975 Reviews liked by Grimbonzakura


💜This game was gifted to Catizens Curations for review.

Where Cats is a hidden object game where your goal is to find the 100 hidden cats in the artwork. They did try to be a good hidden object game, but sadly this game really fell flat pretty fast. You get an achievement for every cat found, which is not only very annoying when you have achievement notifications on, but also makes achievements pointless in the first place.

The actual gameplay took me a whopping 5 minutes to find all the cats, so it's definitely a fast game to complete. I would even call it too fast, and due to the fact that it takes so little and there is so many achievements, it reminds me of those achievement farming games.

I want to say I enjoyed it, but I really didn't. There are a lot of different hidden object games out there with cats and other animals that I would recommend pretty much any of the other ones over this one. I don't mean to sound too harsh, but that's the truth.

Marvel's Guardians Of The Galaxy - 9/10

tl;dr: Tá vendo, Square? É assim que deve se usar a IP Marvel e não como aquele GaaS podre dos Avengers.


Eu odeio siglas mas o nome desse jogo é muito grande então vou chamar de GOTG. GOTG é um jogo que, anunciado pela Square após o lançamento do sofrível Marvel's Avengers, eu não esperava muita coisa. Não demorou muito para anunciarem que seria inteiro single player e sem microtransações, o que deu uma leve animada mas nunca acreditei que fariam isso. Mas sem saber que era impossível, foram lá e fizeram. E fizeram bem.

O núcleo de gameplay de GOTG é bem simplístico e funcional para o que o jogo propõe. Você é guiado pela história semi-linear e tudo se resume a combater ondas de inimigos, resolver uns pequenos e simples puzzles e explorar a área na qual você estiver. Não existe backtracking, não existe mapa aberto ou hud - a hsitória que te leva para onde deve ir e pronto. Sabe o que isso me lembra, incluindo parcialmente o combate? Final Fantasy 7 Remake, jogo que dropei. Mas GOTG é um jogo direto ao ponto, sem "quests secundárias" que são jogadas artificialmente em algum ponto do jogo só para fingir que o jogo é maior.

Mencionei ali que a história é semi-linear e explico: começo e fim serão sempre os mesmos independente do que você fizer durante o jogo. Porém, o seu "miolo" pode ter umas diferenças sutis ou até drásticas dependendo de escolhas de diálogos diferentes e até ações que mudam o rumo de algumas coisas. Um capítulo pode ser inteiramente diferente dependendo de uma escolha e eu joguei as duas possibilidades para ver o que rolaria. Não esperava ser tão diferente apesar do desfecho do capítulo ser praticamente o mesmo. Para complementar a sobre a história: é bem boa até para quem não conhece o universo Marvel (eu) e tem até alguns nomes e menções que talvez chamem atenção de quem conhece esse universo como Mantis, Adam Warlock, Lady Hellbender e por aí vai.

GOTG tem um combate divertido o suficiente. Não é muito variado e pode-se até dizer que inimigos são "esponja de bala" mas com um pouquinho de estratégia aplicada e controle de campo, todo bichão pode cair rápido o suficiente para não ser tedioso. A movimentação é fluída, até convincente na maioria das partes, porém, não seja fresco, seu PS4 não vai aguentar rodar tudo de boa então alguns stuttering e inimigos que parecem jpeg de baixa qualidade se movendo como se tivessem se teleportando será até frequente mas o a performance nunca me incomodou.

A trilha sonora é linda. Tanto músicas compostas para o game quanto uma seleção de clássicos que tocam em momentos determinados. Meter bala em naves inimigas ao som de Where Eagles Dare do Iron Maiden é tão satisfatório que até me esqueci que estava numa parte "chata" de navinha.

Única coisa que estou me lembrando de ter me incomodado um pouco é que trata-se de um jogo não focado no público adulto então não incluíram palavrão... E os guardiões (principalmente o Guaxinim) falam muitos palavrões... Onde "fuck" foi substituído por "flark". E eles dizem isso toda hora. Podia ser "fuck" mesmo pow.

Fica aí minha recomendação.

although i grew up with this game and i cherish it deeply, it just does not compare to arkham city. combat simply feels unfinished, and while i don't blame this game, it does still suffer for it. a bite sized, less polished arkham city. the scarecrow stuff is fun, but that's all this game has over the rest of the trilogy. asylum's biggest strength and weakness is its sequel. lead to one of my top ten games of all time, but falls short itself. an ok time, but all you'll be able to think is "i could be playing arkham city instead"

The original PlayStation was dominated by games where developers made big splashes that sent wavelike ripples coursing throughout generations. Final Fantasy VII may have been the crowning achievement for changing the industry, but Metal Gear Solid straight up ascended the medium itself. I’ve already gone through several future entries that undeniably were a glow-up in every sense of the word imaginable, yet, even revisiting this so soon, nothing about its inherent quality feels diminished in retrospect.

