This was my least favorite 3D Mario game for the longest time and I struggled to find any motivation to complete it; recently, I forced myself to sit down and persevere and I slowly warmed up to it the more I pushed myself to explore, approach a challenge with hesitance rather than overconfidence which lead to unnecessary deaths and blunders, as well as really sink back into simpler times.

I played through some using mutliplayer, though a majority of the later levels were singleplayer. It was a pain to go back and collect enough stars to unlock the final level, nothing sticks out in my memory involving the 3D World. I beat Bowser's Fury separately at a later date, complete 6/17/2024. Bowser's Fury felt cheap to start, though it just took warming up to and I blasted through it over two or three days. Bowser's Fury was much more enjoyable than 3D World, the moons that required you to wait for Bowser wake up were annoying as the stockpiled up until the very end and I had to wait around a lot to polish them off.

The sale price of $1.99 made it a must to finally check out, I could never justify dropping $20 on Inside when both Little Nightmares games can be bought for $30 and even around $20 when on sale. I really enjoyed this game's puzzles and atmosphere, being alone as a child and having hunting dogs rip you to shreds, being shot at and hunted by adults, and having to overcome the grey and white dystopia you find yourself in. The ending puzzles were by far the best, the euphoria of becoming powerful after facing so much adversity was satisfying.

I need a refresher before giving an in-depth review, but going off memory, this game was a blast. I remember getting this for my birthday, the whole party was Mario themed too and everyone dressed up (or tried to) as Mario characters. Big bouncy house, got see my family, and after all that, I got to pop this game into my Wii and experience by far my best childhood gaming experience. I feel the levels are more complete, Super Mario Galaxy felt less cohesive with its environments while the levels in the sequel are much more natural.

This review contains spoilers

I played the demo for this game when it dropped a while back, picked it up during the 2024 Steam Summer Sale. Competent, feel it'll get old though it's incredibly unique and having something so fresh heals you. As for "completing" the game, I beat the game's secret boss which feels like the largest achievement there is to offer.

I like the original idea, but the bugs in the world map and menus really did bother me as it felt incredibly unprofessional to release a game with something that FEELS like it should be a simple feature loaded with issues. The game felt lacking, the substance wasn't there and the story was definitely a backdrop to the game's interesting though not as fleshed out as it could have been drill mechanic. It feels like a demo for the interesting drill mechanic, thoug even then, the drill needs to be ironed out as the movement can be finicky or feel off.

It's fine, the fact it was a collect-a-thon aspects dragged down the experience for me. I feel my opinion will drastically change upon replay, I preferred the linear style of Super Mario Galaxy 2 when I played through this though recently I've opened up to Super Mario 64 and Super Mario Sunshine's open levels.

I beat Dark Souls 1 a few days before giving Elden Ring a try; the open-world and lack of options for the build I wanted in the early game made it incredibly frustrating, working with weapons I didn't like with a world that didn't grasp me. As soon as I entered the capital, everything changed! I got my weapon of choice, the Envoy's Long Horn, and redistributed my points for a faith and strength build! I used the Coded Sword for a secondary weapon and a mix of support and damage incantations. The world began to open up as I found my way around it, discovering new and unique locations, and bosses and enemies became much easier to deal with as I had a stronger weapon that I enjoyed using. I'm thinking about coming back and doing a co-op run, excited to experiment more with what Elden Ring has to offer after finding so many unique weapons in the latter half of the game.

Replay necessary for more in-depth review. Played this a little after it came out when I was a kid, I had a good time though I really feel I need to refresh my memory to properly document the blunders and highlights. I did play through up until roughly halfway through a few years back (2021-2023), though I don't have anything too strong to say about the game besides the fact that it feels engineered to be a rage game, feels artificial and geared towards content creators and how people discuss and describe Dark Souls as a series in the most shallow sense (primarily in the first quarter, it grows out of this funk as you go along).

I had a really good time, though it's the kind of game you bust a guide out for. Some bosses are too gimmicky and/or oppressive to experiment with cool weapons and builds, a lot of weapons are very standard in Dark Souls as well with nothing like what you see in Elden Ring or Dark Souls III. It was fun, but in the sense that it's an "experience" more than anything.

I had a good time with both, no super strong opinions though they're definitely a necessary addition to anyone's game catalog! I enjoyed the arcade style of gameplay of the first, though the second lost me a bit with its funky levels and story. The second wasn't awful, but it didn't feel like its story and gameplay were meshing along with the story being very iffy.

Godly soundtrack I praise and listen to to this day. Short and artsy, the artsy aspects can be as interesting as they are detrimental to the experience with a lack of polish in some areas and a language, characters, and world that are far too alien to grasp to paired with the stunning visuals and the fact the world is so fascinating and fresh though their style of fights is excellent; not my own words, but the fights are like a puzzle that you solve rather than something to autopilot on! No emphasis on a grind, all about using what you've got to beat an opponent on par with your own strength rather than slogging through weak grunts like in other RPG games.

An experience more than anything, don't feel inclined to come back. The puzzle of progression rather than the standard RPG grind was interesting, the art is something I hold to high regard as well.

I sat down and played this with my brother and having that extra source of input really helped to not get stuck in doing the same thing over and over again, I got stuck at some points obsessing over my own ideas and he helped break me out of it. This game gets super tough by the end, I needed a hint for four out of all levels played. I tried to avoid all hints and looking up anything involving the levels, I really did want to do this on my own entirely, though I doubt I would have been able to find some of the solutions or I was entirely stuck in my own ideas that I would have never broken out of.

I beat Night Trap with a guide and I don't feel guilty about doing so. The game is bizarre, what it demands from you is a loop of experimentation to see what you missed and memorization of Auger spawns after each death though it doesn't communicate why you died as sometimes it's because you missed too many Augers while other times you will die because certain Augers/vampires are absolutely necessary to capture and will result in a game over if you miss them. The windows are so tight for some Auger captures, and along with how plentiful they are, you are entirely distracted from following along with the story though it is necessary to listen in on the story for code changes but the game design feels contradictory as it keeps your attention off of it to an extreme degree. I sat down and watched the full movie after the fact, and beyond its quality, it was really silly and fun. The movie is atrociously 80's with cheesy acting, characters, and effects. You will have a lot more fun with a friend reading off Auger spawn times and goofing around with what you catch of the story with them, how I enjoyed the game with my brother.