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I'm a life long Fire Emblem fan. I've come to terms with the fact that there's many, many flaws in almost all entries in the franchise. I'm a firm believer that you can love something while still admitting it's faults, as well as dislike something while singing it's praises.

In the case for Three Houses, I think it is a cesspool and exacerbation of almost all the flaws of the franchise to date, in a way I never thought possible.

It's frankly too deep and complex of a discussion for me to cover every aspect that I've found annoying and/or frustrating with the game(none of which are difficulty based, this is a notably easy entry which is not necessarily bad).

In short, this game does a disservice to the franchise. Indie projects have more polish and care put onto the gameplay systems, experiences, menus, and UI, meanwhile 3H invested all of it's time and energy into the teen-school drama dating simulation visual novel. In concept I never hated this, I just accepted it as something that wasn't in my taste, but seeing what the game turned into as a result, has soured me on it. It significantly and negatively impacted so many of the systems, experience, and story in directly noticeable ways.

As far as fit and finish, the game isn't laggy, nor buggy, no visual errors to speak of. It's potentially unjust to give it a score as low as I have, because normally that would be for true disasters of games. But I think in the context of this game franchises history, the simplicity of the core gameplay and story elements(which could still be done in bare-minimum 2D pixel graphics, no voice acting, etc) and be a great game, this is such a pitiful and disappointing missed mark. They failed to read the room of what people likes about Awakening and Fates, they failed to jump on the trends and direction that gamers and specifically anime-inclined fans wanted, instead, everything came up short for everyone.

The best part about this game is that it was successful enough(somehow) to warrant another main game entry in the series.

Ghostwire: Tokyo manages to be deeply monotonous even when it has a lot going for it on the surface. The immensely compelling urban Tokyo setting feels completely wasted in what seems like a pseudo-ubisoft open world chore simulator.

The combat fails to have any depth to it with all the components of its very bare-bones system being given to you right out of the gate, therefore upgrades are relegated to being bare damage scaling or a flat percentage buff on a status effect of some kind making the whole experience feel like it drags on for far too long. I thought that exploring the haunted urban Tokyo setting would be the highlight of the game however there is little to no content to discover in this rendition of the city making it feel like a very impressive blender model that you can explore but not interact with. While the side content is usually based in amusing set-pieces the game fails to motivate you to do any since you only get minor rewards for completing each quest.

The visual style of the game is its only redeeming quality. The Tokyo's neon nightscape never fails to impress visually, I only wished for the experience to be a lot more than that.

The story is outright dull, making each cutscene feel like more and more of a chore to get through. The characters fail at being well, characters they have no depth to them no external motivation and it stings a little bit more that the teeny bit of characterization they do get is isolated to the prelude chapter that you have to download separately. This game as a whole just feels like a let down considering the potential that it once held.

Ask Yourself Whether It Is Normal Or Paranormal.. Whatever It Is, It Sure Is A Letdown.

This review contains spoilers

Oh boy. Where do I fucking start with Trails of Cold Steel III. This should have been an easy layup, easily one of the best games in the series. All the pieces were there. And for awhile, it looked like it would live up to that. But then you get to the ending, and I don't think I have ever seen another game pull a plot twist this bad. One that just kills the plot of the entire Erebonia arc instantly. This shit is right behind Star Ocean 3 for "worst plot twist in the history of fiction," and it's really damn close. But I'm getting ahead of myself.

There is a game to talk about here before the plot takes a nose dive off a cliff. Falcom continued to make Rean a more fleshed out and interesting character by using him to deconstruct the standard anime/light novel hero. You really feel for the guy as he's constantly used by the people in power to advance their agenda and is unable to fight back because he knows that if he does, then the people he cares about will be hurt to keep him in line. Some of the new characters like Ash are great, and Altina becoming Rean's surrogate daughter is easily a standout since she had very little going on when they introduced her in CS II. I also really like how all of the original Class VII members have moved on with their lives and continued to grow as characters. It continues to show that Trails knows better than any other series how to make the world feel real. The battle system also got some upgrades with the Order system and the mech battles are better than ever since now you have a party of 3 instead of it being just you. Much like the other Cold Steel games though, there are some noticeable flaws.