Metal Gear Solid 2 may have the most ambitiously unpredictable narrative in video game history, but it couldn’t have worked as effectively without the original to subvert. Metal Gear Solid 3 has the greatest lineup of bosses in the entire franchise, but it doesn’t have Psycho Mantis. Metal Gear Solid 4 is this emotional crescendo that blurred the lines dividing Kojima and the player, but our connection only mattered because of the game that started it. Metal Gear Solid V is a rowing technical achievement in both graphics and gameplay, but the confident aura of what Metal Gear Solid accomplished in 1998 remains unmatched.

Metal Gear Solid is the ‘gene’ that forever courses through Kojima’s tactical action espionage series. It inherited the concepts from the first two Metal Gear games, even from other Kojima games like Policenauts through Meryl, and reimagined them into something familiar yet new. Solid Snake, like every other counterpart of him going forward, represents everything that the original Metal Gear Solid does right, mechanically and thematically. He’s fairly straightforward in what he sets out to do, maybe rough around the edges, but is more introspective and human the longer you invest in his sneaky card-boarding around Shadow Moses. Although this may be a game with a dramatic plot about preventing nuclear weapons from unleashing war that’s naturally shrouded in conspiracy and global politics, the heart of it all is an inspiring game about the struggle for our identity rooted in our genetic history. Reflected in the colorfully well-defined codec cast and what’s still hands down the best characterized antagonist group in Metal Gear history, FOXHOUND. But coming back around to replaying this, on the meta level, I like to think this was Kojima projecting how he still needed to find his identity as a gaming visionary and outgrow his ‘genes’, those being his earlier games that represented a premature version of himself. A message that I don’t think is fully complete until his unconventional sequel. There’s definitely some stuff here that can be tedious gameplay-wise, but the whole package itself is still unbelievable, man.

The boldest sequel ever made to one of the most important games of its time. Including being the biggest technical leap you can witness a series going from one console generation to the next. I have little to elaborate on and expand upon from my first playthrough of this game months ago; I'm only just confirming my feelings on this now as though written on stone tablets. My quintessential favorite video game of all time remains Fallout: New Vegas, and that personal fact will never change, but Metal Gear Solid 2: Sons of Liberty officially trails right behind as being my absolute second favorite in the medium.

It's an understatement to say this game was ahead of its time with how relevant its commentary has become this past year. Something that people in 2001 didn’t fully appreciate because they got too distracted by how far Kojima went in his cautionary story about subjective reality and the impending dangers that technology will impose on society without being aware of it. But thanks to the passage of time, what Kojima was trying to accomplish with his unconventional sequel is now better appreciated and taken to heart. The original Metal Gear Solid was about ‘gene’, the lineage that defines why we’re here in life and whether we should accept that. In Metal Gear Solid 2, we’ve moved onto ‘meme’, the passing of cultural ideas that we struggle to sort out for the future. Even though it doesn't seem like his favorite game (toss up between 3 and 5 from searching it up), I think this is probably Kojima's most personal game because of the themes and creativity. Metal Gear is a franchise about passionate people who are even more ideologically motivated, passing the torch to the next generation while struggling to decipher what needs to be passed on to let the world succeed. Kojima clearly resonates with these ideas a lot, and when taking a peek into his personal history, it makes sense why. This stems from a sad episode from Kojima's childhood where his father died, and he spent the rest of his life haunted by this memory. He was trying to make sense of his death and what his father must've wanted Kojima to take away from it to pass along for his future. These games feel like Kojima trying to express this personal struggle and understand more about himself alongside the player.

I believe that's why the ending of the game is the most inspiring and greatest ending in video game history because of its message. Like Raiden, Kojima finally found what he wanted to live for and pass on to the future when his time is eventually over. It's making these games, which reflect his passion for literature, movies, and video games, to impart onto the player, who'll pass along his ideas through their experiences. This was released in 2001, and they pulled this shit off? Unbelievable.

i've tried so hard to like this game. memes are funny, story is kinda good, the music is very cool and mechanics are unique. but the gameplay and the feeling of the game felt so uncompelling and unenjoyable. i couldn't get myself through this game and i've tried so many times. it's just no fun in terms of a gameplay. the graphics and level-design are straight up bad. maybe i'm crazy but it's how i felt

I know at this point it is a tired cliche and people argue endlessly about if this game is overrated etc but if I ignore all of the conversations around it and I am honest with myself, this is my favorite game of all time to this day. I feel that now that younger people might not understand what it was at the time, I should say that it impressed me on just about every level but the combination of storytelling and music is something I will never forget.

