Sekiro is a horrible amalgamation of 2 games at odds with themselves.

One is a very good action dueling game where 1v1 duels are incredibly fun and satisfying to pull off.

The other is a stealth game where your character has to go around and methodically clear out camps of enemies over the course of several minutes withtout alerting anyone lest you be forced to fight a crowd of 15 enemies.

The problem is that to get to the first game, you have to do the second. Over, and over, and over again, to the point that it becomes a tedious exercise in repetition.

It is not fun or rewarding to systematically clear out 15 enemies in a row, stealthly since you dont wanna lose health, only to get to a boss, die in 20 seconds because youre still learning the pattern, and having to do it all over again.

The alternative is simply bullrushing the crowd of enemies which will quite possibly get you hurt, if its your first time playing, or worse get you killed.

This culminates in a protracted exercise in boredom as you repeat this pointless exercise over and over, just for a chance at fighting the cool and interesting boss. Its frustrating, infuriating and baffling.

This game sucks ass

Boring linear combat with barely any decision making, cookie cutter one dimensional characters that barely get any time to breathe, plot moves at a staggering speed, barely giving time for the player to absorb what is happening, and the platforming is pretty mid. Not a lot of be seen here, regret having played it

Feels like a Persona Spin off that was made with half the budget. The inspiration is very clear, and the game doesnt seem to try to hide it.

It falls under a lot of common anime tropes and the characters are a bit shallow, but the writing on certain scenes was actually pretty decent, this game also has a better excuse for shallow characters than persona considering its 1/10th of the playtime.

Combat is perfectly serviceable with combos, dodges, parries, especial abilities and somewhat okay enemy variety.

The main story is pretty whatever but it does try to incorporate the romance bits of the game into it towards the end, it doesnt quite work but it is a commandable effort nonetheless.

Seeing in the credits that it was made by a handful of people from what seems to be a tiny studio, its quite a commendable effort that the closest point of comparison for me and a few others is Persona.

Its not without issues tho, combat only doesnt get boring because the game is quite short, the main story is, once again, quite whatever for the most part, and character scenes and dialogue can be pretty hit or miss.

Still, i dont regret playing it, its a decent video game at the end of the day, even has some actually funny bits, i expected it to be way way worse than it ended up being.

In many ways a step back when compared to Botw. In many ways its just Botw again. Theres very little about this game that justifies its existence as a separate entity from breath of the wild.

The story doesnt acknowledge the events of the past game, almost feels like its gaslighting me. Combat remains uninspired and boring considering you have 3 weapons types and a bow. Flurry rush spam is still the best way to kill anything and is easily abusable.

The fusing system is a neat addition, but thats all it is. Its a nice new toy to play with that gets boring after a couple hours, especially after you learn how to make a hoverbike and learn you dont need to ever create anything else.

The map is almost the exact same with a couple sky islands that would barely qualify as DLC for the first game. Very few new enemies, and the Sages are incredibly terrible.

Botw was a breath of fresh air and a brand new direction in a series that allegedly was starting to become stale after repeating the exact same formula so many times. Feels like nintendo is falling back into the same pattern again.

To sum it up, its just worse botw with a a few new gimmicks. Boring and uninspired. Feels like a DLC that became a standalone game. Makes me wonder why they bothered

Combat is boring and uninspiring. Camera angle is terrible for the kind of game it is, enemies are damage sponges that take way too long to kill, gear system ruins the combat even further by making it a game more about stats than it is about skill. Too many trolls, too little bosses. The definition of an Oscar Bait video game. It looks pretty but thats about it

I wanted to love this game, and for the most part i was having fun, but the bossfights are not it. Some of the worst designed pieces of shit ive ever seen

Its an alright video game. Out of all the souls clones out there, it feels like one of the few with a spin on the formula that is actually interesting enough. Managed to make me finish it, which is more than i can say about quite a few other souls clones

the quintessential hitman experience complete with roguelike mode for replayability after you complete all the stages from the campaign and get bored of doing challenges and story missions. If you like hitman, you will like this game

All those years later still the GOAT when it comes to store management games with all kinds of little systems and intricacies that make the game more complex than it seems.
Combined with challenge modes and infinite modes after completing the main story, theres enough here to distract someone for hundreds of hours

2022

Sifu is an action game that fails at almost every aspect that should not be failed when it comes to making action feel satisfying to pull off.

The game consists of a few stages where you go from arena to arena battling enemies of a few different varieties and finishing with a boss.

On principle i really wanted to like this game, but i ended up hating almost everything about it.

- The story is generic and barely present at all giving me almost no motivation to push foward
- The combat system is interesting, on principle, but the way it is executed is counter to what it wants. It wants to be a fast paced, almost spectacle fighter style game where you parry, counter, combo and dodge your way to victory, but you are locked into any animations you start, meaning that playing aggresively is descouraged and often punished, seeing as some enemy moves have hyper-armor, this emphasizes defensive and reactive play which is the exact opposite of what fast paced games like Bloodborne, DMC, Bayonetta and Wonderful 101 want.
- The controls are insanely unresponsive, sometimes refusing to respond to inputs. I press Lb + directional button, will my character dodge? Half of the time he will, the other half it will do nothing. Im on the ground and press to kick, will he kick? sometimes.
- The camera is horrendous for a game that has so many fights in cramped spaces, especially the beggining of fights where it has to transition from being behind you to a more cinematic angle, getting stuck in terrain and often obscuring your vision. Often the first few seconds of a fight are spent wrestling the camera more than they are spent fighting enemies.

And i could forgive all of those issues and still power through the game and beat it, after all ive beaten Dark Souls 2, twice. If not for how punishing death is.

Dying increases your age, which in turn after certain thresholds lowers your HP and makes you deal more damage. Meaning that, the more you lose, the more you are pushed towards a glass cannon style of gameplay. And if you reach the age of 70, you die, game over. So the game encourages you to die as little as possible, and if you die a few times and your death counter is too high, better start the whole fucking stage again, because thats what i need in my hard, frustrating, unfair action game, repeating huge chunks of it for no reason other than because the developers felt like.

Sifu feels like a game that was made and never tested by anyone other than its developers. The tutorial is bad, it controls horribly, it has no story and it is an exercise in frustration. It only exists to ensue toxic elitism about "gitting gud" in a game that actively works against itself and the player.

Fuck sifu, waste of fucking time