Helping Parvati with her date was the highlight of the game.

I really like the atmosphere and narrative, but I do have to ask, why is this a shooter? What does showering the supernatural with bullets have to do with everything else?

I... don't find it that scary.

I didn't think I'd be able to figure out 60 people, but the game trusted me so I did.

Fantastic twist that unfortunately gets old after overtaking some of the more interesting themes and commentary.

Interesting combination of a city-builder and a survival game. The score is the fire keeping the generator going.

Too derivative of Sekiro and unable to properly implement the few original ideas it has.

A beautiful narrative told exclusively through the mundane act of organizing stuff.

Cute, but too simple to be interesting.

I honestly don't mind a linear time loop game. I just wish there was less handholding.

I don't know what to think about that twist...

Would've worked way better as a strictly linear experience.