Pretty fun. The only issue for me is that there are too much batmobile sections

The US military does not condone the killing of unarmed combatants. But this isn't real, so why should you care?

Still a fun game but mostly a mixed bag. There's a lot of improvements such as the Supply Drop, Grappler mods, better story and wind affecting your parachute/wingsuit.

While there are downgrades such as the others mentioned. Capturing bases now have a reason, for lack of a better word, so instead of just destroying chaos buildings you are now doing tasks that are relevant to the base. It's not necessarily a bad thing but you'll soon realize that it's the same as the earlier base with a new coat of paint and it just gets repetitive. While this respawns the chaos buildings, JC3's re oppress base feature is actually better.

The map lost the coordinates so it is harder to find anything if you're looking for something from a guide. They also removed the list of settlements in a region so it's harder to know if you missed something or if you have already discovered all the settlements in the region.

The front line feature was good. You get to see the fighting and it's effect on the area. I feel that it's a missed opportunity to have the front line being pushed by the black hand.

Stunts are fun until you realize that there's a lot of them. While you don't need to complete them all to max out the booster mod, it's such a chore if you're doing 100% completion.

Grenades have been replaced by "Secondary Fire". While it gives you variety, your grenades are limited with what your preferred weapons are.

The base game is pretty fun albeit with some downgrades as mentioned above. There are side stories for the other NPCs that are actually good with Javi and Garland being my favorites. The main story gives a background on Miguel Rodriguez's pet project and the ending ends on a sequel hook that determines who the next antagonist will be.

There are three DLC expansions and it's a mixed bag as well. Based on the stories, it seems that at least Dare Devils of Destruction and Danger Rising happened at the end of the base game while Los Demonios may happen in between or after the main game.


The first one is Dare Devils of Destruction. This is great if you like races and destroying targets with Mad Max inspired vehicles. It adds little to the plot and looks like it was just shoehorned in. Overall it's pretty okay.

Next up is Los Demonios. Parasitic prehistoric insects and plants wreck havoc and it's up to you to do the cleanup. I didn't enjoy this as much as the other two but you get a crossbow and some weird tentacle spawning weapon.

Danger Rising is the last one and I think the best of the three. You get an actual hoverboard, new weapons and vehicles. The hoverboard gives you an alternate mode of transport but mostly on mountains, seas and rails. It's also utilized on destroying the submarines; THPS soundtrack recommended. Completing the DLC gives you access to hoverboard challenges which unlocks skins for the hoverboard. The weapons are a gravity gun similar to mechs, shotgun that can also shoot boosters, sniper that can deploy a RC drone and a rifle that can lock on targets. The story expands on the ending of the base game and end on a cliffhanger.

Overall the game is a mixed bag but not bad.



Generic arena fighter. Only pick up if you're a fan of Jojo as this is more of a fanservice game

In terms of storytelling and gameplay, this is definitely better than the previous two games.

Storywise, it is less serious compared to the previous game and it expanded Rico's background as it is also set on his homeland. Rico quits The Agency to return to and free his homeland. One thing I like about this is because you are working with the rebellion, hijacking civilian vehicles sometimes results in funny dialogue where they don't mind you stealing their vehicles such as "Be careful switching, it sticks in second!" or "Anything for the Revolution!". While the previous two games finished the final bosses in a ridiculous and explosive manner, this one kinda ends underwhelmingly (to be fair, you have already destroyed the major bases and resources so the big bad shouldn't have any means to create a superweapon at that point). Other story points involves people who Rico knew back then and some deals The Agency took part of before the events of the first game.

On gameplay, a lot of improvements have been made. First off, you get a wingsuit that allows more horizontal movement compared to the parachute. The previous games gave you explosives but when you run out of them, it's hard to destroy key structures. This was addressed by giving you infinite explosives with 3 - 5 of them active, depends on your upgrades. But what if you don't want to use explosives? You can still tether two objects as in the previous games but now you can have it pull the two objects. This allows you to liberate areas without even firing a single shot. You can even use this to have two choppers crash into each other.

Challenges/races were made more significant compared to the previous games. They now give you gears that allows you to upgrade your equipment. Remember the explosives? You can now have the option to have it propel the thing that it's attached to before exploding. While the upgrades are good in general, the problem is that some of the upgrades should have been unlocked from the start such as precision aiming and slingsuit to reel. The challenges themselves are a mixed bag. You don't need to get a perfect score to unlock all upgrades but you need to get around 3 - 4 to unlock them all. I personally enjoy the wingsuit challenges but it seems that others hate it.

Rebel drop replaced the black market delivery from JC2. You can get unlocked weapons and vehicles delivered to you using the beacons found in liberated bases or random encounter rewards. With the garages, you can now have almost all civilian vehicles delivered to you, tractor included. Military vehicles are unlocked by liberating military bases.

