Dorororon
2023
2017
2019
2023
2022
Peak Fiction Kino Alert. AITSF is a visual novel that really spoke out to me. Its characters and its humor sucked me in from the beginning and I was hooked on every corner of the world and the story. Many characters are down-to-earth and incredibly relatable, which adds to how easy it is to love the cast. Its main gameplay element, Somnium, is the best immersive gameplay feature the game has to offer. Really allowing you to experience the inner psyche of who you Psync with. Its branching paths and different endings made significant contributions to a larger, grander plot that compelled me to see the bigger picture and truly solve the case. The emotional payoff for this is another way the game shines. This is one of my favorite games of all time, and I hope more people can enjoy it like I did.
Sparkle on, it's Wednesday! Don't forget to be yourself!
Sparkle on, it's Wednesday! Don't forget to be yourself!
This game sucks, here's why.
The gameplay and core mechanics rule. It's a massive improvement from ASB Vanilla. Assists are a well executed new mechanic and the change to GHAs and the combo system overall make the game much more fun to play. When it comes to all of that, I'd say this game is pretty solid. When it comes to like, y'know, probably THE selling point of a modern fighter (the netcode) this game sucks balls. To start simply, there's no rollback. That'd be horrifying on its own right if it wasn't for the fact that there's no lobbies, a pitiful 'one and done' ranked match system that doesn't even allow you to go to a character select screen beforehand, and the fact that some matches can get interrupted right before everything loads. This game's online is a travesty, and I doubt it'll be fixed. It's quite a shame, as this game is quite fun. Don't spend money on this game if it's not on sale.
The gameplay and core mechanics rule. It's a massive improvement from ASB Vanilla. Assists are a well executed new mechanic and the change to GHAs and the combo system overall make the game much more fun to play. When it comes to all of that, I'd say this game is pretty solid. When it comes to like, y'know, probably THE selling point of a modern fighter (the netcode) this game sucks balls. To start simply, there's no rollback. That'd be horrifying on its own right if it wasn't for the fact that there's no lobbies, a pitiful 'one and done' ranked match system that doesn't even allow you to go to a character select screen beforehand, and the fact that some matches can get interrupted right before everything loads. This game's online is a travesty, and I doubt it'll be fixed. It's quite a shame, as this game is quite fun. Don't spend money on this game if it's not on sale.
2002
This is the first of three reviews for the FFXV DLCs and where better to start then with Gladio. Gladiolus’s DLC takes place after he leaves the party. To keep this review spoiler-free I’ll just say that Gladio is taking a trial to become a better Kingsguard and Cor is there with him. A common theme with these DLCs is excellent writing and character development, as each DLC tells a story that glances into the life and journey of each of Noctis’s companions, while also building upon the lore and stories of other characters along Noctis’s journey. Gladio’s DLC is combat focused and with emphasis on going through each “stage” of his dungeon as fast as possible. This might seem like you won’t get as much plot and character development but this style of gameplay fits perfectly for Gladio and Cor’s way of explaining things. As Cor and Gladio frequently chat about the trials, Noctis, etc etc. Gladio’s combat is slower than Noctis’s, but has a focus on parrying and attacking at the right time to build up Rage, which increases Gladio’s damage output, allowing him to dish out big damage with his Glaive Arts. Gladio’s combat system plays very differently from the entire party, so he’s a really fun character to play. This DLC goes very hard, did enjoy.
2007
A solid 2D fighter that’s easy to get into, with a cast of characters with great designs and good variety. It’s mainly footsies based much like Street Fighter, however there is a larger focus on aerial attacks and combos much like in an Anime fighter like Under Night (which the main character of the game, Akatsuki, makes a guest appearance in) The lore and main story of the game might not be the best or most engaging , but they do well enough in making the player want to play all the characters and get all the Arcade Mode endings. This doujin fighter still stands the test of time, even while competing with its successors (Ausf. Asche and EN-Eins Perfektewelt)
2005
The start of a legendary franchise and also my first experience with the series. Despite being 16 years old the game still holds up both visually and gameplay wise. The combat is satisfying and brutal, with crunchy sound effects and short, but effective Heat Actions making you say “Ouch.” Overall, Yakuza 1 is a nicely aged classic that every Ryu Ga Gotoku fan or even people new to the franchise should try.