FireBleba18
2024
I agree that this one is certainly more likable than Mask of the Sun. The cutscenes are very well done and the art for inside homes is very lovely
That being said, certain areas like the final area and the sanctuary are annoying due to the area design and enemies that do too much damage. Most of the boss fights are fair and fun, and you are actually able to level up if they're too challenging as well. It's solid
That being said, certain areas like the final area and the sanctuary are annoying due to the area design and enemies that do too much damage. Most of the boss fights are fair and fun, and you are actually able to level up if they're too challenging as well. It's solid
Whew. Very poor design decisions... let's see... Comodo is one of the most unnecessarily confusing cities I've seen, I did not need to play another game with flashing poison indicator, fast enemies will kill you especially if you're being juggled, Silver Citadel w/ darkness + narrow was horrible, final area grinding sucks with no teleport waypoint
I didn't fight the final boss at max level just because it would have taken forever
That being said though, I did feel like I understood where everything was in relation to each other, not as linear as Dawn. The bosses were extremely easy as long as I avoided their attacks (except Gruda what were they thinking that guy was almost as bad as SNES Galbalan)
I didn't fight the final boss at max level just because it would have taken forever
That being said though, I did feel like I understood where everything was in relation to each other, not as linear as Dawn. The bosses were extremely easy as long as I avoided their attacks (except Gruda what were they thinking that guy was almost as bad as SNES Galbalan)
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