Collectibles are still a thing but not much compared to JC2. These will unlock some weapons, free fast travel, off road vehicles and a plane. It will also give you some backstory regarding the villains rise to power. The proximity detector that you had in the previous game is still present so it shouldn't be hard to find these. Liberating a province will also display the positions of the items in the map.

For the DLC, there are a couple of DLC types as I would call it: The Air, Land and Sea DLCs and the individual items that were preorder bonuses that has been sold separately.

The items are just weaponized variants of some vehicles (Boat, sports car, buggy), a new mech and some weapons. I didn't see much of a use for the vehicles and the weapons are fun in their own way. The mech was something that I did use a lot because it was fun launching rockets and using gravity against your opponents.

The Air, Land and Sea expansion pass contains new missions, vehicle and weapons. Some of these missions will be available early on and would make the main game easier if completed earlier on. The rewards are overpowered but you can always choose not to use them if you want.
While the missions have their own cutscenes, they're basically slideshows with voiceover on them.

Air (Sky Fortress):
- Accessed with the mission icon that has wings on it
- Gives you the bavarium wingsuit which gives you boost, machineguns and bavarium rockets. You get targeted by SAMs if you are wearing this. Can be disabled in the main menu's DLC option. You will also be wearing the default wingsuit during wingsuit challenges
- You also get a gun named bavarium splitter. It's an energy gun that has low accuracy unless you use the precision aim.
- You get a drone as a rebel drop

Land (Mech Assault):
- Accessed with the mission icon that has a globe on it
- You get access to mechs. Both an autocannon and bavarium splitter variant . Mechs are equipped with GRIP (Mech's Gravitational Remote Influence Projector) which allows you to grab, throw and use force pulse (Similar to Air Propulsion Gun in JC2 but a lot more powerful)
- Power core weapon that can disable vehicles and allows you to hijack mechs
- Bavarium Mech rebel support that can be called via rebel drop. One is enough to liberate a base on it's own.

Sea (Bavarium Sea Heist):
- Accessed with the mission icon that has an anchor on it
- You get a rocket boat named Loochador. It has nitro that can be used for an extended amount of time, has homing rockets and miniguns attached.
- You also get the Eden spark which allows you to call lightning. Only downside is you can't use them indoors.

Overall the DLC makes for an enjoyable experience but isn't really required. I would recommend the Land sea and air expansions compared to the others.

The only problems that I had with this game is the low framerate on some areas as well as the frequent loading. Not sure how it fares on consoles as I'm playing on windows. It would take a while if you failed a challenge and wanted to redo it; the loading times does not help as well.

This game also relies on online DRM so you are logged in before playing which might take a long time. There might be times that you'll get disconnected and the game will attempt to reconnect everytime you access your PDA. There are ways to remove the online checking but I haven't tried those yet. There is a long intro of Rico relaxing on the beach. While it looks cool, you can't skip it and it boring after a while. Another problem is that the logging in portion happens after the intro so I'd recommend getting a mod that removes the intro if you get tired of it.

Overall it's a pretty fun game

Gameplay is okay. Story is good but I felt that the Winter chapter went on for too long

Definitely better than the original. Story is bare bones but the gameplay makes up for it. The only problem is how the collect-a-thon becomes a chore

It's more of an art than an actual game. Great if you like games that focuses on storytelling

Basically a tech demo for the PS4 Camera and DS4

Just your usual G Generation games but follows the UC timeline from the first show up to Unicorn with a bonus extra level.

The plot is based on shows and previous games in the UC timeline of the Gundam series so it follows the show's/game's original plot although thinned down with G Generation characters and MS shoehorned in. A good way to know the summary of the other games and shows if you are after the storyline. Other AU suits and characters are available as DLC or in some cases, end game unlockable.

Gameplay is similar to your typical turn based tactics game. Older era MS suits won't hold up to newer era suits (MS from ZZ will be better than those in OG Gundam). However, leveling up the suits allows you to evolve it (Zaku I can evolve to Zaku II, etc) with higher levels allowing a stronger variant. If you managed to level up suits early in game then the game will be pretty much a breeze especially if you get the Neo Zeong.

If you enjoy reading information about the MS, ships, pilots or the related series then the gallery will be a treat as the gallery will give you information about the above units once unlocked.

Completion is pain. If you plan on getting the platinum trophy, be prepared to grind the bonus Haro levels.

Recommended if you like the Gundam series

I died around 60+ times just to finish Stormy Ascent

I can't compare it to Yakuza as I haven't played any Yakuza games as of writing. I enjoyed this but this is more of a fanservice game for HNK fans.

I learned how to play Blackjack while getting the Gambler in Paradise trophy so that's something.


Be prepared to grind out the cabaret club if you want that platinum trophy. The trophy

There are plot holes but actually fun. It had hidden mechanics that differentiated it from Dark Souls. My favorite feature is the way you get the better version of the boss weapons.

Stan Bush's Warrior plays on the background