It's DKCR but with a roll button!

Good way to experience a fun game that fixes the issues that a lot of people tend to have with the controls of the wii original.

Nostalgic and fun to complete. Super solid portable mario kart, but I don't find myself coming back to it often.

Extra challenge mode was fun and would be cool to see back in some form!

It's solid, and is a super comfy 2D platformer

Solid game with some fun platforming. Champions road is a fun challenge that is super rewarding to master.

The only mario kart I find myself coming back to other than 8DX. Double dash still feels unique to play and is super fast paced and chaotic fun!

Going for 100% was super fun and challenging.

This game really does not hold up. Drifting feels terrible and the controls just feel really janky in general.

Completed it once for the sake of saying I did it and I'm never touching this game again.

This game is crazy fun.

I'm not creative enough to get much out of the level creation but I love playing through other people's levels.

Sometimes you get trash, sometimes you find gold, but it's always a fun time!

I can finally play sunshine without risk of my console crashing when I get that one blue coin in Noki Bay!

Collection just feels kind of underwhelming. Mario 64 is good, but the original glitches are one of my favorite things to mess around with when I replay that so I rarely ever use 3D all stars to replay it.

Sunshine is still great, fast paced fun. Galaxy is interesting to mess around with in handheld without the motion controls for a bit.

This game is so slow compared to the other GC mario partys. There's not much objectively wrong with it, but it's one of the ones I revisit the least whenever I play with family.

It's got some fun mechanics and funny concepts, but 6 and 7 are just so much better.

Has not aged well and the momentum in the platforming sucks! Play through it on all stars if you really want to experience it since it makes the experience a little better. The new graphics are nice looking and the momentum feels toned down a bit compared to the original.

This game is still really fun! Sandbox 3D mario is best 3D mario. I greatly prefer just running around an open 3D space looking for stuff vs doing linear challenges to get stars or complete level objectives like in galaxy and 3D world.

The controls still hold up really well for the most part (wall jumping can be a little janky when you're first getting used to it) and there are so many fun and unique ways to approach getting each star which makes replays just as engaging as my first playthrough.

So much fun! Peak 3D mario!

Sandbox 3D mario is back and he controls better than ever! The capture mechanic is fun and adds variety to the gameplay without straying too far away from the platforming focus.

Super fun and easy to replay and the music and level design is great as always!

Oh my god this game did not age well. The momentum based controls feel terrible compared to the other 2D marios and make a lot of the platforming more obnoxious than it needs to be.

It's not challenging enough or engaging to make me want to learn the weird physics. It's an interesting game to experience to see where Mario started, but every 2D mario released afterwards (excluding lost levels) controls so much better and are way more fun.

I love this game. Fludd is a fun new mechanic and mario's control are so fast and fluid.

Sunshine's controls feel like 64 on steroids and they're just so fun to mess around with.

Some of the levels are really janky and weird which makes them frustrating to deal with (i.e. pachinko and lily pad) but the game is still really fun overall.

Only other gripe is that one blue coin in Noki Bay that crashes your gamecube if you rocket into it at the wrong angle.