Very fun co-op game. Was very laggy during the game, can't tell if it was sever side or our internet. Loved the extra games that they have tossed into the main game, such as darts, baseball, and arm wrestling. The relationship between both Vincent and Leo is great as one is the hothead and the other is levelheaded one, and they both have dialogue that bounces off each other. Although I wish that the prison break sequence was bit longer, the game is still a blast to playthrough. Just make sure to play with someone you can have a good time with.

Very fun game, very basic though. Can compare this game a lot to what the first Sonic game had accomplished, where the focus is mainly on the platforming with hints of speed sprinkled throughout the game. Later levels also have a lot of bottomless pits and areas of trial and error. Regardless, having an original Sonic game on a handheld is really cool. Glad I finally got around to playing this game.

Being the sequel to the excellent Raiden IV, I had expected it to be more of the same. Great levels, weapons and music. While Raiden V is a great game in its own right, it does fail in some areas that make it pail in comparison to its predecessor. To get the positives out of the way, the levels are all great, they have great set pieces and enemies are also toned down while also still feeling like they put up a challenge. The weapon selection this time around is actually amazing. Tripling the amount of weapons that the player has access at the start of the game, is great. I had tried at least 5 of 9 different weapons across my two playthroughs of the game. There is also health for the ships shields in this game, as oppose to being one-hit in the previous games. Along with the bombs, to help do major damage and destroy bullets, there is also the cheer system (which is a meter that fills up over time, and allows the player to call in a partner ship for a limited time to boost fire power). As for the two major flaws that this game suffers, one is the way to progress through the stages and the second is the dialogue. To progress through the stages, the player has to have to have a high enough accuracy to get high enough ranks to progress to the right stages. While that doesn't really seem all that bad, it really forces the use of the lock-on laser so the accuracy doesn't go down all that much during stages (unless players get good with another weapon). Now for the bigger problem, the dialogue that happens in between each stage. As I mentioned at the beginning, music is usually a big plus for the games in the series, and I am fairly certain that of the small bits that I had heard from the breaks between dialogue that the praise for its would have been carried over from the other games as well. Unfortunately, due to the constant talking between characters they completely talk over the music and make it hard to hear it. On top of that the dialogue itself is extremely hard to hear due to how it is mixed with the rest of the audio. The obvious solution would be to go into the audio options and turn down the voices either really low or just turn them off but there is no option to do that, so players are just meant to play with the dialogue on. Having an option to have minimal dialogue option or just have the ability to turn them off, would go a long way, as it is really hindering of the experience. Overall though, the game is more Raiden action, and has the best gameplay of the series. If only there was an easier or more understandable way to know how to progress to specific stages and have the ability to shorten or be rid of the dialogue.

As a long time Sonic fan, the wait between this and Forces was dreadful. It's good to see that a lot of love and attention into making this game. The open world itself is a great base, but I definitely feel as if though it can be expanded upon (such as making the levels and open world area into one area, so that it is more seamless). While it may seem daunting at first with all of the collectables, players will eventually find out that they do not need to collect every single icon on the map. Combat in this game just feels like a natural evolution of the series and I'm honestly surprised that it took them this long to have this system in place. Control has been a big topic in my friend group, while I think that the controls in the over world are good enough (movement in the air still feels extremely stiff), the control in the levels are absolutely terrible. Trying to make the smallest movement, even when not boosting, is the hardest thing to do. Levels in this game are hit and miss, while they are re-treads of older levels, some are really fun to play in and some are either too short or just too bland. Music in this game is also, weirdly enough, a hit or miss as well. I am glad that they had brought back the lady that sang in some of the tracks in Sonic Forces, but where she isn't I think that other music for the levels are very forgettable. The over world music and the boss themes though, are an absolute joy to listen to. So calm to listen to for the over world, and the boss themes really get the blood pumping. They really help set the mood, and I love them for that. The writing in this game is phenomenal, I love all of the callbacks and references to the older games, it really just goes to show that whoever that they got to write the story this time knows what they are talking about. I am also happy to report that the games story while nothing crazy is very entertaining this time around, with everyone having well written dialogue and delivery. Other minor nitpicks are stuff like upgrading speed and ring capacity takes way too long, menus are a little too slow to navigate, and the pop-in on the overworld is VERY noticeable. Overall, I think that this game is a must play for Sonic fans. Even if you aren't a big Sonic fan and have been looking to try the series Frontiers is not a bad starting point.

