For a game titled Bad End Theater, it was actually a pretty sweet game. That said if you do want to play this game, be sure to separate the art from the artist, because of a...minor altercation, to say the least...

I can see why Nintendo put this series on ice.

I love the idea behind Demon Turf; taking over areas with platforming and bosses, and getting to go through the areas again with them now under your control. However, in practice, the return trips feel just about as fleshed out as Crash 4’s N-Verted levels, which isn’t very good. It just feels like doing the same level again only it’s a bit harder with harder enemies or harder platform gimmicks in place. Sure, sometimes there's a new segment or two, but it's mostly the same level again. This in turn renders half of the game to become bland and repetitive, which is a HUGE red flag, and given how unlike in Crash 4, where these repetitive levels were graceful enough to let you skip all the levels, Demon Turf requires you to get 50 batteries, the stars of this game, which can be found at the end of all levels, be it their first trip, AND return trip. There are only 56 batteries in the game, meaning 28 levels each of the first trip, and return trip. That means you have to go through all but 6 return trip levels, with said levels not really being that interesting in the first place. Balan Wonderworld was smart enough to let you get the statues in whatever order you want to, and only required 110 out of the 228 statues. Balan Wonderworld had more common sense than Demon Turf, and half of the costumes didn’t have a jump button.

Update: Actually beaten it. I'm already forgetting everything that happened in it. Combat is atrociously dull, the ball-pulling games are a pain in the ass, and the level designs aren't that inspired. Did we play the same game, Nitrorad?

I didn't even care that much about the original TLOU; what the heck was I expecting?

This game has no right to slap as hard as it did. The tank battles are actually fun and in-depth; trying to look for and find every secret is satisfying, and each slime has its own personality. Being able to recruit the enemies by capturing them and sending them back to town is a fun idea, and well worth it. Really, the only bad thing I can think of is that the music could be more diverse and expansive. Actually, scratch that; the fact that none of the other games in this trilogy made it out of Japan is also bad.

If the graphics were a bit more stable and less pop in and stuttering occurred, I would have bumped it up to 4.5 stars.

Probably the peak of the 3D part of Sonic’s history.

Yes, I know that this game is all about how war is bad and all that, and I know that the story is its most prominent feature, and I know that it's all about the fact that you had a choice to play the game or not, and only bad people play it, and so on...

But I'm here judging the game as a game, and yeah, it's actually pretty annoying. Enemies drain your health if you pop your head out behind cover just so you can try and find them, they keep blending into the background making them hard to find even with the reticle, and it's just still another FPS game that's only unique gameplay feature is the sand that only occasionally pops in to kill enemies. Captain Walker keeps bouncing off walls I try to hide behind like a bouncy pinball on Mars. It's just not a fun game, meaning it solely relies on its story. Sure this worked for some people, but not for me.

If you really want a game that tells you that you don't have to follow the game's traditional genre structure, Undertale is a much better example. It actually gives you a choice to actually fight or not, making the fact that you DO go down the path of killing everyone more impactful. If you want examples of how war is hell, Saving Private Ryan told that story and it's been told over and over again. For video games, the Far Cry series has that as an overarching theme. Halo from 3 onward focuses on this aspect; hell, fucking Conker took itself seriously enough in the It's War chapter to give a much more deep and impactful conversation about war in half a minute than this game did in 4 hours.

The point being is that if this is your first foray into the war is hell genre then I could see you being impressed...or if you're Yahtzee and are tired of COD games and were impressed by a game doing something different with the story even if the gameplay is still the same. However, there are much better shooters to play, much better stories about the horrors of war, and much better games that combined the both, that I see no merit to this game existing, save for an entertaining DJ letting it have a full star instead of half of one. The fact that the game seems to think that just because I'm playing a game about war means that I'm just as responsible as the main character and that I'm a bad person for not putting the controller down is stupid. Sure, games do break the fourth wall before, but the fact that the game tries to say that it's both a game but I'm still a bad person for playing it despite the fact that it forces me to do these terrible choices and then shame me for doing so is the final nail in the coffin for me taking this game seriously.

Feel like a game designer yet?

A nice simple little iPhone game that knows just what it is. Can be beaten in a hour or two if you have big brain.

The last of fucks have been given.

Yes I know that this game is supposed to be focused on the narrative and characters. I also know that it’s the trendsetter for these kinds of games with a grown male taking care of someone else, and I know of all the awards that it won, but honestly? Aside from a great opening and some nice visuals, it was just a boring drag. The characters weren’t likable and the gameplay was boring. I honestly can’t see myself sticking through with it till the end. I got like 5 hours into the experience before uninstalling it. Surely the sequel makes it so that the game is more engaging and interesting, right?

Right?

I’m genuinely surprised to see this mod here being able to be reviewed and talked about. But hey, it’s a good mod with some great music. We don’t talk about Ballistic’s charting however…

2006

More nostalgic and fun to drive around in than others has any right to be; IE. at all.

Think of Cuphead but more cryptic and you have to do a 3-mile jog before each boss. I know that this game is seen as a cult classic and I only got up to boss 4 of 16, but I'm honestly not that engaged with this. Add in the terrible controls for horse riding and camera operating and the only reason I'm not giving this game an "abandoned status" is due to its short length meaning I may be willing to rough it out in the future. It's a fine-looking game, but I was bored while slaying giants. That shouldn't even be a possible sentence.

This was Yahtzee's favorite game until Undertale and Dark Souls came in. That should say it all.

The Companion Cube is overrated, however.

A fun, if incredibly easy, game to breeze through on a calm night, maybe while your sister’s boyfriend is fixing your laptop by changing the battery. Thanks mate!