DKCR 3D is a stellar port. The extra levels are all great and the gameplay feels identical to the Wii version. I would argue that the 3DS's more traditional button layout makes this version more accessible than the Wii version as well.

I recently replayed this game on NSO. It's by far one of the most atmospheric 2D platformers I've ever played. I don't know how anyone could play this game without Rewind.

I used to go to a summer camp that had a Donkey Kong arcade machine. Like most arcade games, it's fun to play in short bursts, but I have no intention on ever going back.

The first chapter of the UNDERTALE sequel came out swinging. Its quirky sense of humor and occasionally repetitive battles aren't for everyone, but the music and gags are pleasant enough that it's hard not to smile while playing.

This definitely is a game that exists. I like that Waluigi is the first main villain. The box-art makes me laugh.

"This game blows!"

Zip Lash is a generic 2D platformer with some interesting ideas. I liked the pressure of the battery timer and the cute, but admittedly distasteful, product placement. On the other hand, some of its ideas, like the randomized stage select, are so baffling that's it's hard to see how this game made it out of testing.

Celeste is the world's most accessible Kaizo. I didn't attempt the B- or C-sides because the precision required to overcome some of this games' challenges was too much for my slow hands.

A cute Mario puzzler that was unfortunately published on the Wii U. The Switch and 3DS versions are a fun revival, but it's clear the game was created for the GamePad and its many gimmicks. Its slow pace isn't for anyone (including myself, I beat the second book and put it down), but creative level designs and occasional difficulty spikes keep the adventure engaging for fans willing to put in the time to see it through to the end.

Another extremely polished 3D Mario outing. Its missions are fairly repetitive and the lack of boss battles is disappointing, but because it's so much fun just to move around the creative cat-world, it's easy to spend hours on this game.

2017

ARMS is a hidden gem on the Switch. It's main gameplay loop is very addicting and a lot of fun. Party Match is one of the best casual online modes Nintendo has ever made. I think the thing that limited its growth is that the game is very fun to play but not watch. Limited movement and attack options make hours of gameplay feel repetitive.

New Leaf is the complete Animal Crossing package. Convenient enough to pick-up-and-play in short bursts, and deep enough to invest hundreds of hours in.

New Horizons is a very polished game with not a lot to do post-building a Town Hall. Everything up to that point (the first week-ish) is genuinely a lot of fun, but once you get access to all your tools, you quickly realize there's not many new options beyond placing items outside. I wish the post-launch DLC came faster and gave me a reason to keep playing post April-2020.

City Folk plays like an updated Wild World on your TV. Most days in AC are spent doing simple chores then putting the game down to do something else. New Leaf/Horizons being on handheld systems are very convenient for this reason - and it's because of this that City Folk/GameCube have aged rather poorly.

Ignoring the memes, Among Us is actually a really fun party game - there's a reason it became the biggest hit of 2020! Each round is random enough that it never becomes boring if played in limited sessions. Its lack of maps and a good public multiplayer mode hold in back from infinite replayability.