This game is just the original DDLC with an extra side stories mode. I make it sound bad by describing the game in that way but, the extra content in this game is well worth the asking price. Really like the short story approach for its extra content, as it really expands on the characters that could have possibly been glossed over in the main game. The side stories was also the perfect length taking about as long as DDLC takes on a first run through. The only fault I can give the game is not really explaining that when the game is initially started, that it is taking place in a VM and that the "Exit DDLC" button doesn't close the actual game but takes the player back to what is essentially the main menu. That is a very small complaint on the game overall, and I recommend this version of DDLC as it contains the main game (a great experience by itself) and side stories which make the already lovable characters even more so.

Coming off of the original Dark Souls and Nioh 2, I honestly was not into the hype for this game as I didn't really like Dark Souls 1 and I knew that the combat was not going to be like Nioh 2. But what got me to buy this was the exploration of the game, as that was one of the main reasons as to why I liked Breath of the Wild, and other open world games. The open world of Elden Ring did not disappoint. First point of it is that the world of Elden Ring is MASSIVE, there is so much to explore and see and the world itself is very interesting to traverse and experience. Going off of the main road, is almost encouraged as most of the equipment pickups, spells and materials are on the side. Most of the games dungeons/bosses/NPC's/quests are also located within the over-world off of the main path. So please explore the world that is given, as it is a ton of fun to explore and discover different areas, and get equipment that can only be gotten from going off of the main path. The music in this game is very good is well, for the over world it is very atmospheric and fits the location that the player is currently in, and for boss fights it is very intense and amplifies the boss fight. This game is fantastic, I believe that people should at least try this game out to see if they'll like it. I was going to skip this game, till I saw my friends playing it and it looked super fun to play. You don't want to miss out on this one.

Ender Lilies is a game that I had my eye on since it had came out earlier this year. I finally got around to playing it, and I am glad that I finally did as this game was amazing from start to finish. Aesthetically, the games visuals, and music are outstanding. The visuals are amazing to look at, and the music works with the visuals to give it a dark, gloomy vibe along with being appealing to listen to. The game itself is very fun, giving the player a plethora of different weapons and abilities throughout the game to keep fresh. This also goes hand in hand with the new enemies that get introduced throughout the game. This game is a must play for fans of the Metroidvania genre.

With this being an other Marvelous game under my belt, I actually expected the combat to be more like Senran Kagura's where servants would fight one on one in closed off spaces and have cool looking combos with little sections between those one on one fights. What we got instead was a musou, a very bland musou at that. Having played, and really liked, the Fire Emblem and One Piece musous, I would have thought that I would have really liked this one too. The main problem with this game is that it is WAY too easy, even on hard difficulty. This is the definition of a button masher, and if you are not in the mood for one of those then I would stay far from this game. Stuff that this game did well though was the interactions between servants, with the main base, barracks and "my room" being great ways to see character interactions between the main character and other servants. Dialogue and music in the stages is sort of drowned out in the actual gameplay parts due to all of the weapon clashing and explosions going off during combat. But I would be lying if I didn't have a good time playing this game, maybe it was because I was in the right mood or that I finally got a chance to play a game with Nero in it that wasn't FGO. Either way, if you are interested in this game then give it a shot, if not then I would try some other musous as I'm sure they will deliver way better gameplay than this.