The worst one is easily the character bloat. This arc already had way too many characters so them introducing even more with new Class VII and the Branch Campus is an incredibly stupid move. It doesn't help that a lot of these just downright suck. Kurt has no personality and is just a worse version of Laura, and it annoys the shit out of me that he's the Vander that joined the main party instead of Mueller who is both infinitely more interesting and foreshadowed to join the party in Sky the 3rd. Juna is only relevant during chapter 2 where she gets some great scenes before being relegated to yet another member of the harem. And Musse is just completely worthless and unlikable. She is the purest example of waifubait in the entire series. It also doesn't help that the pacing took a hit and we're back to slow high school slice of life shit after how much better CS II was. It's not as bad as CS I, but it definitely feels like there's a lot they could have cut to keep the plot moving. Luckily the plot is pretty interesting for the first 3 and a half chapters. It builds off what happened in the previous games, starts tying the story of the Erebonia arc into what happened in Crossbell and sets up an amazing idea for the climax to be about a potential world war between Erebonia and Calvard.

But none of that shit matters! Because all of it goes to waste the second they introduce The Curse. The idea of Erebonia being "cursed" is brought up in CS I and II, but it's treated completely differently there. In the first two games, the curse a purely symbolic thing. Erebonia is "cursed" because the people of the country and the people in power keep making the same mistakes and refusing to learn from the past. It's why the War of the Lions and the Civil War in II echo each other so much. Because the nobility refuses to learn and change so the same conflicts will continue to play out and Erebonia will never be able to truly move forward, being forever trapped in the Spiral of Erebos. It's why the themes of moving towards the future and the youth of today becoming the foundation for a better tomorrow are so important, and it's why Rean becomes a fucking history teacher in this game to teach a new generation of students to avoid the mistakes of the past. Mistakes that he witnessed firsthand and was unable to stop due to how the civil war played out.

If Falcom stuck with this and this was all the curse was, then it would be amazing. It would be a great, downright poetic piece of storytelling and this arc could have been the best in the franchise. But NOPE! Instead, the Curse is literally people being FUCKING BRAINWASHED to be evil by an alien demon thing that has never been mentioned up to this point, and is responsible for EVERY EVIL ACT THAT HAS EVER BEEN COMMITTED IN THE HISTORY OF EREBONIA. War of the Lions? Curse. The Hamel Incident? Curse. The Civil War? Curse. The potential war with Calvard? C U R S E!

I don't think I have ever felt this angry while playing a video game before. This is some of the worst writing that I have ever seen in any piece of media. It is so incredibly lazy and makes it that every single villain has the exact same motivation and no depth besides just "They were brainwashed by the Curse." You could not have written a worse twist if you tried. And then this shit has the BALLS to try and end on a cliffhanger! As if ANYONE would give a shit about the next game after how bad the ending of this is! You tanked the story. You have killed all the potential for anything interesting to happen going forward for at least the rest of the arc. You did not earn that cliffhanger. Sky FC earned its cliffhanger. Trespasser earned its cliffhanger. Cold Steel I, a game from this very arc, earned its cliffhanger. This game does not. It is the perfect example of how to make an ending that alienates everyone.

This isn't a game for you if you are a Trails fan. This isn't a game for you if you like RPGs. This isn't a game for you if you like coherent stories with good or even average writing. This is pure fucking garbage plain and simple. And to end off on a little cliffhanger of my own. Would you believe me if I said that the next game is even worse?

This review contains spoilers

The first Trails game I ever actually beat, Cold Steel I will always have a special place in my heart for getting me into the series. I tried playing Sky FC first but gave up after getting bored around the beginning of chapter 2, and even though this game has a lot of the same problems, they didn’t bother me as much for a few reasons.

First, exploring the world from a third person perspective made it a lot easier for me to get immersed than the old top down view (Even if some of the animations are rough as fuck. Seriously there’s a fight scene in this game that’s laughable with how badly it’s animated). Erebonia by itself is an incredibly interesting setting since you’re seeing things from the perspective of the people who live in the “Evil JRPG Empire.” The way this game and its sequels flesh out the country and its people are why I stuck with this through its many problems.

