Older Tekken games are stylish as hell and rich in personality and atmosphere, but are harder to pick up with slower gameplay and limited movesets. Newer Tekken games are the pinnacle of fighting game combat, but are often genericey and not as unique as they once were. This one came in a time between, where the best of both worlds are on display. Also you could play as Jun and shit. And the tag battle stuff was perfectly implemented. Only flaw is the shitty match replay system.

So iconic and cool, even playing as a kid 15 years after its release i thought mk3 had such a sick look and I always loved the simple snappy combat and the over the top 90s charm. Revisiting this game is definitely hard, theres not much substance to it and its definitely a game that rewards a lot of time and patience to understand how to string combos and outplay the dickhead AI, which was easy as a kid with infinite free time, but hard to justify playing it back decades later.

When I was 11 I came to school the day after playing this acting like a family member died and i told all my friends it was because of this game and the next day they played it and called me a pussy and i went home and screamed in my pillow

This games just fun as hell man there's not much more I can really tell you. MyGM is kinda meeehhh and I fucking HATE Showcase mode but the arcadey approach and simple as controls make the actual matches sososo much fun. If you're a gross wrestling nerd like me then Universe mode is such a treat to play and sink days into. Its a real simple restructuring of a series that desperately needed it and if what I'm hearing about 2k23 is true then I'm saving my pennies to get it ASAP.

Currently feel like I've hit a wall on the Pontiff Sulyvahn fight. I've fought it a few number of times and feel like I'm not making any progress. It's no where near the hardest fight I've played in a FromSoft game but I have no desire to sit down and learn and conquer the boss at the moment.

To be honest, I think maybe part of me feels I bit of relief having a moment where I can justify putting Dark Souls 3 down for the forseeable future. I find nothing in this game compelling, its definitely fun and playable but coasts of the strengths of it brilliant foundation and formula, but by Soulsbourne standards it feels like its doing the bare minimum. I feel like DS3 is the result of feeding DS1 and Bloodborne through an AI and telling it to quickly make its own game. Compared to the awe-inspiring worlds and premises of before, this one feels almost generic.

The environments are visually more drab and gritty than before but the feeling of melancholy that made the other games so beautifully atmospheric is noticeably absent. There are stunning sights, but most the areas and enemies in the first half are really just border on typical soulslike stuff, there isn't a feeling of a world beyond whats presented in front of you.

Dark Souls 3 is definitely the easiest I've played from FromSoft, but somehow also the most frustrating. There's nothing noticeable that makes it stand out amongst the series, even the gameplay doesn't do anything crazy new or interesting, there's no real pull-factor for me. It took me a month to finish a 90+ hour Elden Ring run, it also took me a month to get just under halfway through (?) this one with 15 hours playtime. Not because I've haven't had the time, I've just not felt the need to pick it up every day like I might have expected. I wish I could sing my praises for this game like many others but it feels like a simply good game in a series of GOATed games.

The AAA game of AAA games. Everything works and looks fine and dandy, but nothing here is interesting nor innovative. I tried to let this game impress me, I wanted to explore the visually stunning world and see the full potential of its solid combat. But everything the game tasked me to do felt so incredibly pointless.

Alloy is dull as a piece of paper and every interaction is awkward as fuck and has a weird blend of seriousness and wit where you can't tell if they're trying to be funny or intentionally unlikeable. Every task consists of following a trail, kill the enemy in front of you, suffer through an awkward conversation, kill an enemy with more health than usual and so on.

The quests, the world, the crafting, the dialogue choices; everything feels so pointless and only exists because it can. All of it felt like a chore and none of it felt fun.

Really struggled to finish this bad boy, but that doesn't mean GTA IV isn't a fantastic gem that was ground breaking at its time. Liberty City is incredibly built here and I'll pick the grim condensed city over San Andreas any day. I love the overall funny goofiness that all the driving and physics allows and the overall craziness that you'll get just from being creative in free roam. Outside of a really compelling first few hours, the campaign falls into a boring formula and any interesting plot points that made the game initially fascinating take a back seat to an overall very boring and tediously long story.

If you enjoyed the multiplayer at launch but wanted to wait until the game was more complete and finessed to really dig in.... you'll probably have to wait a little bit longer, BUT I honestly think its worth trying out or at least just keeping an eye from from this point as the real Halo Infinite multiplayer experience is definitely starting to come alive.

A nice big step in the right direction. Infinite's winter update adds a lot of gooood shit but its really just a teaser for what could potentially be a game-saving season 3.

In the 3 days since I've finished Silent Hill 2 I think there's rarely been a moment where it's escaped my mind. Its horror in my absolute favourite form, no visual scary jump scare shit that keeps me up at night but instead a horrifying and beautiful tale that I wish everyone could experience at least once. With everything contextualised I plan to replay SH2 sooner rather than later, in which I can imagine it'll become one of my favourite games of all time.

Peak goofy arcadey fun racing game. The racing controls are tight but also versatile enough to let players go wild with the track creator and make whatever fucked up projects they desire.

The online server list was a wonderland of various gamemodes that took full advantage of this versatility, ranging from insano-full-speed-fuck-yourself time trial servers to classic technical dirt rally round robin servers.

So explosive and fun with a ton of personality, it managed to stand out strongly amongst my godlike childhood collection of ps2 sports/racing games. Probably far from the most technically well-made racing games of the era but definitely one I had the most fun with.

2022

I really wanted to enjoy TUNIC but it feels like the game did everything in its power to stop me. The visuals and music are absolutely top notch and make up for the mostly good-but-not-great world you're allowed to explore.

The games combat isn't necessarily bad imo but its very hit or miss on how it blends with the enemy design. Some of the bosses here are fantastic but, along with the rest of the game, become unbearable as the late game difficulty spike pushes the game past what the floaty and limited controls can handle.

Its like my MUGEN build from when I was 14 but worse. Multiversus is as uninspired and bland as the name suggests, and is devoid of any soul and instead yet another example of following a boring money-making formula. Get funi pop culture guys, have them do memes for epic lulz, take concepts of ideas from other popular games and awkwardly mash them together, watch the interwebs laugh at funi epic laughs.

The combat is janky and completely unfun and everything presented visually from the stages and UI is so boring I can't believe they couldn't come up with one single fun idea from all the various franchises being presented. Also the music is so bad its actually very funny so I'll give them an extra half a star for that.

a goofy but important little game, like the gaming equivalent of pulling a super old historic book out of a library and reading one page and realising its old and shitty now and putting it back but understanding that it was crazy influential.

Doesn't have any of that tekken swag yet but still a pretty cool game. if you absolutely love Tekken like me then you should try this game, its verry funny and interesting to see how far the series has come and also it has the wildest PS1 cutscene graphics so gotta watch those.

From a purely technical gameplay perspective this tekken is GOATED. The classic silky-smooth combo based combat has been perfected and most characters have a unique flair that makes digging through their moveset and adapting to the playstyle incredibly rewarding.

BUT..... if you are an idiot baby at fighting games and have a brainfart everytime you try to play competitively like myself then you'll find a lot less value out of T7 then you'd expect compared to previous games. Treasure battle is a very very fun single player experience that might be familiar to fans of T5 but even i often found it a tad too easy to make up for the lack of any other single player content.

If you're looking for a fun, more casual Tekken game I'd honestly recommend T5 or TTT2 over this one. But if you want to get into the tekken competitive scene then definitely pick this one.