This is the best Fire Emblem game that has come out in a while. Echoes and Awakening, I believe were steps in the right direction for the series. Not to say that Fates and Three Houses were bad, I just believe that they are too bloated for their own good. Anyway, Engage hits that sweet spot in Fire Emblem where I can't really find anything bad about the game with out nitpicking. So to start off the nitpicks, the way that information is displayed before battles, is different from previous games in the series. It did take a little while to get used to, as a veteran of the series. That is all I can really think of when it comes to nitpicks at the game, so to keep this review short, here are somethings that I absolutely loved. The presentation is a major step-up from Three Houses (the FEH money being put to good use), animations, cutscenes, environments, and characters all have received a polished look and the game looks lovely. The music in the game is absolutely amazing, there is not a single piece that I did not dislike. The weapon triangle is back, along with a new break system that I think complements the weapon triangle very well, as it brings along with it a risk/reward for units that can be broken. The story is very simplistic for a Fire Emblem game, but that's okay. The characters are the meat and potatoes of this game, from the fitness focused Etie, to the merchant kid Anna, the onigiri loving swordsman Kagetsu and the emphasizing speech of Zelkov. The interactions between units is something that I always look forward to with a new Fire Emblem, and being able to have the emblems have supports with every character in the game is amazing (gotta give major props as that must of taken a long time to create). I love that the Somniel, is more or so an optional area that the player can go to, as most of the stuff that pertains to your army can be done from the world map menu. I think the only things left out are taking care of Sommie (sort of like a dog that players can feed), the bouquet, cooking, strength training, and wyvern riding. These aren't really needed to progress with the game (unless you wanna do more supports then cooking is your thing), there are some important things that are somniel locked, with that being the arena, skill inheriting, tempest trials, and the weapon refinery. While those are pretty important, I only went back to the somniel once every couple of chapters as I wasn't really pressured into going back, unlike with Three Houses and the quests that they gave you. Overall, though this game is really amazing, if you are long time Fire Emblem fan then you either already have it and are just looking at this to see what other people think. For the people on the fence or are looking to break into the series, I believe that this is the one to pick up. As the game play is really satisfying and rewarding for when your seemingly stupid strategies do just end up working.

Although this is another warriors game (Nintendo has really liked making warriors follow ups to their switch titles), I believe that the pacing is much better in this game than the original Three Houses. The main hub area also can be a hit or miss, as it is mainly used to up supports between units and forge gear with one of those uses being upping supports being something that I had stopped doing about halfway through the game. The new protagonist, Shez, is very refreshing to see as they gave them a personality that is more than just wanting to see peace or keeping them silent for the whole game. It was nice to see a player character get the Robin and Kris treatment where they get good writing. Overall good time killer, Three Houses fans will get more out of this than anyone else.

Original Playthrough started on July 26th, 2019. This is a very good Fire Emblem game with multiple ways to go about its story, which is good for people who only really plan to play through the game once. The ability to recruit almost everyone to your side is very powerful, as it eliminates the need to pick another unless you really wanna try out the route exclusive characters such as the three lords, their retainers and some extras. Minus the lords and their retainers, I don't think that much is missed out on in terms of characters due to having a unit that mostly likely outclasses them as those exclusive characters come in the second half of the game. Speaking of which I find it very annoying that if you wanna start a new game you have to replay the first 13 chapters of the game over again. This wouldn't be a big problem if there was a little difference depending on what house was selected, but there is no difference making the first 13 chapters a slog to get through. The opening really got to me by my third playthrough of the game, and I had just stopped playing the game all together. This is really only a warning for people who are going to try and 100% the game as the repetition can get to you. As for good things that the game did, as always with Fire Emblem games the characters and music are outstanding. The actual gameplay that Fire Emblem is known for is really good, with the additions of battalions, and bringing back weapon durability. It can make for some tense situations in the beginning when the player would be low on money and has to manage their resources more carefully, but this feeling goes away with more game time. The other part of the game, Gareg Mach, the over world in which the player can interact with the other characters is an interesting place to discuss. For the first half of the game (pre-time skip), it is very serviceable in getting to know the characters and setting. Although it does chug the game a bit in the frame rate department, and can be a bit clunky to navigate. For the second half of the game, I don't see why it is here other than to boost support with the characters that have been recruited. This makes me grateful that they had put a skip button if you don't wanna do these areas. This game has many great ideas and executes them very well, such as the additions to the battle mechanics and the ability to pick which story you wanna play a part in. My biggest gripe with the game is those first 13 chapters, for people who want to play the game multiple times. Overall great game and a must play for Fire Emblem fans, as well as a good introduction to the series to those who are curious.

