Fresh_Burek
2024
1997
By emulation and using the 60 fps hack, the game is surprisingly plays okay. The physics are still very bouncy, but it's at least unique to this game along with the suspension exploit. It's also a bit funny to see a very limited car selection of early to mid 90's cars. I got a used Mitsu GTO twin turbo early on and kept using till the end of the game.
1996
This review contains spoilers
Technically via Dolphin, but this was the only way for me to play with an official GCN controller through a Mayflash adapter. I never got the chance to purchase the VC release. Mario's control isn't the best with his turn radius being so wide, but I only bothered to get 71 stars and finished the game with that.
This review contains spoilers
After what feels like 7 or 8 attempts, I actually kind of enjoyed this one albeit in more of a vacuum. I can see how cool this game must've been back in 2002 on gba, especially since Sotn was only five years old at the time. Unlocking Simon in boss rush is really cool, and honestly the best part of the game.
This review contains spoilers
New content spoilers!!
I don't like ending E, as it somewhat conflicts with ending D in an odd way. But you get to play as Kainé in the final route, so all is forgiven. The remaster overall is great, the combats okay, and I appreciate being able to play as brother Nier finally.
I don't like ending E, as it somewhat conflicts with ending D in an odd way. But you get to play as Kainé in the final route, so all is forgiven. The remaster overall is great, the combats okay, and I appreciate being able to play as brother Nier finally.
My 20th attempt at a replay. I think this still holds up visually for a near launch ps2.. I do wish there were the shortened versions of tracks like in gt1 and gt2, since the championships feel too long for their own good. I've come to appreciate the car selection in this game, as I've learned to love jdm cars a lot more. Overall still fun to play, just too repetitious.
2007
A fun combat system marred by enemies constantly throwing projectiles offscreen. Getting hit sets your combat ranking to zero, and some enemies can't be attacked unless you get to a rank, WHICH SUCKS. Also inputs are weird, as in you can't buffer a shield by holding the guard button after the attack animation ends.
This review contains spoilers
A step up in many ways compared to Onimusha 1, even with 1's remaster. The combat is fleshed out more, and progression felt less tedious to go through. The additional characters, gifting mini-game, and choice of who you get to play in your run are all really cool. This is honestly a great evolution of the multiple playable character systems stemming from Resident Evil. The difficulty is rough in a lot of spots, more so if you're not used to tank controls.
2021
2019
Episodes 1 and 2 are good, but 3 and 4 are not and drag the experience down. Only played on Hurt me plenty, and I hear the higher difficulties just suck. Also this port is a bit unstable and it crashed once. I'll revisit using chocolate doom in the future. I still enjoy the maze-like level design of old doom and some other boomer shooters. Plasma gun and chainsaw are GOATed!
2021
I like the idea of the game, but I see why using the right stick for combat is often not a good one, i.e. MGS2 sword combat. My right hand cramps a bit after playing for a while, and trying to get precise with the combat is a little too demanding for me. Presentation is still fantastic, and I hope to see console ports of this.
This review contains spoilers
The ending bumps this game quite a bit. However, getting to it is a little so-so for me. I will definitely look into playing Yakuza 0 or Judgement next. The RPG combat is visually funny at first, but I ended up overleveling myself throughout my playthrough. Also getting used to how Studio RGG handles its... budget of assets is interesting. I'm assuming other games handle it better since this is their biggest entry in the Yakuza franchise.
2016