This review contains spoilers

Not too bad of a 3D platformer, and wow, I'm playing a game that came out recently for once? That's a bit of a shock.

Flawed story and the gameplay and audio can be a bit buggy on the PC release anyway. Quick playthrough for anyone that has touched videogames before (it's not hard at all, even the final boss was very easy). I like the metroidvania elements, however I have no desire to come back to this one whatsoever, I got my fun out of it, in fact by the Halloween stage I was getting pretty sick of it. Don't even get me started on the caveman stage! Dialogue is not fun if it's just caveman grunts and imaginary words for the entire level. Spongebob and Patrick's banter is funny enough to keep you entertained, and fans of the OG show will find enough enjoyment out of this through callbacks, but there's something for all generations of Spongebob fans here. If you've never seen the show or played any of the games, you might not get as much mileage and just see it as a mediocre 3D platformer.

2 things that irked me:

-Why is Pearl such a major character in this game? She's a BOSS on one level for crying out loud, and shows up in pretty much every level in the game. She has the most screentime by far for such a minor character in the show.

-This game suffers from repetitive dialogue from Spongebob every time he picks up Jelly or kills an enemy, it was getting REALLY on my nerves hearing "A lil' dab'll do ya!" for the 500th time by the time I was almost done.

Anyway, that's my venting. Aside from almost 0 incentive to replay the game and a copout ending, I really have no qualms with this game. It's short, you can beat it in about 2 days if you have enough free time, it's cheap enough. If you like the show, give it a go! Bear in mind I've never played the game this was a 'spiritual successor' to and probably owe it to myself to do that, so my opinions will probably differ from yours. But yeah, not bad. Beaten on 2/1/23 with a total playtime of 6 hours or so, not 100%.

BEATEN

Beaten on 12/10/22, not mastered as did not visit secret levels nor did get 100% secrets on all levels.

Played on "pistol start" mode (meaning no weapon carryover from previous maps) on UV at first, switching to HMP aka normal difficulty later on in the run. I've beaten this game at least twice before, and each time I play it I find something more to enjoy about it.

The first 10 maps are probably the strongest out of all 3 thirds, with some fun gimmicky level design and clever encounters to show off the new roster. The SSG is a great addition to the weapon lineup and continues to be fun to use in player-made WADs.

Second 'batch' of maps aka maps11-20 are a bit weaker, but on the whole still fun to play and I actually like some of these maps more than the first third of the game. The arch-vile gets introduced, combat starts intensifying and you'll die more, and by this point you'll recognize the game is harder than its predecessor.

Finally, the hell levels. These are very weak save for a few maps here and there, they're just very inconsistent in quality and MAP28 in particular has a very unfair secret for first-time players that is mandatory to beating the map. The boss map as well is not well-designed and I had to look up a tutorial on YouTube to get the timing on the rocket blasts right.

Overall, Doom II is a worthy successor to its counterpart, but really what makes this game special is its modding community and all the userlevels and gameplay mods this game has spawned. Level design has quirks that some people will love or hate, it depends on what difficulty you're playing on, if you're using saves, whether you're playing continuously or not, etc...

BEATEN

Shocked this won over Pizza Tower at TGA, I can see why (it appeals more to the general demographic) but at its core COCOON is a simple top-down puzzle game with a couple "gameplay" bosses in-between. Nothing bad, in fact I had fun solving the puzzles and thought they were quite intuitive and rewarded strategy. However, this does not mean the puzzles are without their flaws.

A lot of backtracking is required and the same concepts are re-treaded, sometimes to figure out puzzles you need to do something based off of intuition which not all people have, in particular I really didn't have to look up any solutions (most puzzles came to me after a bit of thinking in my case) but the very final puzzle I just wanted to finish the game so I looked it up. D'oh moment for sure.

Other than that, the bosses that are here are pretty fun, although the final boss is a bit of a cop-out and I was expecting more of an ending than what was given.