This is a very interesting single player for a fighting game, and I think that more fighting games should take some notes from this because this was very fun to play through. Instead of them being regular fights following a story told visual novel style, it is a sort of a beat em up told in a visual novel style. While that is big on its own because it allows for more enemies to fight and some of the boss fights within the game are very fun to fight with each one being unique. Customizing characters, while there, is not as important as the game makes it out to be. As I had just maxed out a weapon and just kept using for the rest of the game. Maybe if the weapons had more unique properties I would have experimented more, but as far as I know they are different from one another based on their stats. The length of the game is perfect because at the end of the day this is a fighting game and I would say that people who buy this would love to try other modes that isn't just the single player, but the fact that a hard mode is offered after the completion of story mode, the introduction of a MK like tower mode and having an arcade mode gives people who aren't really into just fighting others a lot of the time, something else to do. I feel like that this is something that other fighting games should try to do, have better single player options and this game definitely delivers on that front.

Was a really fun twin stick shooter in the levels, but when it got to the bosses is where this game loses a lot point with me.

Fun game, if you are looking for a quick old school FPS to playthrough on the cheap, can't go wrong with this one. Guns change depending on the difficulty, the music and levels are great to experience.

Weirdly enough I had actually preferred Tnk III over this one because this had felt a lot more slowed down than that of Tnk II.

It Takes Two is another Co-Op game that must be played like that from start to finish. This game is mostly a platformer, but it changes the way that it is played about every 30 to 40 minutes. In Cody's instance, you have nails that can stick to walls and allow May to swing across them, the next you have the ability to grow or shrink, and then you have a cymbal that can be tossed around like a boomerang. The story of the game is strange to me, not because of the story that it tells but because of the pacing of the story. The intro and ending of the game feel rushed, while the middle parts of the game feel like they had time put into it and flowed with the game better. Overall, this game is great though, players will have a great time from start to finish as it is fun to move around, experience the ideas that the team had, and the fun that players will have in the game.

The best lego game that has come out so far. It expands so much on the lego formula that it is almost not even recognizable to the previous entries. There are two complaints that I have with the game, with the minor complaint being that when doing some puzzles debris and other characters can get stuck in the way when moving objects to solve a puzzle which can get annoying. The major complaint that I have is how fast the game goes through each of the episodes, episode 3 was my favorite to go through but it was also the shortest one out of all nine episodes. Due to it cutting or alliterating scenes from the films, I don't really remember that happening in the complete saga but it has been a while since I have played the complete saga. But with the release of the Skywalker saga, I might not go back as the gameplay has seen a massive overhaul and it is much more fun because of it. Lovers of the lego games and the star wars series should check this one out.

I have personally heard of this game since 2007, as I had always heard about this game from videos talking about what classic Super Nintendo games that you should have played. The only problem being that this game was never released in North America, and I barely knew how to have an emulator working at the time let alone add a translation to the game files (if one even existed at the time). Time would go on without me playing the game, and hearing it brought up every now and again. Until it was announced that it was going to get a HD-2D remake for the switch, I was already sold on the game, day one. I had gone into this completely blind minus what was shown in the initial reveal, and the idea of playing across different time periods (The wild west catching my eye back when I learned about the game). The story structure in Live-A-Live is, from what I can recall, very unique as there are seven chapters that span across different time periods. Each time period plays differently from one another, such as the Near Future chapter having the main character have psychokinesis and giving them the ability to read almost any npc's thoughts. Or the Imperial China chapter which sees you training three disciples with whichever one is chosen the most during training to have more levels and skills to use throughout the chapter. The only two real boring chapters to playthrough was Pre-Historic and the Distant Future. Pre-Historic was just because of how low damage it is overall and a not really interesting plot to keep me engaged. The Distant Future felt more like an adventure game with the puzzle solving that an adventure game brings, it is trying to tell a plot and have the player get attached to the characters but the chapter has very little combat and it is actively discouraged from trying to fight as it will lead to a game over if the player tries to fight. The soundtrack is pure bliss to listen to. Imperial China, Present Day, Near Future, and the Wild West battle themes are all highlights to me (it's a real shame that the Western battle theme didn't get used much in the game). Overall, if you have ever been curious about this game or are just looking for a fun RPG to get into then this game might just scratch that itch.

A game that I have been sitting on for a very long time. Mecha Ritz, is what I believe all modern shooters should be. A very simple, but endearing plot. Great controls, with a multiple hit system in place and many different ships to use for multiple playthroughs. Overall a wonderful little shooter.