About as old school shooter as you can get, although I like that it is essentially a twin-stick shooter but that is really about it. Arcade design hits this game hard, with my biggest complaint being that there are sometimes where the shots from enemy ships do not show up till it is right in front of your face. Overall, it's a decent game and really worth going back to if you own the SNK 40th Anniversary collection or see it in an old penny arcade.

Had a fantastic time with this game overall. Coming from Generations Ultimate, the improvements made in this game is astounding. Wirebugs and maps being more vertical, change the game a fair bit giving players the ability to play each of the five maps very differently each time. This also goes without saying but the many quality of life features that was added to the game, such as having the choice of eating before a hunt or if a player had forgotten to eat before a hunt they can do from the tent at the main base. The music and presentation are fantastic in this game, especially the music I never got tired of listening to the music during my time playing this game with the hub and the desert area being some of my favorites in the game. There are a couple of small things that did bother me, such as the boring grind from HR 50 to HR 100. I felt as if though the final hunt should have been the HR 50 hunt, but it wasn't and the last fight was another 50 ranks down the line. The HR 100 isn't bad, it is an interesting fight but I feel as if the build up from HR 50 to 100 wasn't as exciting as it could be. I would suggest to have some of the apex monsters be some of the urgent quests on the way to HR 100 to keep players engaged. As I had started to lose my interest in the game a bit around the HR 90 mark. But that grind for HR levels aside, this iteration of Monster Hunter is an absolutely amazing experience, as for me, it improves in many areas where I felt Generations Ultimate could deal without. Great time sink if you have friends to play through the game or a fan of boss fights.

This game is a perfect example of early arcade design. Some areas are designed for the player to die over and over again to get pasted the area.

Interesting little game where you (and a friend) walk around a randomly generated map in search of Toe Jam and Earl’s ship parts so they can go home. You will be avoiding enemies by just moving out of the way, or using various items either found out in the world or through the shop. It is actually very hard to die in this game as if any character falls off the map they just go down a floor and then they can climb back up all the same. I really liked that this game had the ability to let players walk wherever they wanted even in two player by splitting the screen when they drift too far apart. The only real complaint that I have about the game is how slow it feels to play, although it only took about two and a half hours to finish. It felt much longer due to how slow the walk speed is, but I guess the slow walk speed is there to encourage item use. Overall, a good time to be had with a friend who is willing to play with you, I would not play it in single player.

With this being an other Marvelous game under my belt, I actually expected the combat to be more like Senran Kagura's where servants would fight one on one in closed off spaces and have cool looking combos with little sections between those one on one fights. What we got instead was a musou, a very bland musou at that. Having played, and really liked, the Fire Emblem and One Piece musous, I would have thought that I would have really liked this one too. The main problem with this game is that it is WAY too easy, even on hard difficulty. This is the definition of a button masher, and if you are not in the mood for one of those then I would stay far from this game. Stuff that this game did well though was the interactions between servants, with the main base, barracks and "my room" being great ways to see character interactions between the main character and other servants. Dialogue and music in the stages is sort of drowned out in the actual gameplay parts due to all of the weapon clashing and explosions going off during combat. But I would be lying if I didn't have a good time playing this game, maybe it was because I was in the right mood or that I finally got a chance to play a game with Nero in it that wasn't FGO. Either way, if you are interested in this game then give it a shot, if not then I would try some other musous as I'm sure they will deliver way better gameplay than this.