Aesthetics are beautiful, soundtrack is beautiful and minimal, this is an artsy game that can be enjoyed by almost anyone, I just think bottom line for me personally I enjoy games with a bit more going on hence the relatively low rating.

BEATEN

Always a treat to come back to this one on a rainy or snowy day. Perfect to unwind and turn off your brain for an hour or two (depending on if you play on the bonus mode or not). First time checking this out on the SGB enhanced port! Very cool colors! Beaten on 1/22/23.

BEATEN

Finished on 11/27/22. Granted, not my first playthrough (far from it), but this still holds up to me. E3 and E4 are on the weaker end of things, but E1 and E2 are still incredible playthroughs. Not marking as 100% complete as I missed the secret map in E4 on this particular playthrough, and I did not get all the secrets in every map, but yeah, it's DOOM. If you haven't played it yet, buy the Unity port on Steam for a few bucks and give it a spin. There's a reason why the modding community for this game is so big.

BEATEN

Beaten 11/28/22, not 100% as I missed the secret map in episode 2 and did not get all secrets.

This is a great "what if?" on Doom, if map design was a bit more modern and "newschool". Expect more of a challenge, but not by much. Boss maps are a lot more exciting here and actually require you to use your brain unlike what you're used to in OG doom. Secret-hunting is fun and intuitive, overall recommended for fans of the original that want to get into mods without committing all the way.

BEATEN

What a pain to play through. Beaten on 1/21/23 on the HNTR difficulty (I had prior beaten up to map20 on UV but wanted an easier time this playthrough and to actually beat it) pistol starts saveless.

Messy level design, too many switch hunts and mandatory secrets, questionable design choices, ugly open spaces, the only reason I'm giving this a 2 is that there are some good maps sprinkled in there, albeit few and far between.

BEATEN

On this particular run-through of the game (my first logged on this site but I've beaten it multiple times before), I decided to go for as few deaths as possible and to go as fast as possible and beat the game in 1 sitting. I succeeded for the most part in reaching my goals, finishing with just over 300 deaths and in an under an hour.

Can't say much about this, go play it for yourself. It's dirt cheap, it has quick checkpoint resets so you can get right back up after a death on most screens, has some surprises in the progression here and there and the graphics and soundtrack are sublime. Not my perfect game, but almost nothing is, so...

Check it out! Beaten on 2/5/23 in the nick of time before the 6th hits with only 1 trinket. Great game to replay over and over once or twice a year.

BEATEN

Beaten on 2/19/23, had meant to do it yesterday but some errands got to me.

So as to why it's better than Portal 2 to me: you can break the game. Portal 2 has glitches and alternate solutions, but in a casual playthrough you're not going to pick up on these. In Portal however, you can usually find at least 2 ways to approach most test chambers, and the linear structure of the game allows for a more cohesive experience that lets you really get warmed up to the mechanics of the portal gun and slowly learn all its methods of puzzling. This difficulty curve is incredibly smooth.

Basically what I'm trying to say is, while Portal 2 may be more cinematic in nature and probably more fun to play, with better graphics and voice acting, Portal is an old friend you can't forget because of how they haven't changed over the years. It has flaws, the camera can be atrocious sometimes and some of the puzzles in the escape sequence are a bit confusing to figure out until you realize it was right under your nose the entire time, but I suppose that's the fun of it! :)

So yeah. Perfect 5 for me, better than Portal 2 but I can see how others would disagree with me and I'm okay with that.

BEATEN

This is indeed, a video game.

BEATEN on 2/20/23 as a joke.

1996

So, I have a bit of a complicated history with Quake.

I started playing Doom when I was 6 years old, and never liked Quake because it looked scarier, and later as an adult because it lacked the automap that Doom had and it was generally harder. Well, now that I'm used to playing games on easy mode, I gave it another shot after years of not even beating the first episode and managed to beat it.