And the biggest problem is the pacing. Good. Fucking. God. The pacing. I’m going to preface this by saying that there is not a single Trails game out there with good pacing. Even Azure at its best struggled with this and that’s considered the best paced game in the series. But here, Holy Shit. This is one of the slowest fucking games I have ever played in my life. Not from a gameplay standpoint since the combat is much better and has a lot more going on than FCs (another reason why I beat this first) but the story moves at such a slow fucking pace that the only word to properly describe it is “unreasonable.” It is unreasonably slow. This is the kind of game that can actually put someone to sleep if they don’t care about really intricate worldbuilding or slice of life character stuff. And I really liked all that and still thought the game needed to pick the fuck up way faster than it did.

Thankfully, this game has one of the best endings I’ve ever seen, and it’s a perfect example of how to do a cliffhanger right. It hits you like a punch to the gut and makes you desperate to know what happens next. It’s something that it learned well from Sky FC (with that cliffhanger having the same effect on me when I went back and beat it), and something that CS III should have taken notes from considering how fucking bad that game’s ending is. But this does mean that CS I has now directly tied the quality of its story to its sequel, because while the cliffhanger might be effective it’s not a satisfying ending at all. But when you take it by itself, Cold Steel I is a good game to play like a few times a month over the course of a year. It’s insanely fucking long for a game that’s pure setup and way too slow for its own good, but I’d say it still succeeds at what it sets out to do and is worth playing.

This review contains spoilers

So, here we are. The worst Trails game. I will never understand how there are people out there stupid enough to try and defend this shit, but the Falcom fanbase already feels like it's made up entirely of braindead simps so I don't know why I'm surprised. I could sum this whole thing up by saying that I genuinely cannot think of a game, JRPG or otherwise, that's as disappointing to me as this one. That this was my reaction to the series as a whole once I finished CS IV. But for an actual explanation as to why Cold Steel IV is one of the worst games I have ever played, here we go.

First off, I'm skipping over the good section because Falcom does not get credit for anything in this game that's good. The overall gameplay and combat are identical to how it was in CS III, both on foot and in your Divine Knights, so they don't get points for that. You don't get to say "Hey they fucked up the story but at least they didn't fuck up the gameplay too!" and act like that's not the bare minimum. And when you market your game as a story focused RPG, with literal hours upon hours of cutscenes, and your story feels like it was written by a 10 year old, then you have failed at what you set out to do.

The writing in this game is some of the worst shit that I have ever seen in my life. In any form of media. I have read literal fucking fanfiction that is better than this. I don't know what happened between this and CS III, but every character is an idiot now. They all either waste their time with shit that doesn't matter while the actual plot advances offscreen, or they just constantly talk about how much they want to fuck Rean. Rean has been turned from a deconstruction of the stock Light Novel/Anime hero, to just being the stock Light/Novel Anime hero. They have stopped trying to do anything interesting with his character anymore and just turned him into what everyone who hated him said he was. This is capped off by him getting a God-awful redesign that looks like someone's Deviantart OC circa 2006.

They continue to use the Curse as a crutch so every villain sucks and has the same exact "they were just brainwashed" motivation. And making things even worse is that the pacing is somehow worse than CS I! The first 2 Acts of this game do not matter. They are pure filler built around bullshit fetch quests and saving Elise, who I am now calling the single worst character in the entire franchise. Elise Schwarzer is Estelle Bright if Estelle Bright was completely unlikable and written by a dude who is jacking off to Lolicon as we speak. She is every creepy anime incest trope rolled into one insufferable package. So of course, she's perfect for this game.

The only time anything remotely interesting happens is during Fragments, which is ruined when Catgirl Celine shows up because you've got to get that money from the Furry crowd apparently, and Eventide. Eventide feels like what the rest of this game should have been, and it's nice solely because you get to see this massive cast of characters actually interact with each other like people for one of the first times in the series. But even this is immediately undermined by how contrived and poorly written the Finale is.