I have personally heard of this game since 2007, as I had always heard about this game from videos talking about what classic Super Nintendo games that you should have played. The only problem being that this game was never released in North America, and I barely knew how to have an emulator working at the time let alone add a translation to the game files (if one even existed at the time). Time would go on without me playing the game, and hearing it brought up every now and again. Until it was announced that it was going to get a HD-2D remake for the switch, I was already sold on the game, day one. I had gone into this completely blind minus what was shown in the initial reveal, and the idea of playing across different time periods (The wild west catching my eye back when I learned about the game). The story structure in Live-A-Live is, from what I can recall, very unique as there are seven chapters that span across different time periods. Each time period plays differently from one another, such as the Near Future chapter having the main character have psychokinesis and giving them the ability to read almost any npc's thoughts. Or the Imperial China chapter which sees you training three disciples with whichever one is chosen the most during training to have more levels and skills to use throughout the chapter. The only two real boring chapters to playthrough was Pre-Historic and the Distant Future. Pre-Historic was just because of how low damage it is overall and a not really interesting plot to keep me engaged. The Distant Future felt more like an adventure game with the puzzle solving that an adventure game brings, it is trying to tell a plot and have the player get attached to the characters but the chapter has very little combat and it is actively discouraged from trying to fight as it will lead to a game over if the player tries to fight. The soundtrack is pure bliss to listen to. Imperial China, Present Day, Near Future, and the Wild West battle themes are all highlights to me (it's a real shame that the Western battle theme didn't get used much in the game). Overall, if you have ever been curious about this game or are just looking for a fun RPG to get into then this game might just scratch that itch.

Ender Lilies is a game that I had my eye on since it had came out earlier this year. I finally got around to playing it, and I am glad that I finally did as this game was amazing from start to finish. Aesthetically, the games visuals, and music are outstanding. The visuals are amazing to look at, and the music works with the visuals to give it a dark, gloomy vibe along with being appealing to listen to. The game itself is very fun, giving the player a plethora of different weapons and abilities throughout the game to keep fresh. This also goes hand in hand with the new enemies that get introduced throughout the game. This game is a must play for fans of the Metroidvania genre.

The best lego game that has come out so far. It expands so much on the lego formula that it is almost not even recognizable to the previous entries. There are two complaints that I have with the game, with the minor complaint being that when doing some puzzles debris and other characters can get stuck in the way when moving objects to solve a puzzle which can get annoying. The major complaint that I have is how fast the game goes through each of the episodes, episode 3 was my favorite to go through but it was also the shortest one out of all nine episodes. Due to it cutting or alliterating scenes from the films, I don't really remember that happening in the complete saga but it has been a while since I have played the complete saga. But with the release of the Skywalker saga, I might not go back as the gameplay has seen a massive overhaul and it is much more fun because of it. Lovers of the lego games and the star wars series should check this one out.

A game that I have been sitting on for a very long time. Mecha Ritz, is what I believe all modern shooters should be. A very simple, but endearing plot. Great controls, with a multiple hit system in place and many different ships to use for multiple playthroughs. Overall a wonderful little shooter.

This game has very interesting ideas, that I would like to see attempted again. I liked the openish levels, and would like to see them tried again. Also the different levels that can be played wether or not a vehicle mission is either completed without dying or not.

It Takes Two is another Co-Op game that must be played like that from start to finish. This game is mostly a platformer, but it changes the way that it is played about every 30 to 40 minutes. In Cody's instance, you have nails that can stick to walls and allow May to swing across them, the next you have the ability to grow or shrink, and then you have a cymbal that can be tossed around like a boomerang. The story of the game is strange to me, not because of the story that it tells but because of the pacing of the story. The intro and ending of the game feel rushed, while the middle parts of the game feel like they had time put into it and flowed with the game better. Overall, this game is great though, players will have a great time from start to finish as it is fun to move around, experience the ideas that the team had, and the fun that players will have in the game.