Since New Super Mario Bros (for the Nintendo DS), I think Mario 2D games didn't stand out and added very few changes to the formula. Super Mario Wonder breaks free from this boring spree and feels fresh and new. The wonder flower and badge mechanics are simple, yet add a lot of fun and diversity to the gameplay. Probably one of the best 2D Mario game ever made.

Despite all the creepy, disturbing and gore things the protagonists do through the game, the possibility of them fucking was what made me most afraid.

I feel like it's a really niche game. I've played in the past visual novels and pretty narrative games yet this one almost feels too verbose. At first, the dialogues and characters feel fun and clever, but there is so much to read and so much fictional history and lore that I felt dragged down. There was a time I just skipped most text involving things not directly involved with the case.
The general gameplay and mechanics could use some work. It is almost a noob trap picking a character with 1 health or moral point and getting a game over because you sat on Evrart's chair or something like that. It's ridiculous and funny, but the game could try to not kill you so easily, considering beating the game takes 20-30 hours. The skill/dice/clothing system is fun and original but the whole thought cabinet could be less painful to use, and you get very little xp in the beginning of the game. Also, the fact that you unlock fast travel by buying a map but there's no indication of it until you get one for a main plot quest felt extremelly dumb.
Of course, the writing and characters are on point, I liked how the impact of your decissions affect the dialogue options, specially in the end. But overall, the plot didn't stick to me and I didn't feel that urge to solve the case you get when consuming media about detectives.
I know it's a great game, but not one I could truly enjoy.

The card roguelike of all times

Amazing end to the main trilogy. The last case is pure perfection. Also, Godot is my favourite prosecutor from the series, so points to that.

The only thing I liked from the first game was the Ace-Attorney-like gameplay, and this one replaces it with a lame 3rd person shooter that isn't even fun. The plot and characters are as bad written as that game, so there isn't really much I enjoyed about this one.

Damn who would know this basketball throwing minigame had a sick horror game attached to it

It is a genually good game, but not perfect in my opinion. The combat and roleplay adaptation from DnD is well executed, but controlling 4 characters (plus summons) can be pretty exhausting considering spell casters can get easily to 30~ different actions between weapon attacks and spells.
The HUD needs more work in my opinion. I used a controller because otherwise the HUD was pretty small, and I felt the inventory managing to be slow sometimes and the combat radials to be messy, even if you try to reorganize the dials from time to time.
I found a concerning amount of bugs, which I guess will be fixed with time but they were annoying. One of them prevented me (without knowing) of romancing Karlach and that made me pretty pissed.
In general, the quests (optional or not) give you a lot of freedom. Most quests have different conclussions and you can achieve them, sometimes, in creative ways. This makes the game more fun, but almost all of the time you will be using standart violence, so don't get used to it.
Overall, a well developed tactical RPG, but it has room for improvement. If you have the time and eagerness to fully embrace the lore, characters and fights that the game provide, you will have a good time.

I don't know if it's like this the first 10-20 days or is just like this forever, but I felt the game is really slow and boring. The gameplay loop is making potions (if there's someone sick), gathering resources in the forest and then you have pretty little to do apart from talk to villagers, so after a couple of days it feels repetitive. There are some upgrades you can do but for some reason they require absurd quantities of wood and stone. Hopefully with time they add more content and stuff to do, like the community center in Stardew Valley.

Even though the game is in alpha, it's really fun and complex. There are a lot of game systems deep within that makes everything feel realistic. My only concerns, apart from the HUD and inventory system which feel really clunky, is the inherent difficulty of the game:
The game is designed to kill you really easily (unless you are good at it). You can get surrounded anytime or a lucky zombie wound can make you die of zombification. In the end, even if you lower the zombie quantity or their aggressiveness, you can make a little mistake and lose your character. When you die, the world isn't deleted, but your previous character does, so in short playthroughs this isn't a big deal (you can create a new character, grab a random weapon and kill your zombie version to retrieve the loot), but in long runs you lose all your skill progress, which is a bummer even if your base and loot is still there. In the end, it's not a sandbox I can enjoy playing for too long, but I had so much fun figuring the game mechanics, experimenting with builds and watching other people gameplay.
Once it gets full release, maybe I'll try it again.

An absolute masterpiece of a game. I beat it one year ago, but decided to play a New Game+ with the DLC content and I had so much fun. If you like action RPGs or Zelda games, this one is a must.

I think it lacks the aesthetics and soul of the first game, but still loved it. Even though it's just the first game with additional mechanics and content, had a lot of fun playing it. The final galaxy challenge is the jewel of the crown.

The gameplay is pretty similar to Stardew Valley. The only thing I find lacking are the villagers, which seem more plain and boring. Apart from that, pretty cool game.