A lucid nightmare about 90's adventure games

It truly was about the pokemon we grinded to a satisfactory level along the way :)

HMs, why

The light and shadow peeking in between everyday life and "perfection"

https://www.youtube.com/watch?v=AxUbccX4NW4

2000's anxieties through a revived super famicom cartridge brought back from the dead by its own creators

A lovely demonic cyberpunk rpg that makes you feel like you gotta pay the bills, do your demonic finances, hack the planet, hang out with your friend who's possessed by a demon that acts like a character you'd make for your friend who wouldn't take a D&D campaign seriously play as, make some questionable mini-buddies, play with your cool new alien doll friend that gets angrier the more you feed it, and maybe even get the one of the most melancholic reality checks I've seen in an RPG

Mario is missing

(he's in my calculator)

A game that feels like it wants to be a mainline game, but ends up feeling like a spinoff with what it brings to the table.

I had a lot of fun with this game but after 20-30 hours I started remembering why the Atlus staff back in the 90's mentioned not wanting to continuously make games in this series over and over again.

A portable game of its time grouping together interesting Mario gameplay ideas

60% of my enjoyment was from repeating a level just to satisfy my (Kleptomaniac?) urge to collect those dang star coins man which definitively highlights the portable aspect of this game.

My only big issue here is that mini mushrooms are too random up until you find a stage that lets you farm them out