First off, Osborne's motivations in this game win a special award for managing to out nonsense everyone else in this garbage plot and ruins the ending of Azure in the process. If everything he was trying to do was to free Erebonia and the world from the Curse, and if the Curse only affected the people of Erebonia, THEN WHY DID HE NEED TO ANNEX CROSSBELL? The entire emotional crux of the ending of Azure was Crossbell getting annexed by the Empire despite everything and then it turns out that not only was the occupation not that bad if you go off how everyone acts in CS III, but it apparently only happened because the people making the decisions are the dumbest motherfuckers on the face of the planet. Osborne was originally written to be an Otto von Bismarck/Napoleon expy who loved his country and wanted to annex Crossbell because he wanted Erebonia to eventually rule over the entire continent. Them trying to pivot to all of this being a big plan to stop the Curse not only turns one of Trails best villains into a dumbass, but it feels like a massive retcon that only happened to make this specific game fit in with the rest of the series.

In the end, to borrow a quote from the RPG Site Review, Trails of Cold Steel was a mistake. It took everything that could have made this the series best arc and fucked it all into the dirt beyond the point of redemption. CS I & II, when taken on their own, are worth experiencing since they're at least coherent and feel like they're building up to something. CS III is good as long as you stop right before you finish Chapter 4. But I cannot think of single reason for anyone to play this game other than sunk cost fallacy. The writing is terrible, the characters have been bastardized to the point that they might as well be different people, the plot makes no sense if you put even a moment of thought into it, and the whole thing feels more like it exists out of obligation rather than as the "climatic finale" to the Erebonia arc that it was supposed to be. I'm going to see Trails through to the end, but every game that I play going forward will be with a massive amount of hesitation in the back of my mind. Because after seeing this and the ending of CS III, I know now that Falcom can fuck it up at any time.

This review contains spoilers

Persona 4 Golden is a weird game for me. After finishing my first Persona game, Persona 5, which completely stole my heart (no pun intended), I was left wanting more and naturally looked into the earlier games. From the outside, Persona 4 didn’t appeal to me: for some reason the main color being yellow and the character designs just turned me off at first. At that time, the overall aesthetic of P3 spoke to me more so I went with that game instead. Fast forward a few weeks later, I dropped P3 because it felt too dated for my taste, despite enjoying some aspects, and eventually turned to P4G which became my favorite Persona game.

The main cast of characters is definitely the standout aspect of this game, the chemistry between them is just perfectly executed and none of them feel like they had not enough screen time or were underdeveloped, unlike Haru in P5. Even characters outside the main cast, such as Dojima or Nanako, are so compelling and add significant depth to P4’s story. It’s not without flaws: like every modern persona, the social links in this game are a mixed bag ranging from excellent to downright bad sometimes. Not to mention the very poor and dated writing in some cases, especially with Yosuke which seems like remnants of his cut-out romance.

On the gameplay side, we have the typical turn-based combat that’s been a staple in the franchise and remains as engaging as ever. Difficulty wise, I find it to be more challenging than Persona 5’s combat but less punishing and “unfair” than P3’s, striking a nice balance. The inclusion of a custom difficulty option is still one of my favorite features, and it still baffles me that it hasn’t returned in a more in-depth version in P5 or P3R. The dungeons are visually more varied and feel more engaging than P3's Tartarus, but feel hollow compared to P5's Palaces.

Just a quick rant on the Reaper: this is obviously far and away the worst implementation of it: not only does spawning it require opening chests for 20 minutes, but the best gear for the party can only be obtained by defeating it 14 times (21 if you also want the accesories too), making it one of the most boring and tedious grind I have ever experienced.

The murder mystery aspect of the story is incredibly compelling and had me on the edge of my seat waiting for each new story beat to happen, even though I had already been spoiled about the killer's identity. It's just really well handled for the most part. However, the addition of Marie feels somewhat underwhelming and tacked-on compared to Maruki and Kasumi in P5R, probably because it was their first attempt at something like this. Similarly, Izanami doesn’t quite measure up to my expectation for being the final enemy of this game, and I feel that Adachi/Ameno-sagiri just do a much better job.

