing this game. Great combat, great graphics ( I played on balanced ), incredible soundtrack, and found the story to be fine.

Combat is probably what I loved the most in this game, parrying and dodging feels very satisfying, and the final few bosses can genuinely be hard.

Soundtrack is incredible, hanging around the camp and hearing the music just feels very nostalgic for some reason.

I liked the level designs, but felt that it peaked with the first area ( Eidos 7 ). Character designs are great, and I love Eve's outfits.

I played on balanced mode, and while the levels are mostly 60fps, in the main hub and in like two boss areas, the frame drops can be pretty noticeable.

Story is fine, but a bit on the shorter side. Can definitely complete it in about 10-15 hours.

Hades

2018

Upgrades behind upgrades behind upgrades. This game feels structured like a mobile game, except it just asks for you time and not your money; and since they probably wanted to make a "infinite" rogue lite, yeah sure. I just find the gamefeel just slightly not good enough for how fast the game can be. Yeah, mainly just talking about getting filtered by elysium duo boss. Whatever, its fine, but for sure least favourite Supergiant

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