Dizzy
295 Reviews liked by Dizzy
This review contains spoilers
While I wish there was a bit more new content than what we got, Brad’s Nightmare sequence is genuinely one of the coolest things they could’ve added.
Going through the sequence blind was actually a bit unsettling (shoutout to the only animated battle sprites in the game). Manifestation of Marty is also one of the coolest fights fights in the game, giving you the opportunity to simultaneously use a lot of your characters, while also having the slight turmoil of seeing them all slowly get taken away as the fight progresses.
Absolutely phenomenal super-boss with some great additional lore bits.
Going through the sequence blind was actually a bit unsettling (shoutout to the only animated battle sprites in the game). Manifestation of Marty is also one of the coolest fights fights in the game, giving you the opportunity to simultaneously use a lot of your characters, while also having the slight turmoil of seeing them all slowly get taken away as the fight progresses.
Absolutely phenomenal super-boss with some great additional lore bits.
Borderlands 2
2012
Asura's Wrath
2012
Mother 3
2006
Super Mario Bros.
1985
...eh
tetsujin is one of the most unique shooters in the genre for how it validates conventionally god-awful gameplay with incredibly thick atmosphere. it's a game about being trapped in a hunk of metal, stumbling through corridors that invoke claustrophobia and dread. you have few allies (one, to be exact) and a pretty vague goal, but ultimately the only thing that really matters is getting to the top of the tower you inexplicably awoke within
but what if you took all that away? what if - in the name of "sequel improvements" and "quality of life" - you amped up the movement speed? how about ironing out the framerate? or adding regenerative health and ammo? what if enemies were a little more satisfying to shoot at and the gunplay was a smidge "better"? how about if you tossed a more ambitious narrative into the mix? and what if you included an automap?
well, you'd end up with something that essentially puts on the shell of tetsujin but doesn't actually feel anything like being inside of that shell. you'd get a 90s blockbuster with a japanese sci fi twist. you'd get a lesser clone of wolfenstein with more interesting art direction and some nice cutscenes
you'd get tetsujin returns - and honestly, maybe that's something you want - maybe you even would prefer it over the original. it depends on where your priorities lay, but if you enjoyed that for everything this game isn't, then you're ultimately going to be left feeling disappointed
it's decent and it does reach some atmospheric heights toward the end, but overall everything feels pretty misguided and unaware of what made its predecessor so bold
tetsujin is one of the most unique shooters in the genre for how it validates conventionally god-awful gameplay with incredibly thick atmosphere. it's a game about being trapped in a hunk of metal, stumbling through corridors that invoke claustrophobia and dread. you have few allies (one, to be exact) and a pretty vague goal, but ultimately the only thing that really matters is getting to the top of the tower you inexplicably awoke within
but what if you took all that away? what if - in the name of "sequel improvements" and "quality of life" - you amped up the movement speed? how about ironing out the framerate? or adding regenerative health and ammo? what if enemies were a little more satisfying to shoot at and the gunplay was a smidge "better"? how about if you tossed a more ambitious narrative into the mix? and what if you included an automap?
well, you'd end up with something that essentially puts on the shell of tetsujin but doesn't actually feel anything like being inside of that shell. you'd get a 90s blockbuster with a japanese sci fi twist. you'd get a lesser clone of wolfenstein with more interesting art direction and some nice cutscenes
you'd get tetsujin returns - and honestly, maybe that's something you want - maybe you even would prefer it over the original. it depends on where your priorities lay, but if you enjoyed that for everything this game isn't, then you're ultimately going to be left feeling disappointed
it's decent and it does reach some atmospheric heights toward the end, but overall everything feels pretty misguided and unaware of what made its predecessor so bold