Review in progress:
Shovelware from my childhood. A glorified Pokémon Box. Super overpriced. I'm pretty sure everyone bought this for the chance to get mythical legendaries.

Review in progress:
An MMO from my childhood. Insanely predatory monetization targeted at children and gambling addicts. Has every greedy practice in the industry. Loot boxes, a subscription fee, pay to win gear, the works. It's absolutely disgusting. I wouldn't be surprised if they try to integrate NFTs at some point.

Repetitive and boring combat outside of the enemies that use cheats, which aren't introduced until dozens of hours into the game and are uncommon. Formulaic updates that fail to improve the core gameplay. Dated graphics. There needs to be a way to speed up or skip combat animations. This isn't worth the time or money when there are far better MMORPGs out there.

Review in progress:
A decent action RPG that doesn't do anything particularly well. The story and gameplay are nothing special. The narrator was grating at times.

Review in progress:
Bioshock 1 with marginally improved gameplay and a worse story. A by-the-numbers sequel that fails to do anything noteworthy.

Review in progress:
The story and characters didn't resonate with me. There isn't much in the way of gameplay, so that's kind of important for a good time. The protagonist is very unlikeable and I don't understand why any of the characters put up with her. The main plot feels like it comes out of nowhere and ends abruptly.

Review in progress: A decent FPS. Good enemy AI and graphics for the time. Pretty good gunplay. Not enough variety for the enemies and environment. Dull story. An office building is literally the most boring setting I can think of for a game. I understand they they probably needed enclosed areas to make the AI work, but there still could've been more variation. The repetitive environments make trying to figure out where to go a nightmare if you're directionally challenged (like me.)

Review in progress:
Solid walking sim with good visuals and storytelling.

Review in progress:
A great experience despite some very noticeable flaws. Breath of the Wild captures the thrill of open-world exploration better than any other game I've played. The emergent gameplay systems are ambitious and impressive. I enjoyed exploring the world and trying to discover all of the shrines without being railroaded. It's a breath of fresh air after decades of linear and handholdy Zelda games aimed at casuals. Unlike in those games, you can actually die because enemies do more than half a heart of damage. This is basically the polar opposite of Skyward Sword.

The lack of real dungeons is a significant flaw. Dungeons are arguably the most compelling part of any Zelda game and the divine beasts don't even come close. They are all short, easy, and visually/mechanically similar. The bosses are also basically just four variations of the same enemy.

There isn't enough variety with standard enemies, either. The fact that pretty much all enemies are humanoid (so that they can drop weapons) adds to the repetition. I kept seeing the same few creatures over and over again.

Shrines feature interesting puzzles, but the lack of variation in appearance makes them all blend together. I think there were even a few combat ones that were identical gameplay-wise.

The limited weapon durability is very annoying. A lot of the time, I would see a chest nearby but not bother to get it because I knew that it wouldn't be worth the effort to get another weapon that would break in three hits. The rain making climbing impossible is also frustrating since there's often no real alternative besides waiting it out or coming back later.

Combat is hampered by the healing being done in menus without any type of cooldown/restriction. This takes away from any sense of danger and is a noticeable downgrade from the real-time healing in Skyward Sword. It's just like in Skyrim where you can pause and eat two hundred wheels of cheese. It makes no sense.

The forced stealth segment stands out as being the worst part of the game by far. Player freedom is the game's biggest draw and this section throws it out entirely. The instant fail states don't pair well with stealth mechanics at all, and this causes a lot of frustration. Skyward Sword had a similarly frustrating section and the Zelda team clearly hasn't learned any lessons from it.

I can give them some leeway since this is the first open-world Zelda game, but I do wish that Hyrule had more variety. There's nothing here that hasn't already been in plenty of other Zelda games (basic forest area, fire area, snow area, etc.).

The story is bad and the English dub is terrible. It's the same Zelda plot we've already seen a million times with your usual paper-thin characters. I'm not surprised since it's a Nintendo game, but it's still disappointing.

The soundtrack is very ambient/minimalist. I think it works pretty well for what the game is trying to achieve, but I would've preferred a bit more "traditional" music as well.

A tech demo game that gets old very quickly.

Was crashing and I didn't feel like trying to troubleshoot.

Didn't keep my attention. In the hour or so that I played, the gameplay mostly seemed like walking around and talking to people with awkward dialogue. I can see how impressive the game world was for its time.

Doesn't play well with modern hardware.

Review in progress:
An OK arcade game, but nothing special.

The PC port is shoddy. What I played felt like a beta for Heavy Rain, which isn't a compliment.