I still hold the opinion that Doom is better in terms of pure action and modding scene, but Quake exudes atmosphere like no other FPS I've played (except maybe Bioshock, but that's another review for another day). It gets hard at times even on Easy, but I only really struggled on the final 2 maps and I eventually beat them with enough patience. The final boss, as per old id software practices, is super easy and somewhat of a joke if you know what to do. Somehow easier than the spider mastermind from Doom 1.

Levels are designed in such a way to where you don't really need a map to get around, so in a way that kinda cancels out an earlier pet peeve for me, but it'd still be nice to have one. Secrets are way better here than in Doom as well, much more thoughtfully placed and more fun to access. Some of them are fairly obvious by today's gaming standards but it's still fun to find them. And they come in handy more often than not!

Gunplay is probably Quake's weakest point. You'll really only end up using the super variants of the nailgun and shotgun once you find them, and likewise for the grenade launcher/rocket launcher unless you really need the 'nades for something specific.

Another thing I liked about this game was the powerups. Quad damage makes you feel like a badass, the pentagram is basically an invincibility sphere from Doom, the ring is like a blursphere but actually GOOD, and on Easy you will hardly go without health, armor, or ammo so it's not too difficult (sans the 2 maps in E4 that I really struggled with).

Not a 100% playthrough as I did not bother with secret exits nor secret maps, just played all 7 maps in all 4 episodes and beat the boss level. Had a good time, safe to say I still prefer Doom though and I'm in no rush to play the expansions when that inevitably happens.

Sidenote: I played this on the updated Unity port that's on Steam, and it was my personal favorite way of playing it. Probably sacrilege to some, but hey, I had fun playing it this way, it was smooth graphically, everything sounded great, no complaints here.

Beaten on 2/22/23.

BEATEN

2019

This review contains spoilers

As a comeback of sorts for John Romero and an unofficial follow-up to the canon of Doom 1, SIGIL is not inherently bad by any stretch of the means. It essentially is a souped-up "Thy Flesh Consumed" with new gimmicks made possible by modern mapping techniques, and a seasoned veteran behind the helm. At the end of the day though, you can tell this is the same guy that made Daikatana. No offense, John.

SIGIL exceeds expectations in a few places - I was playing on the 2nd easiest difficulty for this playthrough (not even sure if I've beaten it on UV in the past) and was pleasantly surprised by the level of challenge on display here, even if not all of it was fair. Level design is more complex and requires basic knowledge of doom's "platforming" mechanic and ammo conservation, puzzle-solving, and a knack for finding secrets. Truth be told, I had to use a guide for some of these maps to get the secrets just to push me through some of the harder maps.

I was enjoying myself well enough until E5M7 came around (E3M7 on older source ports that don't adopt the standard SIGIL came with) and was greeted by a particularly poorly-designed platforming section towards the end of the map with bad monster placement that demands utmost precision on janky geometry and punishable mistakes that lead to death. This map frustrated me greatly and I'd be lying if I said it didn't sour my opinion of this mapset up until this point. It's as if all the flaws that I glossed over with the Romero-tinted lenses suddenly shined brightly in my face and I realized, this is the same guy that made some of the most frustrating maps in Doom II (not the fun kind, either).

SIGIL is worth the play, even if only as a curiosity of what an original level designer of the first 2 games can bring to the table in 2019. I wouldn't recommend playing on anything harder than "Hurt Me Plenty!" for a first-time playthrough, especially if you struggled with E4 of Doom 1. Thankfully, this add-on is easily accessible in the Steam Unity port along with many other great mapsets and the WAD can even be exported for external sourceport usage. Have fun where you can, and if you need to pull up a guide or take rage breaks - don't feel bad, I bet John's playtesters probably needed the same.

Beaten on 6/19/23 with all maps played, MOST secrets discovered and MOST kills obtained on an external source port, DSDA-doom.

BEATEN

Played on PC through exporting the add-on from the Doom Unity Port into an external source-port (in this case, DSDA-doom).

