Excellent spiritual successor to RCT but some of the park achievement criteria in the campaign, specifically those that request manually built coasters with certain specifications, were almost restrictively difficult.
Procedurally generated dungeon crawlers were apparently my jam back in the early 2000s. The weapon "breaking" system was by far the worst decision they made and ultimately made me quit but I had already beaten the game by then so no big deal.
Lovely twist on the item shop owner trope. Gameplay is super simplistic and only the first character you unlock is really usable but I loved the actual shopping/haggling aspect.
I can still imitate some of the Simlish conversations. This game was great but had one of the most terrifying horror tracks in gaming in the form of the "intruder" music.
I wish I were better at these games because I love the genre so much and I also love the Three Kingdoms period but I just suck so hard at them that it's frustrating to play. Skill issue.
Sleeper classic from Squaresoft. For an action RPG the combat was super basic but the VA was surprisingly strong and it was a fun whimsical story with relatively low stakes for a good time.