To finish up on the visuals and music. The soundtrack, like every Persona game, is an absolute banger and I still regularly listen to some of the tracks because they are just that good. Shoutout to “The Almighty” for being my favorite boss music ever and further highlighting why the Ameno-sagiri fight is just superior to Izanami's. Being a PS2 game, the graphics are obviously dated but thanks to its art direction, still exudes so much charm that it’s not that big of a deal. The menus look very nice and stylish, but obviously are not on the level of P5’s or P3R’s.

This game is just very special to me, probably because I didn’t expect to like it as much at first. I love it so much that it isn’t really possible for me to put it into words. The game still has some rougher parts but nothing a potential remake, that will eventually happen seeing P3R’s success, can't fix. Just a tremendous experience.

VC is a unique game and you have to give merit where it's due. It's a hybrid mix of TRPG and third person shooter a way I've never seen before. As a kid, I always wanted to play this game but unfortunately I had no machine that was able to run it, hence I never did.

Unfortunately, the game is very far from being flawless and can turn into a rather frustrating experience.

By the way, there's another mechanic in this game which I find quite unique: you can play the same character multiple times per turn, granted you're willing to spend your command points on them and they'll have 33% less action points every time. This has its merits but at the same time, I think it also points the game into a narrower direction and encourages players to spam a small group of characters, if not just one or two and therefore lessens the strategic aspect of the game.


An opponent that doesn’t feel humane is not fun:

This game is frustrating in many ways. For example, you'll often find yourself shot by rocket launchers or tanks that manage to snipe you from very far away when you have nearly no chance of doing the same. Interception fire seems very useful until you realise that while you're getting shown under a rain of bullets every encounter, your characters will barely shoot any bullet before an enemy's turn is over because your opponent is a robot that doesn't hesitate and stops to get shot while thinking of what to do.

Your character has to be smart about approaching a tank because you'll get shot by the machine gun otherwise and die within seconds but when an enemy approaches your tank, they act so fast that your tank will hardly shoot once and deal extremely little damage to them, so they'll just come from the front. Essentially, the enemy seems to have many advantages the player does not, as if it were a cheating player.


Lack of balance:

All units except scouts also have a very low movement potential and it makes it so that the scout sets the entire pace of the game. Combined with the fact that you can use a single character multiple times per turn, it's really no surprise that the optimal strategy ends up being the "scout rush". Even if you want to use other characters, they seem to not be built for this game. What exactly are you supposed to do, spend multiple turns just to get them to the same position as a scout? The maps are big and not very dense, spending multiple turns just to move your characters from point A to B does not sound intuitive at all. Thankfully, there are mods that try to balance this issue.

Many things also feel very random: for example, the AI might decide to spend an entire turn spamming multiple attacks of the same character against one of yours and you see no strategic merit to it, it just feels unpredictable, random and fucks up your plans out of nowhere. It doesn't feel like the AI acted in a smart manner and managed to outsmart you so it's frustrating.


Too linear, not enough freedom. No strategies, just die and retry:

The game also seems to be designed more like a puzzle than a very complex strategy game. Oftentimes, it feels very limiting in the approaches you can take and it's even more so the case when there's a strict objective to follow. Some of them are really horrendous, boring and take a long time to accomplish. It's really easy to lose the game and restarting a map often involves redoing the exact same strategy until you arrive at the point where you fail and take another decision. It's very "die and retry" at times, which doesn't fit the genre. The worst about this part is that the game genuinely wants you to retry missions, there are so many things pushing you into this. You don't even get a map showing you the limits of the area before you actually deploy a character, there are hidden enemies whose placement only serves to kill the main character sending you to a game over screen, gimmicks are not explained or don't happen before you reach a certain point in battle (usually, you need to move to a specific part of the map) hence you can't take them into account on your first attempt...

There are many ways the game could have given more freedom to the player. For example, some maps have two paths where you need to deploy troops and simultaneously lead an attack from both sides. Why not... let the player take this decision on their own and simply create branches on the map? Why not have branches on EVERY map instead of having them be so linear? And I really think the game needs to be more forgiving considering all the uncertainty it involves.

