561 Reviews liked by FranzMagitek


Historia conmovedora de la pérdida, no solo de la memoria sino también de las personas. Pero las secciones de videojuego son solo una justificación burda. Haz un puzzle aquí y allá para seguir avanzando. Ve desbloqueando partes de la historia como si fueran logros. Los sentimientos son ahora coleccionables.

Amazing love letter to the whole DMC franchise

It's a good remake but that's about it, i'd say play this only if you already played the original, and if you haven't played it yet, play it on PS2 or the PS3 port.
Only issues are hitboxes sometimes feel super weird or outright annoying or an obstacle, and Agro's A.I. is slightly buggy, she constantly gets stuck on random corners, for some reason.

Una buena idea llevada a cabo de forma mala.

Los jefes tienen patrones interesantes y divertidos pero el camino hasta ellos suele ser unos pares de salas aburridas con enemigos desinspirados, las armas estan totalmente desbalanceadas y algunas rompen la progresion del juego, los niveles tienen una paleta de colores horriblemente saturada y una iluminacion pesima, además, para ser un juego ritmico la mayoria de las canciones suenan como sountrack de publicidad para un programa sobre autos de bajo presupuesto.

Art that does not wish to be gazed upon, or at least bears the pretense as such, is always fascinating. The purpose of this interrogation of the audience in 'The Beginner's Guide' is to disrupts a common way of thinking and talking about art, and indeed games in specific. Whereas Davey Wreden's previous title 'The Stanlely Parable' was concerned with the structures of games, 'Beginner's Guide' is concerned with the function that creating and playing games serves in our lives and how that is reflected within our interactions with other humans beings, and delivers these concerns through a compelling collection of experimental levels and a deeply personal and well-performed narrative.

Completed on March 16th, 2020

Hades

2018

YO FUCK MY DAD I'M GONNA RUN AWAY FROM HOME AND KISS BOYS

made me laugh. made me cry. lucky theres a family guy

Everyone who has played Johnathan Blow's The Witness knows there is an "oh shit" moment that absolutely changes how you understand the world of the game, and makes you appreciate it so much more. A mechanic that blows your mind, and you didn't even know it was always there.

I did not keep count, but if I had to guess, I'd say that Outer Wilds hits you with that moment every twenty two minutes or so.

I could tell you that the ending at one moment had me absolutely frozen in apprehension, then immediately followed with something so beautiful I couldn't hold back tears at how perfect it was, wrapped in melancholy and so much meaning I couldn't even choose a thesis if I had to write a paper on it.

I could tell you that the characters were so warm and lovable that in my second play-through I went through every dialogue tree yet again, even though I knew what they were all going to say, because the writing is so well written that every word is filled with care and brilliant world-building. In some cases, you don't realize how brilliant until reflecting on the game, pulling marshmallows out of your pantry hours after.

I could tell you that the music is soothing, motif-filled, and immensely calming, and I find myself listening to my favorite tracks from it even weeks after I finished the game, gone through every ending, and filled out the ship's log.

I could tell you that my first instinct upon seeing the game on Steam was to consider buying it several times over and giving it to all of my closest friends.

I could tell you all of this and more yet I don't think that anyone who hasn't played the game would really understand that this game is so monumental and incredible that I am exaggerating none of this and my reaction to the events I described to you here was completely genuine. To be honest, when my brother told me about how it was his favorite game of all time, when I saw it receive accolades from my favorite youtubers and writers, when I heard Kelsey Beachum was hired by the team of The Outer Worlds (a completely different game, by the way) based just off her incredible design for this masterpiece alone, I thought they were all exaggerating, too. Yet it really did it. It took my expectations, and blew them out of the water like a geyser into the great beyond before landing on two legs and gracefully bowing.

I know using all of these words makes me sound like an emotional person, yet most of the time, I'm really not. The game makes you emotional, no matter who you are. This is one of the best games I ever played, and even though the puzzles are frustrating and confusing at points (if you get stuck, ask a friend instead of a guide) it all feels so worth it at the end. Pure masterpiece.

this is what it feels like to be near-sighted

My personal GOTY of 2019, and has some of the best writing in any game out there.

Every line of dialogue is some combination of
a) A very good joke
b) An insight into the world
c) Great character building
d) An interesting philosophical perspective

This dialogue all culminates in a fully realized and believable world where I care about almost every NPC. Add to this a really nice painted art style and some great ambient music and you've got yourself a recipe for something really unique.

This is a game everyone should play. 10/10 thank you based Marx & Engels

I want some renegade indie developers to mod this game so that you shoot a bunch of monsters in it, just to make a statement.

not an understatement to say this game changed my life

I don't have anything to say about this game that hasn't already been said, so I'll just say this about my relationship with it: It made me remember about my long forgotten dream of being a game developer. Hope it's not too late to realize it.

I was hospitalized because of this game