This review contains spoilers

A great game but I have notes...

Gameplay wise, a mostly direct improvement on the first game. There's a few things I've missed - some of the old web gadgets lack functional replacements and some of the new ones feel rather naff - but that pales to... actually being able to complete a stealth challenge without being forced into combat! What a concept!
The side content is also way more focused. You will not be spending hours post-story mopping up every inciting group's 20 crimes or whatever. Mechanically, we're looking at surge modes for both spideys which are entertainingly broken once you master them, and the web wings are fun after they're upgraded and inessential before. Some of the puzzle elements like determining chemicals etc. felt either simplified or relegated more to side quests. Your mileage might vary on whether that's good or not.

The story is... a mixed bag. The most important one is the relationships between Peter and MJ, Harry, and Miles. And they're all done justice. Peter's arc of realising his responsibility isn't just to New York but to himself and the people around him, and toxic obsession towards the former enabled by the symbiote is well realised. Harry becoming Venom is similarly a genius move: taking that same single-mindedness and warping it with an obession with Spider-Man was an excellent way to keep the conflict personal. Unfortunately there are significant pacing issues here. The story hinges on Kraven the Hunter shouldering main villain status for well over half of the game and he is - frankly - neither interesting nor credible as an ultimate enemy. The black suit simply enters the fray too late, and delays the act 3 shift with it.
Some final stray positives: The side missions are very sweet and capture the heart of Spider-Man even if they are lacking in bringing in the iconic rogues gallery, Miles continues to be a very rich and well-realised character, and when the character beats do final hit in the final act I cried several times.

MASTERPIECE. This is gonna be a short review because it is what it is. A masterpiece.


I fell in love with Goro Majima. He is so beautiful to me. I need him. The only man ever with Kiryu.


ps: definitely didnt cry out loud like a baby when I finished chapter 14.... also definitely didnt cry at the end either.

A very strong Assassin's Creed, but the weakest in the Ezio trilogy. The world is beautifully crafted, but since it's only one city, it falls behind AC2 for me. The addition of the recruiting mechanic is also a high point. A great game overall.

Pretty neat, but too short. The length is appropriate for the amount of story in it (though the fates of a few characters remains, for the moment, unfortunately ambiguous), but it doesn't feel like I'm suitably equipped for the hard mode after completing the normal playthrough. Then again, that was sort of the case with the base game, so it's probably fine. Yuffie and Sonon play pretty well, and the synergy system is neat, giving you an additional reason to budget your ATB meter for both characters. Elemental Ninjutsu is pretty neat - giving you essentially a palette of elemental damage to select from, regardless of what materia you entered the fight equipped with - but it feels like it might be too widely useful to remain as it is, so it'll probably be nerfed somehow in Rebirth. For this game, it serves as a good way to give your party a variety of moves to work with despite only having one properly controllable character.
The remarkably short length could be a huge detriment - worthwhile for people who are already onboard the FF7 Remake train, less so for people who felt lukewarm about the base game on PS4.

A great follow-up to Arkham Asylum. The story is fantastic and the gameplay is much more refined than its predecessor. While Batman could feel a bit difficult to control at times during Arkham Asylum, I can't say the same here. Both the combat and overall movement received significant upgrades. Arkham City is a cool map, though it lacks the atmosphere that Asylum had. Traversing through the city is as fun as Batman. This edition included the Catwoman DLC and while she was fun to play, navigating through Arkham as her wasn't. I do wish we got more sections with Catwoman though. I realize that she was DLC originally, but the game opens up with the player switching between her and Batman. Then you play as Batman through the majority of it, which is not a bad thing, it just sets a false precedent and showcases a missed opportunity. The DLC with Harley Quinn and Robin was fine. Nothing too noteworthy, though it was cool playing as Tim Drake. All in all, Batman: Arkham City is a fantastic game.

I know this is a very unpopular opinion but to me this was very mid. The story and combat system are both pretty decent tho the stealth is mixed, The Poison Ivy boss fight was very good and the scarecrow boss fight was actually great but the Bane boss fight is meh and I enjoyed the Killer Croc boss fight for like 5 minutes and then it just got annoying and kinda boring but eventually got creative at the very end, and the final boss is actually pretty bad. The voice acting was obviously great especially with Mark Hamill and Kevin Conroy and I liked the spooky atmosphere, but the overall map was small and was nearly impossible to navigate. Adding up all the stuff I liked and disliked This is a very mid game for me.

The fact that this game started as a Residen Evil, gives it a dismal atmosphere that you can't really find in the sequels. The fixed camera sometimes hinders your movement, but in general the fights are fun. The game is so short that it doesn't feel tedious to do all 3 difficulties. The worst part of the play through is the first phase of Mundus, i really hate that shoot em' up segment.