If the above didn't clue you in to the fact the game is more about solving puzzles than tactics, then I'll let you know the game has absolutely no interaction with the environment. There's a crouch mechanic behind sandbags, that's IT. You can't crouch behind anything else, you can't hide behind walls and shoot, enemies have absolutely no sense of their surroundings and won't spot you for killing their friend right next to them, a mortar shot will not damage allies of the shooter or destroy anything, not even mines. Hell even the grenades are just another type of rifle, their area of effect is so reduced you can hardly hit two enemies at once.

This isn't much of a problem if you save and reload a load. It may just be me but I was completely unaware that you can save during a battle until the last third of the game and it's a game changer. It would certainly be better if you didn't have to rely on savescumming but I highly advise it since it allows you to counter many of the game's problems such as not having a proper oversight of the battlefield until you deploy or messing up a character's turn.


Gorgeous game with a unique artstyle, but uninteresting story:_

On another hand, the game is gorgeous to look at. The art style is very neat and I personally love it. It's a shame that most cutscenes are limited to 720p and suffer a lot from aliasing. These cutscenes don't offer much unfortunately, despite the game being very story driven. The story is a mess and not very substantial. While I enjoyed the banter between some characters, *it can get extremely tropey and even the characters end up very shallow, which is really a shame. All that's needed in this type of game is a solid cast with good interactions but I can't say this game goes far enough. One thing about the story that especially bothered me is that I was expecting a somewhat grounded war setting but at some point it introduces some kind of magical power... yeah.


So it's a fun, unique game overall but also a pretty frustrating experience and I would only recommend it while mentioning that you can savescum. Do it, do it a lot and at least use the "Quality of life" mod. It's not missing a lot to be an absolute blast but it doesn't have this "not a lot", unfortunately.

This was the longest game to date, but only in favor to the biggest piece of worldbuilding seen to date with the enourmous land of Erebonia. The nation is by far the most interesting and developed with all kinds of traditions and names to familiarize. It's neat seeing how many familiar faces populate the school and even country, and the story while slow, built everything up incredibly well. It's a lot like FC, with an ending that hits equally as hard. I'm left just absorbing it all. I'm in love with this series man.

Troubleshooter is not a perfect game. There are problems I could list with the story as it stands, or small issues in gameplay that largely live in the later game of the DLCs.
But those nitpicks pale in comparison to the passion and ambition dripping from every inch of it. A small studio decides to spend the better part of a decade on a project, one which in essence is a prologue for a somehow even larger planned story despite being well over 100 hours long, and it works.
Getting to the credits and seeing that the game had TWO programmers was an extreme shock. Seeing that the devs have a 400 page thread on Steam to take ideas and feedback they've been maintaining for 6 years was too. The fact that such a small team created such a deep and intricate TRPG is downright inspirational.
Every character is unique and fun to use. Every character has a ridiculous amount of customization. Many maps provide a challenge even on the normal difficulty. It's a massive pile of ideas and systems built up over years that should collapse under its own weight, but never does.

Brawl feels like the Smash game with the most complete package in terms of satisfying content. It has a wide variety of interesting game modes, including the Subspace Emissary, which replaces Melee's repetitive Adventure Mode. I know a lot of folks don't care for it, but I personally loved the Subspace Emissary. I cleared it on Intense difficulty multiple times and aside from maybe the Great Maze, which feels like a very long and drawn out way to conclude the game mode, I never really understood what people had against it.

I also think that second to Smash Ultimate, it has the best newcomers in the series, with a lot of varied and interesting picks from across many of Nintendo's franchises, as well as the first third party newcomers Solid Snake and Sonic the Hedgehog, two extremely memorable inclusions.

The gameplay is slower than Melee, but I still had a lot of great fun with it casually. However, the random tripping mechanic was never fun, and it was such a questionable decision adding that into the game.

I love Brawl. I'm very nostalgic for it, and it'll always be a huge part of my life.