ESPizza
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TransWitchSammy
finished
Castlevania: Lament of Innocence
I tend to kinda hate dropping games but holy shit this game is just so boring I can't take it anymore!
It has everything in the world going for it too, aesthetically and musically it really has such a strong presentation and vibe to it. Leon himself is an interesting character with some cool movement abilities for combat and the guard MP building deal is neat as a concept. It all just ends up feeling so wasted here though.
Like one of my biggest issues with this game is just how flat and boring the level design is and how copy and paste and repetitive the whole thing feels. I dig that you can approach things in a nonlinear order BUT everything is so boring and repetitive that the game just can't support anything else. The platforming is so basic and everything becomes so boringly copy and paste that after a certain point I just didn't wanna boot the game up again, I just knew I was done and had to tap out.
At least I can see the rawest line in the entire game whenever I want elsewhere instead like why didn't the whole game have this energy guys c'mon!
It has everything in the world going for it too, aesthetically and musically it really has such a strong presentation and vibe to it. Leon himself is an interesting character with some cool movement abilities for combat and the guard MP building deal is neat as a concept. It all just ends up feeling so wasted here though.
Like one of my biggest issues with this game is just how flat and boring the level design is and how copy and paste and repetitive the whole thing feels. I dig that you can approach things in a nonlinear order BUT everything is so boring and repetitive that the game just can't support anything else. The platforming is so basic and everything becomes so boringly copy and paste that after a certain point I just didn't wanna boot the game up again, I just knew I was done and had to tap out.
At least I can see the rawest line in the entire game whenever I want elsewhere instead like why didn't the whole game have this energy guys c'mon!
5 hrs ago
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17 hrs ago
MelosHanTani
followed
novozodiaco
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22 hrs ago
MelosHanTani
commented on
GuiltClause's
review of
Brightis
BRIGHTIS!!
>> Many rooms are made up of two floors which are vertically separated by only about five feet, but your character is barely unable to clear that gap with a jump, so the way that this seemingly inaccessible area is constantly visible to you makes the game feel like a top-down ARPG like Illusion of Gaia even though we're fully 3D and free camera this time
This is a good observation, makes sense to me because arguably those level designers of those 2D ARPGs were trying to convey verticality through their designs. It's nice how it translates into 3D!
Also refreshing to see another human having played through Hexalchia... truly a confusing level. It really felt like one of those levels where the designers are precious about the stuff they haven't been able to use in the game... and so cram it all into the final level for better/worse.
>> Many rooms are made up of two floors which are vertically separated by only about five feet, but your character is barely unable to clear that gap with a jump, so the way that this seemingly inaccessible area is constantly visible to you makes the game feel like a top-down ARPG like Illusion of Gaia even though we're fully 3D and free camera this time
This is a good observation, makes sense to me because arguably those level designers of those 2D ARPGs were trying to convey verticality through their designs. It's nice how it translates into 3D!
Also refreshing to see another human having played through Hexalchia... truly a confusing level. It really felt like one of those levels where the designers are precious about the stuff they haven't been able to use in the game... and so cram it all into the final level for better/worse.
1 day ago
1 day ago
1 day ago
1 day ago
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Junko
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