Bio
I'm bad at videogames
Personal Ratings
1★
5★

Badges


3 Years of Service

Being part of the Backloggd community for 3 years

On Schedule

Journaled games once a day for a week straight

053

Total Games Played

000

Played in 2024

004

Games Backloggd


Recently Played See More

Batman: Return to Arkham
Batman: Return to Arkham

Nov 13

Predator: Hunting Grounds
Predator: Hunting Grounds

Nov 07

Batman: Arkham Knight
Batman: Arkham Knight

Sep 12

Spec Ops: The Line
Spec Ops: The Line

Aug 17

Mortal Kombat 11: Ultimate
Mortal Kombat 11: Ultimate

Jul 02

Recently Reviewed See More

Pretty fun. The only issue for me is that there are too much batmobile sections

The US military does not condone the killing of unarmed combatants. But this isn't real, so why should you care?

Still a fun game but mostly a mixed bag. There's a lot of improvements such as the Supply Drop, Grappler mods, better story and wind affecting your parachute/wingsuit.

While there are downgrades such as the others mentioned. Capturing bases now have a reason, for lack of a better word, so instead of just destroying chaos buildings you are now doing tasks that are relevant to the base. It's not necessarily a bad thing but you'll soon realize that it's the same as the earlier base with a new coat of paint and it just gets repetitive. While this respawns the chaos buildings, JC3's re oppress base feature is actually better.

The map lost the coordinates so it is harder to find anything if you're looking for something from a guide. They also removed the list of settlements in a region so it's harder to know if you missed something or if you have already discovered all the settlements in the region.

The front line feature was good. You get to see the fighting and it's effect on the area. I feel that it's a missed opportunity to have the front line being pushed by the black hand.

Stunts are fun until you realize that there's a lot of them. While you don't need to complete them all to max out the booster mod, it's such a chore if you're doing 100% completion.

Grenades have been replaced by "Secondary Fire". While it gives you variety, your grenades are limited with what your preferred weapons are.

The base game is pretty fun albeit with some downgrades as mentioned above. There are side stories for the other NPCs that are actually good with Javi and Garland being my favorites. The main story gives a background on Miguel Rodriguez's pet project and the ending ends on a sequel hook that determines who the next antagonist will be.

There are three DLC expansions and it's a mixed bag as well. Based on the stories, it seems that at least Dare Devils of Destruction and Danger Rising happened at the end of the base game while Los Demonios may happen in between or after the main game.


The first one is Dare Devils of Destruction. This is great if you like races and destroying targets with Mad Max inspired vehicles. It adds little to the plot and looks like it was just shoehorned in. Overall it's pretty okay.

Next up is Los Demonios. Parasitic prehistoric insects and plants wreck havoc and it's up to you to do the cleanup. I didn't enjoy this as much as the other two but you get a crossbow and some weird tentacle spawning weapon.

Danger Rising is the last one and I think the best of the three. You get an actual hoverboard, new weapons and vehicles. The hoverboard gives you an alternate mode of transport but mostly on mountains, seas and rails. It's also utilized on destroying the submarines; THPS soundtrack recommended. Completing the DLC gives you access to hoverboard challenges which unlocks skins for the hoverboard. The weapons are a gravity gun similar to mechs, shotgun that can also shoot boosters, sniper that can deploy a RC drone and a rifle that can lock on targets. The story expands on the ending of the base game and end on a cliffhanger.

Overall the game is a mixed bag but not bad.