Bio
Just a fella that likes some games.
Personal Ratings
1★
5★

Badges


Famous

Gained 100+ followers

Replay '14

Participated in the 2014 Replay Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Roadtrip

Voted for at least 3 features on the roadmap

Pinged

Mentioned by another user

GOTY '23

Participated in the 2023 Game of the Year Event

Early Access

Submitted feedback for a beta feature

Adored

Gained 300+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Trend Setter

Gained 50+ followers

Shreked

Found the secret ogre page

Listed

Created 10+ public lists

Best Friends

Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

Clearin your Calendar

Journaled games at least 15 days a month over a year

Busy Day

Journaled 5+ games in a single day

4 Years of Service

Being part of the Backloggd community for 4 years

GOTY '21

Participated in the 2021 Game of the Year Event

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Epic Gamer

Played 1000+ games

Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

GOTY '20

Participated in the 2020 Game of the Year Event

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Metroid Dread
Metroid Dread
Undertale
Undertale
Super Mario 64
Super Mario 64
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Contra
Contra

1116

Total Games Played

139

Played in 2024

369

Games Backloggd


Recently Played See More

Sid Meier's Civilization V
Sid Meier's Civilization V

Jul 25

Pikmin Bloom
Pikmin Bloom

Jul 24

Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

Jul 23

Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back

Jul 22

Vampire Survivors
Vampire Survivors

Jul 17

Recently Reviewed See More

It took about an hour or two to really get the hang of Transistor's hybrid real-time/turn-based gameplay, but once I had enough skills unlocked to really experiment with functions, I loved the combat. For a short time, I was convinced that a breach + load or a bounce + switch setup could take me through the whole game. However, new enemies and abilities were continuously popping up, so always creating different strategies was the ideal route to go. Similarly, the Limiter system is a great way to keep the difficulty at just the right level since what's hard about a game can be so specific to an individual's unique playstyle. I played with as many turned on as I could, but I always felt that I could fine-tune the challenge if needed.

From the story side, I didn't feel like I really understood enough of the setting (as uniquely beautiful as this world is), but the character biographies to go with the upgrades were nice quick lore reads. The narration was 50-50 split on whether I found it annoying or relaxing, but as it went along, I definitely connected more to his dialogue when it directly involved the protagonist. Since I already have a huge interest in Greek mythology, my delightful experience I had with Transistor makes me want to play Hades very soon.

It's been a few years since I played through the first Axiom Verge, but what stuck with me the most was the creepy yet beautiful "H. R. Giger"-esque art style and an incredible variety of weapons. I also remember being lost by the story, but felt that the gameplay was definitely fun enough to just treat the narrative as a side aspect of the experience.

Aside from also being a metroidvania, Axiom Verge 2 changes up nearly every key element from the original game, for better or for worse. Instead of a biomechanical aesthetic, the visuals follow the typical environments you'd see on most planets (rainy jungle, snowy mountain, etc.), but there's still some cool sci-fi tech popping up. There's also only about a quarter of the number of unique weapons that the original had. The trade-off here is that this game features many more upgrades to your character abilities, primarily to improve movement options with climbing and grappling. 

One new aspect in Axiom Verge 2 that I found to be a straight-up improvement is the design of the map(s). This game's world actually has a parallel universe that matches up to the general layout of the main map, but with the individual locations themselves being completely different. It might sound a bit overwhelming, but it makes sense pretty quickly when going between them. Some of my favorite puzzles were all about this mechanic and involved identifying holes in one map, then finding the right spot to traverse from one map to the other.

Like with the original Axiom Verge, this entry can get hard to follow when it comes to the story. This one splits up the narrative between short cutscenes and lore-filled notes scattered around the game. The heavier emphasis on story also brings many more character names and sci-fi terms with it, and I'll admit I was button mashing through the plot for the second half of the game. Luckily, exploring the map and discovering secrets was enough of a motivation for me to keep on playing. I usually find environmental storytelling to be at its most effective in the metroidvania genre, so I hope any future Axiom Verge games use their fantastic worlds more to tell their tales.

Not quite as devoid of content or glitchy as I expected, but this is one of the most extreme cases of the "Hold a directional button and sometimes jump" Sonic stereotype. The most challenging part was trying to make a character that isn't the ugliest-looking thing in the series (I didn't succeed at this).