DaOXY
I'm 21, and decided to try the old first two Tony Hawk games on the PS1, and these were amazing. But my skateboard addiction was not fulfilled. I tried this PSP port of Tony Hawk Underground 2, and I'm AMAZED. A shit ton of amazing levels, with old levels as bonuses, a trick editor, a big solo campaign with semi open-world objectives, alongside a classic old school campaign, an amazing soundtrack, funny animations, and a great customization value (my character is a suited gentleman skeleton with the gold chain of Flavor Flav). And you have to think about it : it was released in 2005, when the DS only appears, and you have AN OPEN WORLD SKATEBOARDING GAME with a SHIT TON OF CONTENT, that you can play in your toilets or during a road trip ? Yeah, this is easily one of the best skate game ever made.
But it have some issues :
- The maps are often composed of tiny corridors, with the shitty camera and the sometimes clunky physics, this can be really tedious at times.
- No more skatepark creator, I'm sad.
- A few glitches here and there.
But nothing to stop the fun !
But it have some issues :
- The maps are often composed of tiny corridors, with the shitty camera and the sometimes clunky physics, this can be really tedious at times.
- No more skatepark creator, I'm sad.
- A few glitches here and there.
But nothing to stop the fun !
2012
As a big walking simulator enjoyer, I was thrilled to try this classic. I found flOwer nice, and was in a pretty good mood to try Journey. But yeah, the game is overrated. This is kinda poetic, I guess, but the world, the exploration, the movements are average at best. This is not the worst I've played (Neo Brutalism of Tomorrow and Cloud Climbers were wayyyy worse) but it's just... meh.
If I were with another person, maybe my experience of the game would be better, but sadly I played the game alone.
If I were with another person, maybe my experience of the game would be better, but sadly I played the game alone.
2019
2020
2021
2023
1985
I feel like at the time this was a little bomb. I'm not the biggest fan of Jeff material but this compilation is top notch. The sequel of Mutant Camels is really better than the first one, some new games with really fun concepts like Hallucin-O-Bomblets and Synchro II are making an appearance, and we even got a light version of Psychedelia ! If you want to try Jeff's old games and you don't know where to start, this is the good stuff, you basically have the whole package in this tape !
1987
So, for only 2 pounds at the time, you got a version of gridrunner with a load of levels, different ships with a wide variety of controls and a lot of fun ? Yeah that's a deal. R-Type was out the same year if I remember, and this was probably the second or third best shooting game of this year, considering the whole "low budget" aspect of it.
2023
I'm not the biggest fan of Don'tNod. When Jusant came out, everyone liked it, and I was like "Nice, let's give it a try some day !". The whole concept of a meditative climbing game was fun to me. I tried the game today, and wow. This is SO bad in every way possible.
Let's start with the good. The gameplay works and the use of both hands feels fun and natural. That's it.
Now let's go with every little things wrong with this game. The music is horribly generic. The level design is painfully linear, never letting the player find some creative solutions or hidden things to climb with, we have invisible walls everywhere. The only ways that differs from the "main" line are only to show some bad written lore pieces.
The game is bland in every way possible, and doesn't understand the thrill of climbing, the fast decision making, the fear of falling (you can't fall or die in this game, cause there is invisible walls everywhere and your character automatically take the rope if you have the idea of climbing without a rope.). Even in chill climbing games like A Short Hike, you can fall from heights. The "new mechanics" are stuff we've already seen in a million games, like moving platforms, platforms you need to activate or platforms that have a small amount of time before falling. As said, the game is bland, generic and boring in every possible way.
Life Is Strange proved me Don'tNod doesnt know how to write. Jusant proved me Don'tNod doesnt know how to Game Design.
(sorry for my bad english)
Let's start with the good. The gameplay works and the use of both hands feels fun and natural. That's it.
Now let's go with every little things wrong with this game. The music is horribly generic. The level design is painfully linear, never letting the player find some creative solutions or hidden things to climb with, we have invisible walls everywhere. The only ways that differs from the "main" line are only to show some bad written lore pieces.
The game is bland in every way possible, and doesn't understand the thrill of climbing, the fast decision making, the fear of falling (you can't fall or die in this game, cause there is invisible walls everywhere and your character automatically take the rope if you have the idea of climbing without a rope.). Even in chill climbing games like A Short Hike, you can fall from heights. The "new mechanics" are stuff we've already seen in a million games, like moving platforms, platforms you need to activate or platforms that have a small amount of time before falling. As said, the game is bland, generic and boring in every possible way.
Life Is Strange proved me Don'tNod doesnt know how to write. Jusant proved me Don'tNod doesnt know how to Game Design.
(sorry for my bad english)
2015
2023
2015
I don't care about the meta aspect of Davey's games. If this game is so damn good, it's because it normalize the use and making of experimental games, which can be a major inspiration for young creators and help young players seeing far beyond the "game fun, game good", WHILE also having a vast understanding of Game Design and how to play with expectations (a thing he already did in Stanley Parable). Truly a Beginner's Guide I guess.
2024