FreedomFighters
1980
1980
1981
1981
1982
1982
1983
1985
1984
1986
Completed through an emulator.
In a lot of ways, it's been outdone, but it definitely laid the groundwork for what several game genres would go on to do. It's not the first Zelda game I'd recommend, and it might only be interesting to return to now for the history behind it, but for some...that might be enough reason to go back.
In a lot of ways, it's been outdone, but it definitely laid the groundwork for what several game genres would go on to do. It's not the first Zelda game I'd recommend, and it might only be interesting to return to now for the history behind it, but for some...that might be enough reason to go back.
1986
I played like a few minutes of it after unlocking it when I beat Zero Mission. Yeah, I'm really stretching the limits of what games I'm logging here.
But from the little bit I played, Zero Mission is a smoother version with less "datedness," so to speak. I'd probably say to just go for that version, unless you're a stickler for the historical experience.
But from the little bit I played, Zero Mission is a smoother version with less "datedness," so to speak. I'd probably say to just go for that version, unless you're a stickler for the historical experience.
Completed through an emulator.
It's essentially just a Mario 1 level edit but a crapton harder. And yeah, it can be pretty damn ballistic, and it admittedly does feel a bit lazy. Still, it kinda gets by on the fact that the Mario 1 formula is so damn good that the game can still be fun in spite of its flaws.
It was also the first game that gave Luigi the flutter jump and slippery traction. Character development, if nothing else.
It's essentially just a Mario 1 level edit but a crapton harder. And yeah, it can be pretty damn ballistic, and it admittedly does feel a bit lazy. Still, it kinda gets by on the fact that the Mario 1 formula is so damn good that the game can still be fun in spite of its flaws.
It was also the first game that gave Luigi the flutter jump and slippery traction. Character development, if nothing else.