What a fun little mapset that I hadn't yet played! This is more in line with what I'd look for in an officially sanctioned Doom expansion than say, SIGIL. Fun levels, nice fair challenge, emphasis on secret-hunting, and a satisfying conclusion. No complaints here, this was highly enjoyable from start to finish.

Beaten on 6/19/23.

BEATEN

Mario Kart is THE go-to comfort game. Throughout the years, it's never gotten stale and I can only hope that as I check out the DLC it stays that way. What we're presented with in the base game is 48 tracks that, for the most part, are fun. My opinions may be a bit biased as I played this game with my dad a LOT before COVID hit, so I'm familiar with most of the 48 base tracks. And some of them I like more than others, especially on 150cc. I got the 3 gold stars on every cup on 50cc this playthrough so as not to rage hard at the CPUs and make it relaxing, but some races were still close.

The first 4 cups (Mushroom - Special) I presume are the base game cups carried over from the Wii U version. There are a couple standouts such as Thwomp Ruins, Electrodome, and Mount Wario, but for the most part the tracks are just alright. Nothing that really excites me as much as some other cups in the game. After that are the Wii U DLC cups, some of which are hits, some of which are just full of mid tracks, and some that are a mixed bag of quality. It's great seeing tracks like Sherbet Land and Wario Stadium in HD, and my all-time favorite track in this game is Music Park 3DS. Unfortunately, the Bell Cup that ends things is full of uninteresting tracks, but it is what it is.

I could go on about the gameplay loop, which character and parts I use, so on and so forth, but it's Mario Kart, there's no need to really explain any of that. Fantastic game that I'm glad to finally say I 'beat', even if it was only on 50cc.

Beaten on 6/27/23.

BEATEN

Marking this as the NES version but I played it on my Switch via the Mega Man Legacy Collection Vol. 1. Meaning that a rewind and savestate system are present, I didn't really abuse savestates (moreso just used them for breaking up a single-session game into multiple playsessions, saving before stages). While I didn't abuse the savestates I definitely abused the heck out of the rewind feature, and I am not ashamed of this. I've beaten this game "legit" before on an emulator, which people are always gonna question the legitimacy of beating a game on an emulator but I'll let that rest as I really cannot be asked to care that much about how people beat old games in [current year]. In some cases, rewinding actually made the game harder on me as instead of dying and having more health to redo the stage with, I just soldiered on with 1 hit left on the Wily stages and kept rewinding, having to constantly figure out boss movements as I rewound. Maybe this detracted from the overall experience, I'll let you be the judge.

Anyway, my experience with megaman is rather limited. I enjoy the franchise, but I've only ever really beaten 1 and 2, and played a bit of 3-6 and a bit of x1 and x2. I'm looking forward to this journey but I am a bit hesitant as to how much timesink this will be in the long run.

The game itself? It's alright. About what you'd expect for a 1987 NES game. Graphics are very nice, sound design is there, there is actual level design even if it can be a bit unfair at times and you're forced to take damage, bosses can be trial and error until you figure out the right strategy (the copy boss in particular is very trying), etc etc... I can't complain about anything here, but I also can't rave about it. The version I played patched out the pause glitch making bosses like Wily Machine Phase 2 and Yellow Devil much harder, but as I said earlier, rewind eventually put this to rest.

Overall, do I feel a little guilty that I'm about to go into this classic 6-game series with rewind abuse? A little bit, yeah, but at the end of the day I suppose it was baked into legacy collection for a reason, those being newer gamers that aren't used to 'NES-hard' or people that simply don't wanna dedicate days to trying to beat a single game. I feel like I got the proper amount of difficulty out of this game rewind or not and it was mostly just a trip down memory lane. I'm interested to see how 3 and beyond fare for me as those are uncharted territory but 2 comes first. Mega man is mega mid. But 2 is leagues better and from what I hear they keep improving so I'm excited for this little endeavor.

Beaten on 7/4/23 on Switch.

BEATEN