Flameyboy928
2012
2011
Great open world, an extensive amount of characters and the saber combat was pretty good. However the missions are boring and repetitive, the pure amount of characters makes them all feel the same. No character customization and getting all the kyber bricks is a pain. No where near as replayable as previous lego games
2013
2016
2012
An interesting new step for the franchise. I must admit that I'm not a massive fan of the open world, It's not due to anything design-wise, there's plenty to do, and it's full of life it's just that this isn't the type of Zelda game I love.
Ditching the linear path of all previous Zelda games was a bold move. Instead of having a set order to do the dungeons in and getting set items from each one, instead, you are given the reigns and can do whatever you want whenever you want. Due to this, I found that the temples and boss fights lacked ingenuity and each one felt exactly the same.
However, despite the open world not being right up my alley. I cant deny that this game is great. Each area is designed beautifully. The side content is great and keeps you playing for hours on end. The story for what little of it there is, is pretty good for the franchise. The combat is very fluid and the weapon durability is something that I didn't like at first but It made me experiment with different swords and shields.
I do hope that the open-world style of Zelda isn't the new norm but i cant deny this game's greatness.
Ditching the linear path of all previous Zelda games was a bold move. Instead of having a set order to do the dungeons in and getting set items from each one, instead, you are given the reigns and can do whatever you want whenever you want. Due to this, I found that the temples and boss fights lacked ingenuity and each one felt exactly the same.
However, despite the open world not being right up my alley. I cant deny that this game is great. Each area is designed beautifully. The side content is great and keeps you playing for hours on end. The story for what little of it there is, is pretty good for the franchise. The combat is very fluid and the weapon durability is something that I didn't like at first but It made me experiment with different swords and shields.
I do hope that the open-world style of Zelda isn't the new norm but i cant deny this game's greatness.
2008
Story-wise it is the best in the franchise. Niko is the most developed and fleshed-out character. Niko actually feels like a character in comparison to other GTA games In which your basically just a guy running around killing people. Graphics hold up quite well but the game is really grey a lot of the time. Gameplay wise it has a lot of things that GTA V lacks like hanging from ledges
2009
Its the 2nd best of the whole franchise which is saying a lot about the state of the recent games. Ezio is the best Assassin and his story is the most interesting. i don't know why after how much people liked Ezio they stopped doing games for multiple Assassins and made new ones each game. Gameplay doesn't hold up the best but that's to be expected.