Imagine Super Star but with more content

What more can I say about Super Star that hasn't already been said? It's a classic for a reason, and is still solid enough to replay to this day.

I wished the post-launch DLC was included from the beginning. Star Allies didn't really capture my attention during my first playthrough; the base game felt much shorter and easier than the past 3 games. The emphasis on co-op was cute, but it made the game even less of a challenge. An excellent endgame and arena still make Star Allies worth playing, but it takes a while to get to that point.

This game laid the groundwork for the Kirby formula that would be polished further in the 3DS titles and Star Allies. Those games copied this one for a reason - the level design is stellar, the boss battles are exciting, and the OST is a classic. I wish there was a little less emphasis on the Super Abilities and Another Dimension sections, as those parts of the game became fairly predictable and formulaic near the end.

A natural evolution of Deltarune: Chapter 1. Not much to say beyond it sets up the rest of the series well and continues with the same level of polish, writing, and excellent music that made people fall in love with Fox's work to begin with.

I still don't really know why I got this game. The lack of multiplayer and downgrade in visual quality really hurt this port. The new Devil mode is more of a nuisance than a fun addition, since, for some confusing reason, it completely changes the music of EVERY level to this repetitive and obnoxious theme. The music of Epic Yarn was one of it's best parts, so I genuinely don't know why they decided this would be a good decision.

Very cute 2D platformer that is Kirby in name and enemy design only. Co-op is a blast, but the lack of difficulty will turn some people away. Very creative visual style and level design make this an underrated Wii classic.

The best anniversary collection Nintendo ever released. Beyond the ports, the Dream Collection's extra content really makes it stand out. The RtDL bonus levels, free episodes of Right Back at Ya!, and art book made this a must-buy back in the day, and I'm glad that I bought it when I did.

A classic for a reason. Play the 3DS version to avoid the slowdown.

Easily my favorite Kirby game. The main campaign is excellent the whole way through; there's not a single bad or mediocre level. The game's theming is fantastic and executed perfectly. Each Copy Ability and Robobot Armor is tons of fun. Every boss battle is creative and challenging. Robobot also has by far the hardest Arena in the series.

A superb remake that shows it's really hard to mess up the main Kirby formula.

Very creative Kirby spin-off with the best mini-games in the series. Unfortunately there's a late-game roadblock with no warning that absolutely destroyed my enjoyment of the main campaign.

A Kirby fighting game is such a neat idea, and a perfect compliment to the depth of each Copy Ability. The problem is that Kirby moves too slow to make fighting each other actually feel fun.

I refuse to let this game be forgotten. Objectively one of the most creative artstyles Nintendo has ever attempted and succeeds with flying colors. Its main paintbrush gimmick is used in plenty of creative ways. The music was a joy to listen to the whole way through.

Forgotten Land is an excellent 3D platformer, but a disappointing Kirby game. I wish the level design was a bit more interesting and the Copy Abilities had a bit more depth. I can't deny how charming this game is though; it looks beautiful and sounds just as nice.