This review contains spoilers

Finished a run with black deck, but I didn't read that endless mode would negate your win. So my first win on the game didn't count. At least the seed I ran was pretty consistent, even on a fresh new game.

Not a fan of the weird voice direction trying to emulate the psp original.

By emulation and using the 60 fps hack, the game is surprisingly plays okay. The physics are still very bouncy, but it's at least unique to this game along with the suspension exploit. It's also a bit funny to see a very limited car selection of early to mid 90's cars. I got a used Mitsu GTO twin turbo early on and kept using till the end of the game.

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Technically via Dolphin, but this was the only way for me to play with an official GCN controller through a Mayflash adapter. I never got the chance to purchase the VC release. Mario's control isn't the best with his turn radius being so wide, but I only bothered to get 71 stars and finished the game with that.

Literally bought this for $2 just for the hidden Timesplitters 2 port in this. The fact I still had to play for several hours before it unlocks moves it down an extra peg.

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After what feels like 7 or 8 attempts, I actually kind of enjoyed this one albeit in more of a vacuum. I can see how cool this game must've been back in 2002 on gba, especially since Sotn was only five years old at the time. Unlocking Simon in boss rush is really cool, and honestly the best part of the game.

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I don't like ending E, as it somewhat conflicts with ending D in an odd way. But you get to play as Kainé in the final route, so all is forgiven. The remaster overall is great, the combats okay, and I appreciate being able to play as brother Nier finally.

My 20th attempt at a replay. I think this still holds up visually for a near launch ps2.. I do wish there were the shortened versions of tracks like in gt1 and gt2, since the championships feel too long for their own good. I've come to appreciate the car selection in this game, as I've learned to love jdm cars a lot more. Overall still fun to play, just too repetitious.

A fun combat system marred by enemies constantly throwing projectiles offscreen. Getting hit sets your combat ranking to zero, and some enemies can't be attacked unless you get to a rank, WHICH SUCKS. Also inputs are weird, as in you can't buffer a shield by holding the guard button after the attack animation ends.

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A step up in many ways compared to Onimusha 1, even with 1's remaster. The combat is fleshed out more, and progression felt less tedious to go through. The additional characters, gifting mini-game, and choice of who you get to play in your run are all really cool. This is honestly a great evolution of the multiple playable character systems stemming from Resident Evil. The difficulty is rough in a lot of spots, more so if you're not used to tank controls.

Absolutely wonderful from start to finish. A greatly designed world. I love the flash shift ability for boss fights and relegating morphball to one button. The final section was pretty crazy. While I still prefer the castlevania style of metroidvanias, this is the best Metroid game in the series.

2019

Episodes 1 and 2 are good, but 3 and 4 are not and drag the experience down. Only played on Hurt me plenty, and I hear the higher difficulties just suck. Also this port is a bit unstable and it crashed once. I'll revisit using chocolate doom in the future. I still enjoy the maze-like level design of old doom and some other boomer shooters. Plasma gun and chainsaw are GOATed!

I like the idea of the game, but I see why using the right stick for combat is often not a good one, i.e. MGS2 sword combat. My right hand cramps a bit after playing for a while, and trying to get precise with the combat is a little too demanding for me. Presentation is still fantastic, and I hope to see console ports of this.

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The ending bumps this game quite a bit. However, getting to it is a little so-so for me. I will definitely look into playing Yakuza 0 or Judgement next. The RPG combat is visually funny at first, but I ended up overleveling myself throughout my playthrough. Also getting used to how Studio RGG handles its... budget of assets is interesting. I'm assuming other games handle it better since this is their biggest entry in the Yakuza franchise.

I personally think it's a much better experience if you skip all cutscenes and dialogue sequences. I appreciate the PS5 update allowing for 60fps gameplay. Besides that, this is pretty standard RaC.