A portable game of its time grouping together interesting Mario gameplay ideas

60% of my enjoyment was from repeating a level just to satisfy my (Kleptomaniac?) urge to collect those dang star coins man which definitively highlights the portable aspect of this game.

My only big issue here is that mini mushrooms are too random up until you find a stage that lets you farm them out

A game that feels like it wants to be a mainline game, but ends up feeling like a spinoff with what it brings to the table.

I had a lot of fun with this game but after 20-30 hours I started remembering why the Atlus staff back in the 90's mentioned not wanting to continuously make games in this series over and over again.

Mario is missing

(he's in my calculator)

A lovely demonic cyberpunk rpg that makes you feel like you gotta pay the bills, do your demonic finances, hack the planet, hang out with your friend who's possessed by a demon that acts like a character you'd make for your friend who wouldn't take a D&D campaign seriously play as, make some questionable mini-buddies, play with your cool new alien doll friend that gets angrier the more you feed it, and maybe even get the one of the most melancholic reality checks I've seen in an RPG

2000's anxieties through a revived super famicom cartridge brought back from the dead by its own creators

The light and shadow peeking in between everyday life and "perfection"

https://www.youtube.com/watch?v=AxUbccX4NW4

It truly was about the pokemon we grinded to a satisfactory level along the way :)

HMs, why

A lucid nightmare about 90's adventure games

A sculpture made out of broken car parts with a tiny plaque that says "madness" that has no other description besides what you can look up online

https://www.youtube.com/watch?v=TVF7Z3Pj_-I

"Bustin' makes me feel good"

The End of Ghostbusters

Ghostbusters when it is bustin

Bustin, on your Wii

Everything you see people compliment old PS1 games for + game design by the man responsible for Ninja Gaiden but with a Kirby approach

Like an album with a shining front side that has hits that changed the landscape of music forever, and a backside that literally seemed like it was made to be forgotten because they ran out of ideas (in this case, it was cartridge space)

"Super Mario Bros.: The Complete Strategy Guide (スーパーマリオブラザーズ完全攻略本 hit shelves, on October 31, 1985, it sold over 600,000 copies in just two months to become the best-selling book (excluding manga) in Japan for the year."

"Released just over a month after the Famicom version of Super Mario Bros. hit shelves"*

It says enough that a guide was selling this well.

(source for book release/sales: https://kotaku.com/when-mario-had-a-best-selling-book-5802916)

One of a TINY few early titles in the N64/PS1 era that truly realized what moves had to be made in order to evolve video games as a whole.

The only time in my life I ever got what Pokemon, mechanically, was trying to sell me which says enough that mainline SMT before this was not even really trying to go in that direction.

Observing:

What it means to realize and keep on living? What it means to understand yourself even when we scare ourselves everyday? What it means to tell someone we love how we feel before it's too late?

In the seconds of everyday life, in the shadow of Their ever-present movement towards "perfection"