3 reviews liked by CatharticDab


Yeah it's pretty cool but have you ever considered
SPACE INVADER
LOOKIN' CUTE IN A HUMAN SUIT
SECRET AGENTS
WITH THE DUMB-DOWN RAYS THEY SHOOT
PSYCHIC POWERS
HYPNO-EYES AND MAGIC FRUIT
STRANGE MACHINES, WEIRD MYSTERIES
(WE'VE GOT FREAKY FANTASIES)

IN NIGHT SPRINGS
PSYCHO KILLER ON THE RUN
YEAH, IN NIGHT SPRINGS
AT DAWN, THE BLACK HOLE SUN
CAUSE IN NIGHT SPRINGS
WE'RE JUST LOOKING FOR THE THRILL
ALL YOUR NIGHTMARES COME TRUE

CRASHING THROUGH THE WARNING SIGN
YOUR CAR BREAKS DOWN JUST OUTSIDE
IN NIGHT SPRINGS

ENDLESS VERSIONS OF THIS TOWN
THE CULT OF THE ELDER GOD
WHO LIVED INSIDE A SLEEPLESS DREAM
BETTER LET HER SLEEP
IN NIGHT SPRINGS
(IF I DIE IN YOUR ARMS I DON'T MIND IT)
(I'LL HAUNT YOU AND YOU'LL LIKE IT)

IN NIGHT SPRINGS
CAUGHT IN AN ENDLESS TIME LOOP
YEAH, IN NIGHT SPRINGS
A SOLAR SYSTEM IN YOUR SOUP
CAUSE IN NIGHT SPRINGS
WE'RE JUST LOOKING FOR THE THRILL
ALL YOUR NIGHTMARES COME TRUE

LOST IN MIST FOR DAYS AND DAYS
NOW YOU SEE THE SIGN IT SAYS
NIGHT SPRINGS

AHHH
(We're all in danger)

IN NIGHT SPRINGS
CAUGHT IN AN ENDLESS TIME LOOP
YEAH, IN NIGHT SPRINGS
A SOLAR SYSTEM IN YOUR SOUP
CAUSE IN NIGHT SPRINGS
WE'RE JUST LOOKING FOR THE THRILL
ALL YOUR NIGHTMARES COME TRUE

LOST IN MIST FOR DAYS AND DAYS
NOW YOU SEE THE SIGN IT SAYS
NIGHT SPRINGS

This was nice, a short but pleasant and atmospheric game about scaling a tower where you have to control each hand as you gradually climb to the top. I do feel there was a bit too much jankiness to the controls/animations for being its main mechanic, but was a cool idea and mostly well executed

Alan Wake 2 is not perfect, but I do not care. The craftmanship put into its plotting and characters as well as the presentation is out of this world. I have rarely been this engrossed into a story and gameworld, if at all. I devoured all of the ingame lore, which I have never done for any other game, ever. I've seen this game's story described a "page turner" again and again. Beyond that being quite the pun with the literal turning of manuscript pages once you pick them up, I cannot think of a better way to describe the progression of storybeats.

There's a few occasions of the game's pacing failing to keep up during some of the longer chapters, which are always redeemed by the fantastic plot progression and songs bookending every chapter. The game shows a remarkable ability to have its characters figure out things at a similar pace to the player's as well as just generally both answering questions as well as leaving more questions in the player's path in a way that keeps the player engaged. Though I definitely think that this aspect of the story was much more refined on Saga's part of the story.

Saga is a great addition to the franchise who only got better as time went on. While I don't think that reports of Alan's and Saga's stories being the same length were, I must have spent at least 5 more hours playing Saga, probably more, I didn't really mind that fact by the end. Alan is much more than a character in the story, he is a presence that could be felt over its entire duration. Though a part of me wishes for him to take center stage more in a potential sequel, I trust Sam Lake to continue his (and Saga's) story in a way that will satisfy me.

I've already had a love/hate relationship to this game's predecessor, a game with a similarly engrossing presentation and storytelling but with terrible gameplay and a generally a bit too surreal story that was harder to follow that I personally would like it to.

Alan Wake II improves on both of these fronts. The gameplay is alot better, if not something worth talking about. Limiting the amount of combat encounters, adding some more enemy types and making it more survival based was the simple solution this type of game needed.

But it is very apparent that Remedy needed more time. This was one of the buggiest games I have ever played in my entire life. I can't count the amount of times collectibles didn't count toward my progression, items didn't appear, voice lines didn't get played or similar stuff that gated me from continuing. While most of these problems could be fixed with reloading the latest save, not all of them were. Add to that the artifacty presentation on consoles and common animations errors or just bad animations in themselves and you can notice where Remedy bit off more than they could chew.

The atmosphere and overall uniqueness of Remedy games just cannot be matched. I feel like they've been improving with every single game (since Alan Wake) and this is their definitive peak for now. The writing inherent to these games is nothing short of amazing and I really hope that the two DLC and the NG+ mode can elaborate on the story here in a satisfying way that makes the presumed 6+ year wait for another entry more easy to swallow. With Control 2 and the Max Payne remakes being conformed to be in development, it will definitely take a while longer till we see the spiral ascend.

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